To get into the mood of the piece I suggest you all listen to this:
The report itself isn't that big on pictures, mainly because whips don't make for good screenshots.
Turn 150
Change priorities as discussed, turning Bean a Sidhe back into a full time unit pump, and adding a scientist to Yaqob Marley's specialist pool.
Turn 151
Qin starts pointing his finger at us telling us that we need to cancel deals with Mali, I pointed my finger in a different direction in response.
I see an opening to try for the Great Lighthouse in Ancient Mariner, so I decide to whip into the wonder a bit during the set.
Axe put into build at Inky (not my best decision, spearman would have been better) for MP duties.
Whip the Library in Ioi
Whip Cats in Yaqob and Bean
Izzy becomes the pope (let's hope she's never found out by giving birth)
Turn 152
The Axe turns into a Mace at Inky, because machinery is in. D'oh. Swap back to the forge and whip that.
Whip the settler in Brocken, the Forge in Caleuche, and the Mace in Xmas.
Reasearch goes to Aesthetics.
Turn 153
I move units for staging purposes
Turn 154
Bwca forge>Lighthouse (through the power of chops)
Mausoleum falls, Bean gets 313 gold, Christmas 60.
Aesthetics>Polytheism (1 turn)>Literature
Research to 60%
Turn 155
Lots of builds
Mace>Cat Christmas; Mace>Mace Brocken; Cata>Colossus Flying D; Mace>Cat Xmas; Lighthouse is whipped in Bwca
Turn 156
Cat>Cat Christmas
Lighthouse>Courthouse? Bwca
Found Zar
It's about here that I start stripping the defences in Gergovia with Catapults. I've reconnected the sheep at Xmas and am roading up to Gergovia
Turn 157
Literature>Drama (pushing for Taoism at Philosophy)
Yaqob Cat>Jewish Monastery
Bean Mace>Heroic Epic (putting overflow into the wonder, I swap back to a unit next turn)
Colossus Cashes out with 161gold back
Whip the Catapult in Ancient Mariner, overflow into the Lighthouse.
Battle of Gergovia, sorry no pics. Didn't embed any reporters
2 cats strip the last defences
1st Cat retreats from the Longbow at 8% odds
2nd Cat retreats from an Axe at 63% odds
C1 Shock Axe dies to the other Axe at 53% odds
Mace beats Longbow at 99.8% odds
Sword beats Axe at 99% odds
Axe beats Axe at a certainty.
As Gergovia is in such a crappy location and only the Granary survives, I burn the city getting c. 200 gold.
Jeanne D'Arc is born in Bean a Sidhe, I leave her in the city. We don't need a second healer right now, and it's not essential to settle as of yet for the extra XPs.
Whip the Mace in Inky and Courthouse in Ioi.
Turn 158
Bwca Courthoues>Market
Reassign the EPs to Qin, Monty and Izzy. We're behind on Monty and barely ahead of the other two.
Drama>Philosophy
Christmas Cat>Mace
Brocken Mace>Mace (we need a few more catapults in the north, but we could take Kazakh soon enough with what's there and going there).
See the following incoming:
That's four Horse Archers, a Chariot and five Catapults. Decide to wait for it to come to me.
Turn 159
Battle of the Ruins of Gergovia, actually in the forest where the Chinese scout is in the above shot
C1 Mace vs Horse Archer 73.8% wins
Collateral 1 Catapults vs Horse Archer 23% withdraws
Collateral 1 Catapults vs Horse Archer 46% withdraws
Mace vs Horse Archer 93% wins
Catapult vs Catapult 63% withdraws
C1 Axe vs Catapult 68% Wins
C1 Axe vs Catapult 68% Loses
C1 Axe vs Catapult 68% Wins
Sword vs Chariot 99% wins
Cao Cao vs HA 99% wins
C1 Axe vs Horse Archer 99% wins
Chariot beats Catapult 99% wins (I think it flank kills the other one too),
Turn 160
AP vote vs Monty:
After alt-tabbing to ensure a no doesn't give negative happy I decline the generous offer. We may still be pulled in though.
Whip the Mace in Brocken. Because of War Weariness I also stagnate the city as it'll become unhappy.
Mansa gets the Great Library (thankfully I passed on trying to build that one)
Whip the Forge in Moura; Mace in Bean.
Start a Theatre in Ancient Mariner
Charlemagne has Elephants (traded with Mansa)
Can get the following peace:
Here's the sit rep:
Demographics
Graphs
We're down a bit in both Hammers and Gold, but that's mostly because I've been relatively liberal with the whip (not my worst whipping spree, no city is above 2 whip anger), so that'll rebound quickly once we force peace.
And finally a few city shots to show what I'm doing in them
Yaqob
Our GP centre for now.
Ancient Mariner
Final thoughts. Take the war to Boudica. We can definitely burn both Durnovaria and her replacement for Gergovia, putting the hurt on her hard. And five more turns or so of getting units out to the north will allow us to take and keep or burn Kazakh (I'd actually keep it if it has more than one building). Push her hard to cripple her.
My thoughts on tech are, 1) go for Philo, 2) decide to either take the Liberalism slingshot or go directly to gunpowder.
The report itself isn't that big on pictures, mainly because whips don't make for good screenshots.
Turn 150
Change priorities as discussed, turning Bean a Sidhe back into a full time unit pump, and adding a scientist to Yaqob Marley's specialist pool.
Turn 151
Qin starts pointing his finger at us telling us that we need to cancel deals with Mali, I pointed my finger in a different direction in response.
I see an opening to try for the Great Lighthouse in Ancient Mariner, so I decide to whip into the wonder a bit during the set.
Axe put into build at Inky (not my best decision, spearman would have been better) for MP duties.
Whip the Library in Ioi
Whip Cats in Yaqob and Bean
Izzy becomes the pope (let's hope she's never found out by giving birth)
Turn 152
The Axe turns into a Mace at Inky, because machinery is in. D'oh. Swap back to the forge and whip that.
Whip the settler in Brocken, the Forge in Caleuche, and the Mace in Xmas.
Reasearch goes to Aesthetics.
Turn 153
I move units for staging purposes
Turn 154
Bwca forge>Lighthouse (through the power of chops)
Mausoleum falls, Bean gets 313 gold, Christmas 60.
Aesthetics>Polytheism (1 turn)>Literature
Research to 60%
Turn 155
Lots of builds
Mace>Cat Christmas; Mace>Mace Brocken; Cata>Colossus Flying D; Mace>Cat Xmas; Lighthouse is whipped in Bwca
Turn 156
Cat>Cat Christmas
Lighthouse>Courthouse? Bwca
Found Zar
It's about here that I start stripping the defences in Gergovia with Catapults. I've reconnected the sheep at Xmas and am roading up to Gergovia
Turn 157
Literature>Drama (pushing for Taoism at Philosophy)
Yaqob Cat>Jewish Monastery
Bean Mace>Heroic Epic (putting overflow into the wonder, I swap back to a unit next turn)
Colossus Cashes out with 161gold back
Whip the Catapult in Ancient Mariner, overflow into the Lighthouse.
Battle of Gergovia, sorry no pics. Didn't embed any reporters
2 cats strip the last defences
1st Cat retreats from the Longbow at 8% odds
2nd Cat retreats from an Axe at 63% odds
C1 Shock Axe dies to the other Axe at 53% odds
Mace beats Longbow at 99.8% odds
Sword beats Axe at 99% odds
Axe beats Axe at a certainty.
As Gergovia is in such a crappy location and only the Granary survives, I burn the city getting c. 200 gold.
Jeanne D'Arc is born in Bean a Sidhe, I leave her in the city. We don't need a second healer right now, and it's not essential to settle as of yet for the extra XPs.
Whip the Mace in Inky and Courthouse in Ioi.
Turn 158
Bwca Courthoues>Market
Reassign the EPs to Qin, Monty and Izzy. We're behind on Monty and barely ahead of the other two.
Drama>Philosophy
Christmas Cat>Mace
Brocken Mace>Mace (we need a few more catapults in the north, but we could take Kazakh soon enough with what's there and going there).
See the following incoming:
That's four Horse Archers, a Chariot and five Catapults. Decide to wait for it to come to me.
Turn 159
Battle of the Ruins of Gergovia, actually in the forest where the Chinese scout is in the above shot
C1 Mace vs Horse Archer 73.8% wins
Collateral 1 Catapults vs Horse Archer 23% withdraws
Collateral 1 Catapults vs Horse Archer 46% withdraws
Mace vs Horse Archer 93% wins
Catapult vs Catapult 63% withdraws
C1 Axe vs Catapult 68% Wins
C1 Axe vs Catapult 68% Loses
C1 Axe vs Catapult 68% Wins
Sword vs Chariot 99% wins
Cao Cao vs HA 99% wins
C1 Axe vs Horse Archer 99% wins
Chariot beats Catapult 99% wins (I think it flank kills the other one too),
Turn 160
AP vote vs Monty:
After alt-tabbing to ensure a no doesn't give negative happy I decline the generous offer. We may still be pulled in though.
Whip the Mace in Brocken. Because of War Weariness I also stagnate the city as it'll become unhappy.
Mansa gets the Great Library (thankfully I passed on trying to build that one)
Whip the Forge in Moura; Mace in Bean.
Start a Theatre in Ancient Mariner
Charlemagne has Elephants (traded with Mansa)
Can get the following peace:
Here's the sit rep:
Demographics
Graphs
And finally a few city shots to show what I'm doing in them
Yaqob
Our GP centre for now.
Ancient Mariner
Final thoughts. Take the war to Boudica. We can definitely burn both Durnovaria and her replacement for Gergovia, putting the hurt on her hard. And five more turns or so of getting units out to the north will allow us to take and keep or burn Kazakh (I'd actually keep it if it has more than one building). Push her hard to cripple her.
My thoughts on tech are, 1) go for Philo, 2) decide to either take the Liberalism slingshot or go directly to gunpowder.
Travelling on a mote of dust, suspended in a sunbeam.