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Ok Guys,
I have attempted to take a snapshot of our lands for the proposed map stitch by Darrell of team India. I believe I have the signs placed back in all the right places :neenernee. Apart from the turn 7 sign that stated where we met team DIM. I didn't think this was relevant anymore.
I have excluded resources, not sure if I was meant to do that or not.
I don't think we have even discussed if we want in on this map share or not, and I am not sure how easy is is to put together either.
Anyhow, picture is in the PB account. I'm not sending it off until I get a general consensus. It was taken at 1280 x 748 which was the closest I could get to the recommended 1280 x 740 by India.
Peg
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Cheers for doing that Peg, I think we should take part in the maps share. It'll help our scouting out and I doubt we've scouted much that other parties have't scouted more of (at least at the moment). At the very least we'll get an idea as to whether India have stone or not  .
March 7th, 2010, 18:05
(This post was last modified: March 7th, 2010, 18:44 by WarriorKnight.)
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A few new messages.
Dantski:
Quote:Hello Ottomans,
Thanks for coming to find us. We're also glad to hear you confirm the tech alliance. We are indeed researching sailing at the moment due next turn, but I was under the impression that alphabet won't be available until t63? What are you researching at the moment?
We will gladly provide refuge for your chariot from the barbarian hordes, you could also skip across our territory to meet up with a French warrior that has just found us on our south western border.
As you are a bit closer to the action do you have any information about the Incan-Aztec war? It appears to be over now in any case. Speaking of the Aztecs, they were also sending a scout to us from roughly the same direction as yourselves, you don't happen to have a precise location for it as we were hoping to meet it half way?
Also, we were hoping to get confirmation and information about the map layout. We think that it's a 64x64 Top vs Bottom Team Battleground style map with toroidal wrapping with civs aligned as below:
1 France Egypt 4
5 6 7 8
----------------------------------
Exploit
Incan? Rome India Aztecs
HRE CBE Korea Ottomans
Did this match with what you were thinking? It would also be appreciated if you knew the identity and placings of any of our blanks.
Mukha & Dantski
Great news. The only problem is that they think TTD is T63, which after the new message from Ruff (coming up) is confirmed. Slight mis-communication which means that we'll have to wait an extra turn which probably doesn't matter much.
Meeting up with France is good, and is the next thing that Valeria will do.
I don't think there is anything wrong with telling them about Ruff's war and the map.
Ruff:
Quote:A4,
I've attached the latest map from my cities. There is an axe just asking to be killed. Hopefully, we can sign OBs next turn so that you can gift the unit ... actually, we need to check if gifted units lose their movement points when gifted. If they do, then that sucks. I'll see if I can get an answer to that.
If they do lose their movement points (or we can not sign OB), how do you feel about killing that axe yourself.
If I can kill that axe, then I stand a very very good chance of holding my 2nd city long enough to connect my copper.
Ruff
Quote:A4,
Just checked with Krill and tech trading day is T63 ... so no OBs for us next turn. How do you feel about killing that axe by yourself? It would mean declaring on me and Inca so that you can attack it.
Ruff
With this image:
Do we want to attack? Ruff would give us peace but Inca's wouldn't (we shouldn't accept peace anyway until we can give Ruff the 2nd chariot). We would have to follow the 1st half of the turn timer but Ruff would be safe. What do you guys think?
Either way, I've sent this:
Quote:Hi Ruff
We need to discuss this internally before we can give you an answer. However, if we do decide to attack, then we need to do it during your part of the turn since we will be sharing your timer. So, could you not end your T62 turn until you hear from us? We will get back to you ASAP.
Enough Talking!
WarriorKnight of A4
Also had a chat with DIM, main points:
Quote:DIM: I've been trying to formulate a reply to your last message, and I can't seem to get it right
this is what I think
6:04 AM teams like India and Egypt are very experienced
they don't really need us to win the game
they can use our help for the moment
6:05 AM the main reason India wanted us in is that they are worried about Krill and don't want us to end up in his camp
me: dd they actually say that?
6:06 AM DIM: no, but they told me they are worried about Krill
and Krill doesn't want us to join with India for the same reasons
6:07 AM me: well, they are the main 2 camps in the game
DIM: look I'm not saying we should give up on the Alliace withing
me: np
6:08 AM DIM: we just think that long-term, it would be in our interest to join up with our southern neighbours, so the big guys don't have any leverage on us
we'd be dictating the terms of any cooperation
6:09 AM does that make sense?
me: it does make sense, although it's a bit early to discuss what we actually do
6:10 AM DIM: well, the only thing we can do is keep engaging with Carthage and England
get to know them
me: we haven't met England yet 
DIM: hehe but you will soon
I don't follow this logic. While it is true that India and Krill have the biggest reputations, they are by no means the only competitors (although they certainly are competitors). For instance, we are doing alright in expanding and food/pro too.
Personally, I think that Ruff and DIM will stick with us. Our W is empty but will fill with India and Egypt eventually. After that is unknown but I'm leaning towards S to Carthage assuming that we break up by then.
One idea that they mentioned is that alpha gets traded only to us and Portugal so we spread around only pottery/sailing (the necessary techs) to try to keep our alliance a secret. It doesn't really affect us (since we'll be giving ourselves away anyway) so I could slide either way.
Also Maya have a chariot near India's copper city, and if they attack, they might lose it. I would like to know why DIM know this but we (as members of AWTA) don't. There are also 2 mini alliances consisting of Inca/Rome/Exploit and Babylon/Maya/Byzantium/Mali. If they don't join together, they are doomed.
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Anyway, sent to Portugal:
Quote:Hi CBE (that's you right?)
Hmmm, we have always thought that TTD was T62. Anyway, Krill has confirmed to us that you are indeed correct that it is on T63. We have pottery and are currently going for IW with an ETA of T71-72.
Thanks for providing an OB for Valeria. We will go across and contact the French warrior that is nearby. Could you inform them we are coming and also give us directions to their position?
We are closer to the Inca-Aztec war, although that isn't really over. Ruff has been pillaged quite badly by axes/quechua's but he has several archers in his cities and we have some chariots nearby to help him eliminate some Incan units. We will ask Ruff about where his scout is located and get back to you on that.
It seems that you are correct on the map script and size,although it might be a green TB map. We know that on your map, 1 is England and 4 is Carthage. We haven't confirmed what the other civs are so we can't help you there.
Enough Talking!
WarriorKnight of A4
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Question, did we move before the Incan's on turn 61? If so then we're ok to attack, if not we'd be breaking the double move rules (attacker must follow turn order the turn prior to declaration).
I don't think it'll make much difference if we declare on them or gift the chariots. Either way they'll know it was us helping Ruff, so they'll not like us either way. ATM I'm leaning towards declaring, since we can get a clear kill and the chariot is safe. If we do declare then we should find out if Ruff wants us to try and cut the road if it still exists with Sacha before delivering her to him. Two chariots should chop up the troops in his territory if they stay split p like they are, so at the very least it'll make the Incan's bunch their troops and let Ruff work a few higher yield tiles. Having to play on the turn timer would suck though.
Technically we'd be at war with Ruff and the Incans, so wouldn't the clock need a three way split? I think the rules don't cover this so maybe the double move stuff in invalid?
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i've thought about it for the weekend and i think we declare, the axe is a juicy target and if we can clear ruffs second city he can hook up his bronze, it may even force inca to peace.
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Sockboy Wrote:Question, did we move before the Incan's on turn 61? If so then we're ok to attack, if not we'd be breaking the double move rules (attacker must follow turn order the turn prior to declaration).
Yep. I moved the chariots and posted what did at 7:45am (my time, GMT +8 ) while they didn't even log in until 1:03pm, so we are safe here.
Sockboy Wrote:Technically we'd be at war with Ruff and the Incans, so wouldn't the clock need a three way split? I think the rules don't cover this so maybe the double move stuff in invalid? 
Well, neither we or Ruff have any plans to attack each others units, so this isn't a real issue. If we did, the turn would go us then Ruff then Incans, but I think we will be making peace this turn (we can get OB next turn).
ad hoc Wrote:i've thought about it for the weekend and i think we declare, the axe is a juicy target and if we can clear ruffs second city he can hook up his bronze, it may even force inca to peace.
Sockboy Wrote:ATM I'm leaning towards declaring, since we can get a clear kill and the chariot is safe.
Sounds good, although I'm holding off thanks to this in the IT thread:
Nakor Wrote:Oops, I made a mistake.
Ruff might rightfully ask for a reload.
    
I've sent a message to Ruff asking what happened. Given the circumstances, I don't want to do anything until we have confirmation.
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Quote:A4,
They moved that axe out of range. I have requested a reload. However, I might not be able to play before the 12 hour mark so I have also asked for a pause or permission to play after the 12 hour mark.
I will play as soon as I get home tonight.
I will NOT accept peace as that will bounce you out of my territory ... lets see what happens with the tech trading and play it by ear.
Ruff
Only problem is that he doesn't want peace. That is fair enough, but it means that we all have an 8-hour play window (Ouch!) or we publicly reveal we are with Ruff. I think given that we are reloading and we declare before Ruff plays and TTD next turn, we will be given away anyway but we'll wait. Let's see what debate the IT thread will have now that 3 people are in a war  .
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Hmm, this could be interesting. So we declare on both Inca and Aztec after the reload, then attack the axe, hopefully winning. Now we have a damaged chariot, guess we'll have to play what happens next by ear. Ideally next turn we would move it into Ruff's city and gift it to him. However since we're at war we can't do that, moving into his city would have us attacking his archers! Can you gift a unit to a team you are at war with? I would have thought not, but aren't sure. If not then we'll have to hold onto our chariots at least for the short term. Will being at war with Ruff affect TTD for us? I assume we can't trade with teams we're at war with.
If we drive the Incans off before we can organise OB with Ruff, it might be better if we keep possession of them to fogbust/scout between us and the Incans (near where gold/sheep will be) as we'll be pretty light on military for the next 15 turns or so, and presumably will still be at war.
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could we not declare on them both, attack and kill the axe and then immediatley make peace with Ruff, we'd bounce one SE i think (not an expert on this but it would be adjacent to our unit) next turn OB and run chariot into ruffs second city and gift it to him.
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