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That sounds good. Only change is I would add after "onto the agreement": "we propose". Perhaps also add in something between the second to last and last paragraphs another sentence along the lines of "how does this look to you?"
Other than that, nice work! (and nice job to both of us boosting our thread's post count )
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Okay. That was fun! I went ahead and finished our moves and ended turn since the rest seemed pretty simple. I moved George onto the hill... I would like to get a settling agreement in place with England soon, and I think the hill then north will help us more than the south. Plus, better to show Mali some chariots when we explore near his land, rather than warriors. With multiple wars going, I don't want to show any weakness to our opponents.
Ahhhh... bedtime. After a seven-day stretch, I look forward to having "Friday" tomorrow. :0
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Just a quick note while I am thinking of it: did we ever send off a screenshot for that composite map India was putting together?
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Just a quick note that I won't be on until around 9 pm or 9:30, but it looks like we are back to the drawing board with Krill? At least we just have to come up with a worker compensation plan that he agrees to.
Oh well, maybe we'll have as much fun (and as much thread-count-inflating) as last night.
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Ok sounds good. Just post (or PM me) when your on.
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I know you won't see this until later, but go take a look at the Email thread Here's to hoping our shadow military holds out until we get some spears and chariots out.
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Oh my goodness this is getting crazy. We aren't at war yet, right? But we will be soon I'm sure...
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Quote:Um, guys, we never actually reached a negotiation about the number of workers, so drawing up a treaty right now is kinda jumping the gun.
For what it's worth, 1 worker is an unacceptable amount for the sheep site IMO, even if it were gifted this turn. That sheep is worth 3 food per turn, and considering you are EXP, that means you could easily cvhop a granary before growth to size 2. By turn 200, assuming you get the sheep improved by t70, that is worth 130*3=390 food, which is about an extra 18-20 population that it could grow, up to about 25 if you maximise slave potential, regardless of the other tiles worked. If you consider that population purely as slave fodder, that is therefore about an extra 600 hammers that sheep makes you, and that isn't taking into account the extra productivity of the population you'll create sooner due to the faster growth. One worker, costing you about 50 hammers, sent over once you pasture the horse isn't a comparable or even a fair sum.
I agreed to hold on the negotiation so you could confer between yourselves and uncover the extra land by the corn. I'm thankful now that we agreed to that...
I'm not shooting down the proposal, but we do need to come to a mutually agreeable number of workers, and a time line for delivery. Nothing strenuous, or overly complicated. If you want to meet in chat again, we could quickly conclude the negotiation in less than an hour, tops.
thanks in advance,
*At least he is not using the Freudian slip "Tanks" again.
*I agree that one worker is too few, but it was worth a try. Fact is he's not a terrible Civ player, so it was never going to work on him.
So I think the next thing to offer is our original thought-line... 1 immediately after the horses, 1 in Lakewood after the Maths powered chop.
Are we willing to go as high as 3, just for a city location that should rightfully be ours anyway?
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Mr. Nice Guy Wrote:Oh my goodness this is getting crazy. We aren't at war yet, right? But we will be soon I'm sure...
Hahaha.
Any ideas on how to respond to Krill? We could say we were in our reading/understanding of the chat (or do you have some other idea how to approach it? Are you finding that Krill comes off angry in his emails on the border subject so far? I can't tell if it is just how he is coming off or if he actually is that upset about it...). I think it would also be good to point out that our email was not meant to be a final agreement, but just a starting point, but to also point out that we need to know where we are sending our settler by next turn, and that was why we wanted to get moving towards a formal agreement soonish.
EDIT: Cross post
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Mr. Nice Guy Wrote:*At least he is not using the Freudian slip "Tanks" again.
*I agree that one worker is too few, but it was worth a try. Fact is he's not a terrible Civ player, so it was never going to work on him.
So I think the next thing to offer is our original thought-line... 1 immediately after the horses, 1 in Lakewood after the Maths powered chop.
Are we willing to go as high as 3, just for a city location that should rightfully be ours anyway?
I'd be willing to go for three if the third is further down the line. Perhaps suggest that once the horse city is more fully improved (I'd offer two mines, 2 pastures, a quarry and a farm as "improved"...how many worker turns is that?) we could gift that worker too. Perhaps not specifically say that, as it sounds like a lot of improvements, but suggest later.
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