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RBP3 [SPOILERS] - Zara of the Ottomans

OK, 3 new messages sent:

Ruff:

Quote:OK we'll play as soon as we can. We will move before you so you can possibly intervene if something goes wrong but hopefully it won't come to that.

We realize that you don't want peace with us, but peace could be useful. For instance, we won't be able to heal at all to attack again if we get damaged during the fight, nor could we hide in your city for some temporary cover while healing. If we retreat (somehow) then it would be nice for peace so we could teleport out and prevent losing our chariot.

So we would like peace if we get damaged enough that we can't attack again.

Also, we might have to go with an 8 hour timer. Hope you can live with that.

Enough Talking!
WarriorKnight of A4

India

Quote:Hi DJ Civ

We've seen in the IT thread that Maya has declared on you? What's happened?

Enough Talking!
WarriorKnight of A4

and DIM

Quote:Hi DIM

As part of the border agreement, we have agreed to trade a chariot for a worker around T70-75. Seeing as we are approaching that time frame, let's start discussing the issues involved with the actual exchange.

How should we arrange the exchange? Do you plan to settle the marble city by then? Otherwise, maybe our chariot could cover the worker while he moves? What are your thoughts about this?

Do you have an ETA for the worker? Our chariot will be ready by T70.

Also we plan to settle the gold city by around T77. Hopefully you can have some culture in the marble site by then.

Enough Talking!
WarriorKnight of A4



ad hoc Wrote:could we not declare on them both, attack and kill the axe and then immediatley make peace with Ruff, we'd bounce one SE i think (not an expert on this but it would be adjacent to our unit) next turn OB and run chariot into ruffs second city and gift it to him.

I asked but Ruff said no. Given that we are now declaring on Inca's, I don't think we'll be gifting it to them.
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That looks good to me AH, I think you're right that SE is where we'd bounce to once borders close. If we do this we need to know for sure that we'll have OB the following turn. We wouldn't be violating any turn split issues either since we'd then be at peace with Ruff, and ergo back on the 12 hour clock split. Let's see how much damage Belit takes before we do this, but we should tkeep in mind where the closing of borders will probably send our units and whether we can use this to our advantage.
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War has been declared! lol

Belit is now on 3.4 health with 3 exp points. Let's see how the IT/lurker thread will erupt lol.

To Ruff:

Quote:Ruff

We think your head would look good on the end of a pole smile J/K. Anyway, war is declared and the axe is dead. Belit now has 3.4 health with 3exp (enough for a promotion).

Keep us updated on what they do.

Enough Talking!
WarriorKnight of A4

and JANK:

Quote:Hi JANK

Consider this the formal decloration of war. The picture should explain the rest.

BTW since we moved before Ruff, we will take the 1st 8 hours, then Ruff, then you guys

Enough Talking!
WarriorKnight of A4

Included our 'who dies first?' since we declared on both of them.

Rest of the diplo in next post.
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DIM:

Quote:Hi guys,

I need to check our micro, but I think you could pick up the Worker around T75-76, probably from our Horse city (SW from our capital)

Thanks for the heads up on your gold site. We should probably be founding our city between T75-80, giving us time to add culture.

Regards,

Ilios - DIM

Not the best of news, but if I was in their shoes I would be doing the same thing (keep the worker as long as possible).

Ruff:

Quote:A4,

The game is paused. We are getting a reload. The situation should be as per the map I sent you. If you want, go ahead and declare on both of us and kill that axe at your discretion.

Lets play it by ear re OB and peace. There is another axe on the way in and hopefully your chariot will come through unhurt and with a promotion due. If required, I will clear a the Q out of the way so that you can get a free run at the axe. If push comes to shove and your chariot looks threatened then we can sign peace and your chariot can teleport away.

Ruff

This is slightly old, but we are playing by ear about OB and peace. That's good.

DJ Civ:

Quote:They razed one of our cities. There was not much we could do as we only had/have warriors and they had a chariot. Apparently Exploit was urging them to attack us from the moment that he met them, all the while asking for a NAP with us. Good times....

Well that sucks. India is now crippled (although not as badly as the Aztec's).

Dunno what this means for the future, ATM we will just play along.
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Ok, micro for the WAR turn complete. There was one minor adjustment as last turn Nemedia didn't work the spice tile so didn't grow this turn banghead. I was quite sure I set it to do so, but it didn't happen. I guess I must've slipped up. In it's place this turn we need to work a plainshill to get enough food to grow for the upcoming two pop whip, and enough hammers for us to get the workers in three turns. Not working the spice cost us 2 coins(beakers) and a food frown I'm fairly sure the loss of one food won't set the settler back a turn, but I'll look closer once we get the two workers from Nemedia.

I've moved the chariot protecting the workers up further north since there we had visibility on all tiles that could 2-move our worker, we've ended up next to the northern barb warrior. Hopefully he throws himself under our chariots wheels for no damage lol

Otherwise, good news on the war front WK! That's a pretty good result for Belit. It might we worth asking Ruff for his projections of the Incan military so we know whether we need to worry about chariot headed our way. Bad news for the DJs, hopefully they can dig themselves out of that hole! We should send a note with our condolences.

Diplowise it might not be the best move tying ourselves permanently to two crippled civs. This whole AWA thing might not ever get off the ground! yikes Anyway Ruff owes us big time for the move we just made, so lets hope he doesn't get taken out in the before we have time to call in some favours from him smile
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:war4:

good result for belit i assume combat 1 is the promo for her.

Will we request a situation map everyturn from ruff just so we can plan ahead, i know ruff thinks he's lost already but i think he's in a better position than india. losing a city this early sucks.
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Sockboy Wrote:Otherwise, good news on the war front WK! That's a pretty good result for Belit. It might we worth asking Ruff for his projections of the Incan military so we know whether we need to worry about chariot headed our way. Bad news for the DJs, hopefully they can dig themselves out of that hole! We should send a note with our condolences.

Well, I'm fairly sure the Inca's don't know our exact location, so no need to worry about a chariot. How many cities do they have? Unless they have horses in BFC or horses near copper or a 3rd city with horses i don't think they have them

Will send a note to DJ

Sockboy Wrote:Diplowise it might not be the best move tying ourselves permanently to two crippled civs. This whole AWA thing might not ever get off the ground! yikes Anyway Ruff owes us big time for the move we just made, so lets hope he doesn't get taken out in the before we have time to call in some favours from him smile

I never thought AWTA really did get off the ground. Either way we should just keep helping Ruff for now and see what India does.

ad hoc Wrote:good result for belit i assume combat 1 is the promo for her.

Probably, unless Ruff finds a good use for flanking (doubt it)

ad hoc Wrote:Will we request a situation map everyturn from ruff just so we can plan ahead, i know ruff thinks he's lost already but i think he's in a better position than india. losing a city this early sucks.

I think we will get a map of the situation every turn since Ruff has the information and we have the killing units.

That's true, but Ruff is in a worse position than the teams who haven't had armies in their land, which is almost everyone else. The Incan units are practically already gone anyway.
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New mail:

Pic from Ruff with the situation before the Incans move.

[Image: RuffT062.jpg]

Pep mail from Krill:

Quote:Hi guys,

Just a heads up, Oracle finishes next turn, so prepare for the massive score increases and a very slow turn. provided the turn rolls tonight, I'll log in tomorrow taking the required shots for my thread, select Alphabet, and send round the important stuff. However, I can;t offer Alphabet until you all accept Writing, so I most likely won't be able to send that until I return from work tomorrow evening GMT. However, I need to go the garage to get my car fixed (something funky with the alternator, in case you are interested...), so I don't know when I'll be back. Don't worry in case you think I'm trying to stiff you out of the techs, and don't worry about getting techs from each other. You might have to play the turn later on, but there is nothing we can do about that, after Maya decided to waste most of Sunday for no reason.

So, now it is time to really prepare for war. You lot probably don;t believe me, but this game is built along the lines of a proper Ladder MP game, and it will be correspondingly vicious. HRE are already researching HBR, so I suggest you prepare to slave out a few HA, and don't skimp on the axes or spears either. If you do, you are very likely to get 2 or even 3 v 1'd. Get out a sentry net of warriors and archers, and make sure you have a viable front city that you can easily defend from attack.

If you decide to build libraries, or plant up to 6, 7 cities etc, and don't bother building the military, you are going to get smashed into the ground (and in the settler case bankrupt yourself). I don't think any of the CAN want their allies to be weakened in such a way, especially if you aren't pulling your weight technologically.

Krill

Most of it is about defending, which we don't need to worry too much about since we are surrounded by allies on most sides. We don't really need to worry about libraries either, since we plan to build a measly 1 anytime in the near future.

Our problem is too many cities, which makes me wonder why couldn't we have 5 cities instead and build more military/workers. We do need to pull our weight technologically, especially since we are surrounded by allies. What do you think?

Quote:Guys,

Here is the latest fun and games in the Inca infestation.

Again - a link to a post in my thread.

http://realmsbeyond.net/forums/showpost....tcount=156

Ruff

Quote:Thanks for the heads up Ruff,

Good job guys!

DJ, is the Mayan infestation limited to the one chariot you mentioned?

Regards,

Ilios - DIM

His spoiler thread tells a funny story which I won't spoil here.

and the best for last:

Quote:Hey dear Ottomans,

Jowy here. Just thought I'd let you know that you are not taking the first "half" of the turn. We already claimed that. Expect to play at the same half as Ruff.

Ummmmmmm................

They already have the second half since they have already claimed it. Also we declared on both of them, so we got to choose where we go (before both of them).

Either it was a honest mistake, an attempt to confuse the opponent or pure smoke. Replying will be fun.
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I'm not in charge of diplo, but this seemed important...

Quote:Hello Mighty Ottomans!

What gain do you receive from helping the Aztecs? Would it not be in your best interest to have us duke it out? The longer we're at war the better off everybody else is that's outside of it. Alternatively we could join forces and rid the world of the Aztecs. I'm sure we could work out some kind of compensation for your help, even if it isn't immediate. I really just don't see the sense of you warring against us.

Athlete for Team JANK

We can claim that:
a) Ruff is offering us Archery for helping out (True, although not the whole truth)
b) Having a massive Incan civ due N isn't in our best interest either (True)
c) Enough damage has been done to Ruff to prevent him winning the game (probably true) and we like having a meat shield to the north.

Ok, so I presume they're not offering us terms of surrender just yet, but it might be worth asking Ruff if we can get them to agree to a longish term NAP (30-50 turns) then would he take it? I would guess so. I think we can press our case as follows.

1) With our chariots in the area your units are confined.
2) You can't prevent Ruff hooking up Copper
3) Ruff will destroy your units.
4) You've pillaged everything of value in Ruff's property so all you are incurring are unit expenses. Aren't you better off having those troops at home, or pillaging someone else (someone who doesn't have chariots on call)?

Ergo to save their troops/cash they should agree to a ceasefire between all parties for a period to be negotiated. Slap a NAP with a 10t cooldown on it (I'd insist on a cooldown here, we're not making friends). Make sure it's long enough to cover our HG build + military buildup (so til turn 90 at a minimum I think, but later is better) and we can go our merry way. We get protected borders on all sides, Ruff gets to improve his territory and the Incans keep their units. Thoughts guys?

Ideally we try to get this done before TTD goes through (we have to agree to gifts from Krill right?) so they don't know we're all part of that, else chances of them accepting long term NAP is effectively nil.
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From what ruff has said i don't think he's interested in peace, once he gets his copper hooked up he's going to just be interested in Killing Inca.

Why should we be spending time justifying ourselves to the Inca anyway, i didn't and still don't hear them justifying their attack on Ruff to us. it is just better for our national interests to have ruff to our North rather than an aggresive Inca nation.... at least until we have Jannis

changing subject ATWA never really got off the ground but i wonder if the idea isn't sound, perhaps we should think about reforming it with different members. Us, DIM, Pacal perhaps, Ruff. We could then think about expanding westward at a later date into Egypt/India
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