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Random questions

What does a neutral outpost do?
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Sends raiders sometimes, waits to be conquered.
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Does it ever grow into a hamlet?
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(February 15th, 2017, 06:52)Nelphine Wrote: Does it ever grow into a hamlet?

Yes, it has the same growth rate as any other outpost.
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Neat. OK thanks!
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How long does purification take? Can I stack shamans and do it faster?
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(February 15th, 2017, 18:06)Catwalk Wrote: How long does purification take? Can I stack shamans and do it faster?

From what I see, 4 turns and multiple purifying units are added together for the total.
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I was doing really well and then all three wizards declared war on me and wouldn't offer peace until I was dead. Any tips for the diplomacy?

I ended my turn with a magic spirit near their city which caused the first issue, but since the city only appeared on the spirit's last move I don't see how I could have prevented that from happening.
The diplomacy penalty for having troops near an enemy city is annoying as sometimes you need troops on a node near them or stumble on their cities by accident.
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(February 19th, 2017, 15:13)MrBiscuits Wrote: The diplomacy penalty for having troops near an enemy city is annoying as sometimes you need troops on a node near them or stumble on their cities by accident.

That's kinda the point - having to deal with annoying things is the price the player pays for their guaranteed safety and possible upgrade to an Alliance later. Assuming you mean the Wizard's Pact - without one, wizards only have a 1/50 chance to complain about units near their cities.

I suggest reading http://masterofmagic.wikia.com/wiki/Need_for_War if you have trouble avoiding getting into wars you cannot win. Note that the Militarist check has been updated and the Military Modifier is scaled down before turn 150 to avoid too much early aggression.

In short, you want to
-Avoid having the same military power or close to it as any other wizard
-Avoid having much less military power then a Militarist or Expansionist in mid or late game
-Avoid getting into war with people who have allies
-Avoid relation dropping below Restless, but on bad personalities such as Maniacal or Ruthless, you might want to be at least Neutral for more safety.
-Form a Wizard's Pact if the wizard is not a Peaceful or Lawful to ensure they won't surprise attack you without declaring war.
-Avoid casting spells that make them warn you to stop doing it (Corruption isn't making friends)
-Never attack any of their units - doing so allows them to do the same to you without starting an actual war.
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Thanks for that.

So the key is to not have less or the same amount of military? The trouble is that the AI seems to be able to build things much faster than me even on normal.
How do you increase relations exactly?

Also what do wizards pacts and alliances actually do?

Another question, how are chaos spawns damaging my hero that has 15 crosses and 15 defence? Their 3 swords should not do any damage and I thought that having more than 14 crosses meant that the -4 attacks can't hurt them.
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