I decided to run some tests with the self-playing patch to see how much the AI expands on Myrror. Always huge map and impossible.
These are the screenshots at turn 100 :
The Myrran AI clearly didn't do well expanding here (purple). Playing Dwarves who grow slowly and have expensive settlers which might explain it.
Red has nearly as many cities as Purple even though they came from Arcanus - Barbarians break towers easily and spread quickly as well. They are at war with purple, which probably slowed them down further - in fact some of the red cities might have been purple originally.
Yellow sent a lot of units through Astral Gates, but no settler managed to reach Myrror among them, as they were produced in cities not equipped by the spell or blocked by ocean. If they hit the neutral on the continent, they can start spreading.
This time it's much better - using Draconians-, but they still managed to fill only about 35-40% of the plane.
About the same as the previous, but a lot of space taken by an Arcanus wizard.
I'm not so sure if the AI is doing a bad job with settlers - sure, it didn't fill the entire plane but is the expectation to do so even realistic? 15+ cities in 100 turns is a lot. Either way, the next 3 runs will be these exact saves, but with a higher settler limit to see how much difference it makes.
A more alarming thing I see here is how 2 out of 3 games broke a tower before turn 100. We might want to strengthen those further? (Impossible of course means they do it earlier, but still it seems to early to me?)
With 4 settlers per continent and 6 per plane
Don't see any significant difference here. While Red hasn't taken away nearly as many cities from purple yet, the war has been declared and they'll be taken soon, resulting in the same game state as with fewer settlers.
It seems, for dwarves, the speed of producing settlers is more limiting than the number they can have at the same time - not that surprising.
Some improvements here - the territory filled is the same, but there are no gaps between cities, bringing the total cities to 5 higher than before. Unfortunately, the quality of these spots are horrible - they were left empty for a good reason, so it's not a real improvement.
...and now I realize draconian settlers fly so the continent limit wasn't affecting them much in the first place - it's unlikely for them to head to destinations on the same continent at a rate larger than 2 at a time anyway. ehh. Might as well not bother running the third one as that wizard was also a draconian. What a waste of time.
Instead, some dark elves, with the raised limits
..in the next post as it seems I can't attach more then 5 in the same one...
These are the screenshots at turn 100 :
The Myrran AI clearly didn't do well expanding here (purple). Playing Dwarves who grow slowly and have expensive settlers which might explain it.
Red has nearly as many cities as Purple even though they came from Arcanus - Barbarians break towers easily and spread quickly as well. They are at war with purple, which probably slowed them down further - in fact some of the red cities might have been purple originally.
Yellow sent a lot of units through Astral Gates, but no settler managed to reach Myrror among them, as they were produced in cities not equipped by the spell or blocked by ocean. If they hit the neutral on the continent, they can start spreading.
This time it's much better - using Draconians-, but they still managed to fill only about 35-40% of the plane.
About the same as the previous, but a lot of space taken by an Arcanus wizard.
I'm not so sure if the AI is doing a bad job with settlers - sure, it didn't fill the entire plane but is the expectation to do so even realistic? 15+ cities in 100 turns is a lot. Either way, the next 3 runs will be these exact saves, but with a higher settler limit to see how much difference it makes.
A more alarming thing I see here is how 2 out of 3 games broke a tower before turn 100. We might want to strengthen those further? (Impossible of course means they do it earlier, but still it seems to early to me?)
With 4 settlers per continent and 6 per plane
Don't see any significant difference here. While Red hasn't taken away nearly as many cities from purple yet, the war has been declared and they'll be taken soon, resulting in the same game state as with fewer settlers.
It seems, for dwarves, the speed of producing settlers is more limiting than the number they can have at the same time - not that surprising.
Some improvements here - the territory filled is the same, but there are no gaps between cities, bringing the total cities to 5 higher than before. Unfortunately, the quality of these spots are horrible - they were left empty for a good reason, so it's not a real improvement.
...and now I realize draconian settlers fly so the continent limit wasn't affecting them much in the first place - it's unlikely for them to head to destinations on the same continent at a rate larger than 2 at a time anyway. ehh. Might as well not bother running the third one as that wizard was also a draconian. What a waste of time.
Instead, some dark elves, with the raised limits
..in the next post as it seems I can't attach more then 5 in the same one...