February 19th, 2017, 09:50
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I'll try to have it done by the end of the day, (which for Europe would mean Monday Morning)
Once map is done, starting screenshots will be handed out.
( realistically could take longer, ie up to one more week, but my Muse is holding the whip, and its kind of spikey, so I'd bet on sooner than later )
February 19th, 2017, 10:31
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It would be great to get the starts early. It gives us something to think about, make plans, and generally distract us while you finish the rest of the map.
February 19th, 2017, 18:39
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ok
I'll finish up the starts first then .... and work on the rest of the map while u think .... Starts will be done by tonight, the rest ... we will see
February 19th, 2017, 18:45
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February 21st, 2017, 14:36
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I appreciate everyone's patience. Map is done. Will hand off map to Pitboss server dude, or something.
Will post starts in people's threads. Turns out, everyone gets two missionaries. Had to be done.
Anyways, have fun everyone!
February 21st, 2017, 16:12
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Thank you very much! IIRC, Brick, HAK, and Xenu were the go-to guys for getting games up on Cal's server? Is that still right, does anyone know?
February 21st, 2017, 16:39
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Old harry also...
Thanks Tasunke!
February 24th, 2017, 20:34
(This post was last modified: February 24th, 2017, 20:37 by Tasunke.)
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Due to unforseen circumstances ....
We may have to use a simple Mod (of I think DLL or Python, but only to prevent Holy City Weirdness)
OR* (and this is my preferred option) to pre-place all Seven Holy cities in order to prevent such weirdness to occur.
the wierdness is that the remaining 3 holies are randomly distributed to player cities due to something wierd about not recognizing barb holies.
Now, there is a third option, but it involves having AI in the game.
So shall we vote? (on either Seven, Mod, or AI)?
(I'd go with Seven imho, since I made a plan for it immediately after I discovered this bug)
If we did go with Seven, everyone would start with three missionaries ... the two you start with now, plus one of the three modern religions.
February 24th, 2017, 21:38
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I'd be happy to look into a mod-based fix, and I'm confident that it wouldn't need to involve the .DLL. I'd attach the later religions to earlier techs so that everyone gets one, and then mod the 7th religion out of the game as in PB35.
February 24th, 2017, 22:28
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Given Tasunke's map, if using a mod, why not just delete all three late religions from the game? The game recognizes barb holy cities; it just distributes (up to four of) the remaining religions anyway. If only four are available, all with holy cities already founded, the game will play pretty nearly as originally expected.
If a religion for each player is desired instead, no mod is needed: Just give each player a different missionary, and place a barb city with the seventh-and-irrelevant religion someplace and you're good.
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