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Huh? Did you quote my wrong post?
In regards to the emails, they look good. I assume you are planning to add the general diplo sound-nice stuff to them (especially to the second). We could complement Krill on landing the Oracle.
I would change the last sentence of the second email, as to me it sounds a little too pushy (at least for Krill ). Perhaps we could just say something like, "With the Oracle and being philosophical, we expect you will be getting a shrine up soon, so we feel this could be a natural way for our teams to mutually benefit each other."
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Shoot the Moon Wrote:Huh? Did you quote my wrong post?
In regards to the emails, they look good. I assume you are planning to add the general diplo sound-nice stuff to them (especially to the second). We could complement Krill on landing the Oracle.
I would change the last sentence of the second email, as to me it sounds a little too pushy (at least for Krill ). Perhaps we could just say something like, "With the Oracle and being philosophical, we expect you will be getting a shrine up soon, so we feel this could be a natural way for our teams to mutually benefit each other."
Um, yeah. I don't know how I did that, but I'm slightly distracted?
I'll add some nicety-nicety. And I like your Oracle idea transitioning into mutually benefit.
March 9th, 2010, 23:37
(This post was last modified: March 9th, 2010, 23:59 by Shoot the Moon.)
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By the way, I wound up changing Lakewood to work the gold mine to finish it's warrior in 1 turn. If you get a chance, I think it should actually be microed to work both cottages and the mine and then next turn add the lake (we're keeping it at size 4). We'll need to log in before the turn rolls over to change that (could do that either tommorow or tonight, let's just communicate to make sure it happens)
I can log in and do it once the blazers game finishes if you'd like.
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I was about to go log in to make the change, and then noticed you were on (thank you civstats!)
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Shoot the Moon Wrote:By the way, I wound up changing Lakewood to work the gold mine to finish it's warrior in 1 turn. If you get a chance, I think it should actually be microed to work both cottages and the mine and then next turn add the lake (we're keeping it at size 4). We'll need to log in before the turn rolls over to change that (could do that either tommorow or tonight, let's just communicate to make sure it happens)
I can log in and do it once the blazers game finishes if you'd like.
I changed it. The warrior on silver was a misclick. Do you think we should go worker next in Lakewood? It would take us roughly 8 turns if we chose to build one naturally.
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Mr. Nice Guy Wrote:I changed it. The warrior on silver was a misclick. Do you think we should go worker next in Lakewood? It would take us roughly 8 turns if we chose to build one naturally.
Sounds fine, that would fulfill our requirement to Krill. We could then put two chops into a settler.
By the way, have you requested hunting from DIM and poly from Krill? I think tomorrow we should ask Krill who has masonry and who has sailing to try to get those.
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Go Blazers! Hopefully no injuries tonight?
In more pressing matters, what do you think of this as a screenshot to send for the CAN mapping process?
Quote:
I tried to black out any production information, as I view that as sensitive and confidential information.
And this as a proposed border to send to the English:
Quote:
The city sites are of course approximate for now, but this should give us a couple more strong sites. I intentionally cut the southern sugar out of this picture. That is a tile I definitely want, if we can convince them to give it to us.
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Shoot the Moon Wrote:By the way, have you requested hunting from DIM and poly from Krill? I think tomorrow we should ask Krill who has masonry and who has sailing to try to get those.
Yes, and no. When I hop back in the game I will request poly from Krill, and figure out the masonry/sailing questions if I can do so from the diplo screen. If not, I will add that question to Krill diplo-mail #2.
Also, I went ahead and moved Curtis 2NW this turn to protect us from the incoming barb warrior. It will cost us 1 gold this turn in upkeep but will virtually guarantee no harm from the barb. Plus, Boring won't grow into unhappiness as long as we more William in in 2 turns (the same turn it grows)...
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If that is their capital's borders (we should wait to see where their capital is), that wheat is almost assuredly theirs.
In terms of the CAN map, that looks find, and I would also send a picture of our land to the south. Also, you can use alt+i to get rid of the interface and thus have a larger screen of map.
I'll request poly of Krill as I am in game right now. I also wound up requesting hunting a little while ago before I knew you had, so I'll just send them a quick note in game apologizing in case it pops up twice.
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