PM to BRickAstley or spacetyrantxenu I'd imagine?
Looking at the map, it's a lot more balanced than the first draft from last week, but I have some concerns about it.
First, the players at either end of the main landmass (Roosevelt and Darius) can only interact heavily with one other player apiece, while the others have two significant borders each. By a similar token, the end players have only one holy city that they can possibly access without conquering a neighbor (and GJ's balance tool doesn't believe either one has very good access to any holy city's area compared to their neighbors, because of the way settling pressure, resources, etc. will force everyone's city placememt) whereas their neighbors (Mansa and Gandhi) have the best access to holy cities: They're the only civs that have a real chance at each of two, barring crazy gambits.
The strategic locations of the holy cities relative to the rest of the map also contribute to this inequality: If you don't claim a holy city, you probably won't have any port on that side of the landmass - you certainly won't have a good one! - and that in turn affects access to oil. I would strongly recommend at least placing oil on a land tile close to each player's start position.
Horses and iron are also pretty unevenly distributed. I (and GJ's tool) expect everyone to be able to claim both, barring gambits, but I'd want to have sources of each closer to each capital, just to be sure.
In spite of their spacial positioning, GJ's tool also thinks some of the stone, marble, and aluminum tiles are much more contested than others; even if everyone plays equally well, it is lilkely that some player could end up with all three while others end up with none.
Looking at the map, it's a lot more balanced than the first draft from last week, but I have some concerns about it.
First, the players at either end of the main landmass (Roosevelt and Darius) can only interact heavily with one other player apiece, while the others have two significant borders each. By a similar token, the end players have only one holy city that they can possibly access without conquering a neighbor (and GJ's balance tool doesn't believe either one has very good access to any holy city's area compared to their neighbors, because of the way settling pressure, resources, etc. will force everyone's city placememt) whereas their neighbors (Mansa and Gandhi) have the best access to holy cities: They're the only civs that have a real chance at each of two, barring crazy gambits.
The strategic locations of the holy cities relative to the rest of the map also contribute to this inequality: If you don't claim a holy city, you probably won't have any port on that side of the landmass - you certainly won't have a good one! - and that in turn affects access to oil. I would strongly recommend at least placing oil on a land tile close to each player's start position.
Horses and iron are also pretty unevenly distributed. I (and GJ's tool) expect everyone to be able to claim both, barring gambits, but I'd want to have sources of each closer to each capital, just to be sure.
In spite of their spacial positioning, GJ's tool also thinks some of the stone, marble, and aluminum tiles are much more contested than others; even if everyone plays equally well, it is lilkely that some player could end up with all three while others end up with none.