February 23rd, 2017, 02:01
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I would prefer The Apocalypse instead, I do agree The Great Wasting is a boring name.
I agree with giving Corruption a larger effect based on land size. On a side note, can you confirm that Corruption doesn't remove terrain production bonuses?
February 23rd, 2017, 04:33
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I'd be OK with doomsday, but I don't think its particularly apocalyptic. Also, I'd like it if the corruption was based on size, with the current rate being for either small or average land size. Unfortunately I very rarely see it in play (since my chaos games don't go well, and even when they do, casting the globals tends to make things worse for me, not better.) So I don't have enough experience to say definitively where the rate should be.
February 23rd, 2017, 05:52
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(February 23rd, 2017, 02:01)Catwalk Wrote: On a side note, can you confirm that Corruption doesn't remove terrain production bonuses?
Corruption removes everything. The procedure to fetch the tiles that belong to the city specifically skips corrupted tiles.
February 23rd, 2017, 06:10
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Last time I was affected by Corruption I didn't lose my terrain production bonus. At least the surveyor told me I didn't, I didn't check the city screen.
February 23rd, 2017, 06:23
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(February 23rd, 2017, 06:10)Catwalk Wrote: Last time I was affected by Corruption I didn't lose my terrain production bonus. At least the surveyor told me I didn't, I didn't check the city screen.
confirmed, this is a surveyor bug. The city did lose the production bonus. With 6 hammers and a +19% bonus out of which 6% corrupted, I did not get the +1 hammer I was getting before corrupting the tiles.
February 23rd, 2017, 09:13
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How many turns do we want it to take on average to hit every tile in the world with Corruption once? 50? More, less?
February 23rd, 2017, 09:25
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How many does it take on average size currently? Like I said, lack of experience makes it hard for me to judge.
February 23rd, 2017, 11:22
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(February 23rd, 2017, 09:25)Nelphine Wrote: How many does it take on average size currently? Like I said, lack of experience makes it hard for me to judge.
It's 5-8 tiles at random now. Tiny is 150, Small is 250, Fair is 400, Large is 550 and Huge is 700 tiles.
So assuming 6.5 on average it's 61.5 turns.
However if it fails to find enough tiles in the first 50 tries, it stops, so the last few tiles on an already mostly corrupted world might not get hit for a long time. (this number will be raised to 120)
It's also important to consider tiles near the wizard's own cities are immune, so the more territory they control, the faster it'll corrupt the rest.
...oh wait. It's not done per plane? then twice that many turns, 123. Whoa that's a lot.
What about Armageddon? Do we want it to also scale on land size? If yes it means larger lands yield power faster from volcanoes - but larger lands mean more power from cities so proportionally it's the same.
Looking at the numbers, the land tiles are roughly linear - 150*(Land size+1), except for the gap between Tiny and Small. I think we can ignore that and use a linear X*(land size+1) tiles - this makes the spell slightly better on Small than the other four but not by much.
February 23rd, 2017, 11:51
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I've looked into it, there is NO corruption check in surveyor at all. The only reason why max pop is reported correctly is because it's fetched from city data directly - if you look at an area without a city, corrupted tiles are counted into the max pop.
This behavior is somewhat questionable - on one side it tells you what you'll get after you clean corruption - on the other side it doesn't tell you how much you lose if you don't. I can't really say either is better than the other.
Do we want to keep it or change it?
February 23rd, 2017, 11:59
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I'd keep it. Aside from great wasting (I do like that name), usually you can reliably clean up corruption, so the surveyor working that way covers the majority of cases.
I think I'd scale by land size, but tune so it's around 80 turns to cover both planes instead of 120. Then when you account for casting wizard cities being immune (probably 1/3 of all cities given you expect to actually maintain a very rare global for along time) that should come out to closer to 50 turns in practice.
I would actually rather not scale Armageddon, since it is a power boost. Leave it as is.
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