I'm catching up on Hadriex's recent 'Kill all nodes' series and it struck me how many stacks of units there are. It seems daunting and messy, at least as a CoM novice / viewer of the game. At times, it blocked unit movement. A minor inconvenience perhaps but does this 'clutter' adversely affect the gameplay experience?
At first I thought perhaps re-evaluating CoM's reduction of food upkeep might be worthwhile. But it seems many of the 'stacks' were 1 or a few units. Compounding the problem, I imagine the AI gets stuck, unable to move units, which causes more congestion.
A few misc suggestions (@Seravy):
At first I thought perhaps re-evaluating CoM's reduction of food upkeep might be worthwhile. But it seems many of the 'stacks' were 1 or a few units. Compounding the problem, I imagine the AI gets stuck, unable to move units, which causes more congestion.
A few misc suggestions (@Seravy):
- Unless you have an alliance, have AI keep their units at least 2 tiles away from other wizard controlled cities.
- Modify AI to encourage consolidation of stacks
- Modify AI to disband/unsummon weaker tier units as higher tier units become available
- Keep halved food upkeep as-is but increase unit money/magic upkeep
- Or, perhaps just consider reverting halved food upkeep