Well, we didn't manage to get in another turn yesterday. Turn 71 eventually rolled around to me this morning:
![[Image: PBEM1-224.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-224.jpg)
First things first: I was indeed able to upload the warrior embarked in the water into a legion. That means everything remains on schedule as before, and after the upgrade I was left with... exactly 1 gold coin in the treasury.
You could say that this is effectively an "all-in" play, to use a poker term, at least from a monetary perspective. (Even if this backfires horribly, I can always build upwards with Bath districts and probably be OK, although investing so many resources into this early attack would certainly be wasteful if it fails). My income is also down to just 8.5 gold/turn right now, and that's with the 1 gold/turn from Autocracy and 2 gold/turn from Caravansaries with my one trade route. I'm going to have to build some Commercial districts in the near future just to solve my monetary woes. Fortunately, Commercial/Industrial/Bath districts are the next target for my civ once this war concludes.
![[Image: PBEM1-225.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-225.jpg)
Here's everything at sea as it begins heading north. Note that I've positioned the Great General so that all of the military units are within the two-tile range so that they pick up an additional movement point. Embarked units are only supposed to have 2 movement points right now, and that's very slow indeed. The Great General is already helping a lot by bumping these units up to 3 moves while they're swimming to the north. Unfortunately, the Great General doesn't work on itself, and Boudica can only move 2 tiles right now. (This is actually a change in one of the most recent patches; when I simmed this out weeks ago, the Great General retained its 4 movement points while embarked.) The good news is that I didn't have to waste a turn upgrading the Great General, which means that it's effectively "one turn ahead" and won't be left behind as everything moves. The battering ram also doesn't get the extra movement point since it's a support unit. I also have to be careful: once I attach the battering ram to a legion, it drops from 3 movement down to 2 movement, because the ram can't get the Great General bonus and they have to move together. I was playing around with the tactics this morning and I don't think that will pose an issue, largely because the battering ram is also effectively a turn ahead of the rest of the military units.
Note one another thing: see the Roman border peeking out from under the fog 1 northwest + 3 west of Mediolanum? If the terrain is mirrored up there, that's a fish resource held by TheArchduke's capital city. It's the same tile that my western most legion is sitting on down at the bottom of the screenshot. This pretty much confirms that TheArchduke has a coastal capital city, since his borders wouldn't have expanded to that tile otherwise. Unless he purchased the tile, which is possible, but the fact that he selected God of the Sea for his pantheon rather strongly suggests that his capital is located on the water. I'm proceeding on the assumption of a coastal capital for the moment. All tiles in your borders in Civ6 can see 1 tile away, which means that I need to avoid anything 1 away from that fish resource. I'll move my units carefully to avoid revealing them until I'm ready to attack.
![[Image: PBEM1-226.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-226.jpg)
Remember how I built two galleys for the Shipbuilding tech boost? I may as well use those units. The first one is slowly circling my peninsula in clockwise fashion, heading over to assist in the attack against TheArchduke. It won't arrive until after the initial strike, but it can help me siege Mediolanum and any later coastal cities. The other galley is heading east, as I'd like to make contact with the Cultural city state in teh's backlines if possible. I also spotted this fish resource to the south of Vilnius - is there another island down there? I never played out any of my simulation games long enough to explore if there were offshore islands on this map. We should have a better sense of what's out there in a turn or two.
There were some minor score updates this turn. Yuris added a population point and researched a civic, while TheArchduke researched a civic. I don't know what either one of them were; Yuris' culture went up by 2 points, so perhaps he finished Mysticism and dropped the free envoy into teh's Cultural city state. I thought he had put his envoy into Vilnius but nope, I checked and that wasn't the case. Population growth is starting to stagnate for everyone as our cities collectively hit size 4-5 and beginning running into the housing/happiness caps. And the cities that weren't founded on fresh water are really hurting for growth; TheArchduke has 5 cities but only two of them are on fresh water, and therefore his 5 cities have a total population of 14 right now. (My five cities have 23 pop, with all but one of them on fresh water.)
Finally, in terms of military power, no one appears to be building anything. TheArchduke remains sitting on 80 power score, no change for the last 15 turns. Either he's not watching my power rating or doesn't think he's a target. My power actually went DOWN this turn, which appears to have been caused by my units embarking. Technically their power rating does decrease when they're in the water; does Civ6 really just count up the numerical power rating of all your units (?) If so, this could be an effective way to disguise power in the later portions of the game. I'll check to see if the rating changes when these guys land again in a few turns.
![[Image: PBEM1-224.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-224.jpg)
First things first: I was indeed able to upload the warrior embarked in the water into a legion. That means everything remains on schedule as before, and after the upgrade I was left with... exactly 1 gold coin in the treasury.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
![[Image: PBEM1-225.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-225.jpg)
Here's everything at sea as it begins heading north. Note that I've positioned the Great General so that all of the military units are within the two-tile range so that they pick up an additional movement point. Embarked units are only supposed to have 2 movement points right now, and that's very slow indeed. The Great General is already helping a lot by bumping these units up to 3 moves while they're swimming to the north. Unfortunately, the Great General doesn't work on itself, and Boudica can only move 2 tiles right now. (This is actually a change in one of the most recent patches; when I simmed this out weeks ago, the Great General retained its 4 movement points while embarked.) The good news is that I didn't have to waste a turn upgrading the Great General, which means that it's effectively "one turn ahead" and won't be left behind as everything moves. The battering ram also doesn't get the extra movement point since it's a support unit. I also have to be careful: once I attach the battering ram to a legion, it drops from 3 movement down to 2 movement, because the ram can't get the Great General bonus and they have to move together. I was playing around with the tactics this morning and I don't think that will pose an issue, largely because the battering ram is also effectively a turn ahead of the rest of the military units.
Note one another thing: see the Roman border peeking out from under the fog 1 northwest + 3 west of Mediolanum? If the terrain is mirrored up there, that's a fish resource held by TheArchduke's capital city. It's the same tile that my western most legion is sitting on down at the bottom of the screenshot. This pretty much confirms that TheArchduke has a coastal capital city, since his borders wouldn't have expanded to that tile otherwise. Unless he purchased the tile, which is possible, but the fact that he selected God of the Sea for his pantheon rather strongly suggests that his capital is located on the water. I'm proceeding on the assumption of a coastal capital for the moment. All tiles in your borders in Civ6 can see 1 tile away, which means that I need to avoid anything 1 away from that fish resource. I'll move my units carefully to avoid revealing them until I'm ready to attack.
![[Image: PBEM1-226.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-226.jpg)
Remember how I built two galleys for the Shipbuilding tech boost? I may as well use those units. The first one is slowly circling my peninsula in clockwise fashion, heading over to assist in the attack against TheArchduke. It won't arrive until after the initial strike, but it can help me siege Mediolanum and any later coastal cities. The other galley is heading east, as I'd like to make contact with the Cultural city state in teh's backlines if possible. I also spotted this fish resource to the south of Vilnius - is there another island down there? I never played out any of my simulation games long enough to explore if there were offshore islands on this map. We should have a better sense of what's out there in a turn or two.
There were some minor score updates this turn. Yuris added a population point and researched a civic, while TheArchduke researched a civic. I don't know what either one of them were; Yuris' culture went up by 2 points, so perhaps he finished Mysticism and dropped the free envoy into teh's Cultural city state. I thought he had put his envoy into Vilnius but nope, I checked and that wasn't the case. Population growth is starting to stagnate for everyone as our cities collectively hit size 4-5 and beginning running into the housing/happiness caps. And the cities that weren't founded on fresh water are really hurting for growth; TheArchduke has 5 cities but only two of them are on fresh water, and therefore his 5 cities have a total population of 14 right now. (My five cities have 23 pop, with all but one of them on fresh water.)
Finally, in terms of military power, no one appears to be building anything. TheArchduke remains sitting on 80 power score, no change for the last 15 turns. Either he's not watching my power rating or doesn't think he's a target. My power actually went DOWN this turn, which appears to have been caused by my units embarking. Technically their power rating does decrease when they're in the water; does Civ6 really just count up the numerical power rating of all your units (?) If so, this could be an effective way to disguise power in the later portions of the game. I'll check to see if the rating changes when these guys land again in a few turns.