Extreme, 4 opponents, max power, fair land, fair minerals, fair climate.
6 Life books, Myrran, Warlord, Tactician, Alchemy
Beastmen, Heavenly Light, Just Cause, Holy Armor, Endurance, Holy Weapon; guaranteed Divine Order, guaranteed Lionheart
I also pick up 1 Sorcery book from a lair.
My capital starts with Mithril. Not great. A nearby neutral Draconian city is very welcome (air ships!). I colonize a few more locations (including one more with Mithril), and Jafaar shows up, trying to colonize my continent.
Jafaar is Peaceful Perfectionist, 9 Sorcery, Channeler, Myrran, Dwarf.
I wipe out his outposts on my continent, he declares war, but nothing happens, and he asks for peace. I colonize 6 cities on my continent and 1 city on a nearby island.
Ariel uses Astral Gate to visit my continent. Maniacal Militarist, 10 Life, 3 picks worth of retorts, High Men. She declares war, I sit a halberdier on the spot the Astral Gate comes through, nothing happens. Eventually she asks for peace; and later on Raven defeats her before I can really interact with her (around 1411).
The rest of my continent has 3 more cities colonized by Jafaar, and 2 cities colonized by Merlin, and another Neutral dwarf city, that I conquer.
Merlin, Peaceful Expansionist, 3 Nature, 7 Life, Myrran, Specialist, Dark Elf. Merlin uses Astral Gate to get to Arcanus.
I pick up 2 more Dwarf Neutral cities on other islands (including one very nice one with Mithril and very high max pop, that I later use for building Hammerhands.)
I break and control all 6 towers, meeting Raven:
Ruthless Theurgist, 4 Nature, 4 Sorcery, 1 Life, Archmage (argh), Runemaster (argh Aether Binding), Conjuror, Lizardman.
I never go to war with Raven, Merlin, and Jafaar.
I end up with 12 cities. Jafaar has 11, Merlin 21, Raven 35.
I end up with 6 towers, and 18 nodes. Merlin has 3 nodes, Raven has 9 nodes.
All 3 remaining AI are in a 3 way alliance (Raven has Aura of Majesty, plus 2 peaceful AI)
In 1415, Merlin casts Life Force, forcing me to go to war (i'm already losing ground to both Raven and Merlin; Life Force will make that difference simply insurmountable.)
On the first turn of the war, I take out Merlin (capture) and Jafaar (raze) fortresses, and one other city of Jafaar. Merlin comes back on Arcanus; I immediately raze that city. I raze 3 of Jafaars cities, and capture another one. I capture a second fully developed Dark Elf city from Merlin; Merlin captures my weakest dwarf city and my weakest beastman city. I lose several node garrisons, but don't actually lose the nodes.
Neat news: No one has spell blast, or dispelling wave (or if either Jafaar or Raven do, they never use them). Only Merlin has used any very rares (Arch Angel, Life Force, Crusade, Call to Arms).
I did not get or find Unicorns, Angels, or Archangels (I do steal Unicorns and Archangels from Merlin). I am entirely dependent on city troops. I also don't have inspirations (no 1 turn hammerhands *pout*), but I do get consecration (useless), prosperity, stream of life, and altar of battle. I try to use Crusade, Charm of Life, Enlightenment and Life Force, but Raven always uses disjunction on them. With Aether binding (that I can't get rid of) and 500 casting skill, he has no problem with this.
I have never received a hero offer; I found 2 heroes (the assassin and the witch), and I summoned the Swordsmen champion. All 3 are sitting guarding my fortress.
My 2 main offensive stacks are: Airship + 8 Hammerhands, all 9 with Mithril, Resist Magic, Holy Weapon, Endurance, Holy Armor, Lionheart, Invulnerability; the 8 Hammerhands also have Focus Magic and Flight.
My secondary offensive stacks are: Airship + 8 Beastmen Halberdiers, exact same spells as above. I also have one mobile defense stack that is exactly the same as this, which will turn into an offensive stack to clear my home continent as soon as there stops being massive stacks of silliness incoming.
I don't think I've seen a single Magician unit in the entire game, although I'm sure there a few hiding in some of Raven's High Men conquests somewhere.
6 Life books, Myrran, Warlord, Tactician, Alchemy
Beastmen, Heavenly Light, Just Cause, Holy Armor, Endurance, Holy Weapon; guaranteed Divine Order, guaranteed Lionheart
I also pick up 1 Sorcery book from a lair.
My capital starts with Mithril. Not great. A nearby neutral Draconian city is very welcome (air ships!). I colonize a few more locations (including one more with Mithril), and Jafaar shows up, trying to colonize my continent.
Jafaar is Peaceful Perfectionist, 9 Sorcery, Channeler, Myrran, Dwarf.
I wipe out his outposts on my continent, he declares war, but nothing happens, and he asks for peace. I colonize 6 cities on my continent and 1 city on a nearby island.
Ariel uses Astral Gate to visit my continent. Maniacal Militarist, 10 Life, 3 picks worth of retorts, High Men. She declares war, I sit a halberdier on the spot the Astral Gate comes through, nothing happens. Eventually she asks for peace; and later on Raven defeats her before I can really interact with her (around 1411).
The rest of my continent has 3 more cities colonized by Jafaar, and 2 cities colonized by Merlin, and another Neutral dwarf city, that I conquer.
Merlin, Peaceful Expansionist, 3 Nature, 7 Life, Myrran, Specialist, Dark Elf. Merlin uses Astral Gate to get to Arcanus.
I pick up 2 more Dwarf Neutral cities on other islands (including one very nice one with Mithril and very high max pop, that I later use for building Hammerhands.)
I break and control all 6 towers, meeting Raven:
Ruthless Theurgist, 4 Nature, 4 Sorcery, 1 Life, Archmage (argh), Runemaster (argh Aether Binding), Conjuror, Lizardman.
I never go to war with Raven, Merlin, and Jafaar.
I end up with 12 cities. Jafaar has 11, Merlin 21, Raven 35.
I end up with 6 towers, and 18 nodes. Merlin has 3 nodes, Raven has 9 nodes.
All 3 remaining AI are in a 3 way alliance (Raven has Aura of Majesty, plus 2 peaceful AI)
In 1415, Merlin casts Life Force, forcing me to go to war (i'm already losing ground to both Raven and Merlin; Life Force will make that difference simply insurmountable.)
On the first turn of the war, I take out Merlin (capture) and Jafaar (raze) fortresses, and one other city of Jafaar. Merlin comes back on Arcanus; I immediately raze that city. I raze 3 of Jafaars cities, and capture another one. I capture a second fully developed Dark Elf city from Merlin; Merlin captures my weakest dwarf city and my weakest beastman city. I lose several node garrisons, but don't actually lose the nodes.
Neat news: No one has spell blast, or dispelling wave (or if either Jafaar or Raven do, they never use them). Only Merlin has used any very rares (Arch Angel, Life Force, Crusade, Call to Arms).
I did not get or find Unicorns, Angels, or Archangels (I do steal Unicorns and Archangels from Merlin). I am entirely dependent on city troops. I also don't have inspirations (no 1 turn hammerhands *pout*), but I do get consecration (useless), prosperity, stream of life, and altar of battle. I try to use Crusade, Charm of Life, Enlightenment and Life Force, but Raven always uses disjunction on them. With Aether binding (that I can't get rid of) and 500 casting skill, he has no problem with this.
I have never received a hero offer; I found 2 heroes (the assassin and the witch), and I summoned the Swordsmen champion. All 3 are sitting guarding my fortress.
My 2 main offensive stacks are: Airship + 8 Hammerhands, all 9 with Mithril, Resist Magic, Holy Weapon, Endurance, Holy Armor, Lionheart, Invulnerability; the 8 Hammerhands also have Focus Magic and Flight.
My secondary offensive stacks are: Airship + 8 Beastmen Halberdiers, exact same spells as above. I also have one mobile defense stack that is exactly the same as this, which will turn into an offensive stack to clear my home continent as soon as there stops being massive stacks of silliness incoming.
I don't think I've seen a single Magician unit in the entire game, although I'm sure there a few hiding in some of Raven's High Men conquests somewhere.