I am starting this thread. I'll update my post with my own maps, and analysis of those maps. This will involve nothing more than what nodes/lairs/neutrals there are on the map, within 6 earth lores. From here, we can determine whether this map had enough to get going.
Map 1: Extremely in favor of sprite strategy. Targets EVERYWHERE.
Earth lore 1:
Chaos node 2 squares from capital: many gargoyles, few fire elementals.
Lair 3 squares: phantom warriors.
Neutral 4 squares: gnolls.
Lair 5 squares: many earth elementals, few war bears.
Lair 5 squares: few angels, many guardian spirits.
Earth lore 2:
chaos node 6 squares: doom bat, many hell hounds
neutral 10 squares: high men, no ranged units
tower 12 squares: few angels, many guardian spirits
neutral 17 squares: nomad, smithy only
Earth Lore 3:
lair 6 squares: many phantom warriors (conveniently very close to that chaos node with gargoyle)
neutral 11 squares: gnolls (pop 6)
neutral 11 squares: nomad (pop 2)
Earth Lore 4:
Lair 8 squares: many hellhounds (very close to earth lore 3 lair)
lair 13 squares: great wyrm, many war bears
sorcery node 9 squares: many phantom beasts, few naga (adjacent to many hellhounds)
lair 9 squares: many phantom warriors
sorcery node 11 squares: few air elementals, few phantom warriors (first thing i've found that's a serious threat to sprites)
tower 12 squares: many efreet, few gargoyles (obviously not sprite capable)
lair 17 squares: many night stalkers, ghouls (not sprite capable)
first ai conquers that weak gnoll neutral next to my capital
Earth lore 5:
nature node 8 squares: behemoth, few war bears (sprite capable, if only 1 behemoth)
lair 8 squares: many ghouls, zombies
lair 9 squares: few werewolves, few skeletons
lair 10 squares: few chimera, few fire elementals
lair 13 squares: chaos spawn, fire elemental
tower 11 squares: many angels, few guardian spirits (probably not sprite capable)
nature node 14 squares: stone giant, few cockatrices
2nd AI is klackons
Earth lore 6: First AI capital (pop 4 barbarians) 15 squares
lair 6 squares: guardian spirit
lair 7 squares: many gargoyles, hell hounds
lair 8 squares: few shadow demons, few ghouls (not sprite capable)
neutral 8 squares: klackons pop 6
tower 11 squares: doom bat, many gargoyles
lair 14 squares: many demons, few zombies (not sprite capable)
Map 2: (Extreme)
Earth Lore 1:
Lair 2 squares: many phantom warriors
neutral 4 squares: high men pop 2, no buildings
Earth Lore 2:
lair 7 squares: many guardian spirits
chaos node 9 squares: many hell hounds, gargoyles
sorcery node 14 squares: few phantom beasts, few phantom warriors
tower 14 squares: many stone giants, cockatrices (not sprite capable)
Earth Lore 3:
nature node 6 squares: many sprites, war bears
nature node 7 squares: colossus, few war bears
lair 8 squares: many fire giants, fire elementals (not good for sprites)
neutral 11 squares: orc pop 4, no ranged units
neutral 12 squares: klackon pop 5
lair 15 squares: few fire elementals, hell hounds
Earth Lore 4:
lair 10 squares: fire giant, hell hounds
tower 12 squares: few gorgons, many giant spiders (not good for sprites)
lair 12 squares: great wyrm, many earth elementals (oh baby)
lair 15 squares: many guardian spirits
tower 16 squares; few death knights, many ghouls (not sprites)
chaos node 16 squares: great drake, many gargoyles (not really sprites)
lair 18 squares: unicorns, many guardian spirits (too far realistically, but this is the direction of all my neutrals and lairs and what not so my sprites will be out here)
First AI: klackons
Earth Lore 5 (all near the orc/klackon neutrals):
sorcery node 16 squares: many nagas
sorcery node 18 squares: many nagas, few phantom warriors
Map 1: Extremely in favor of sprite strategy. Targets EVERYWHERE.
Earth lore 1:
Chaos node 2 squares from capital: many gargoyles, few fire elementals.
Lair 3 squares: phantom warriors.
Neutral 4 squares: gnolls.
Lair 5 squares: many earth elementals, few war bears.
Lair 5 squares: few angels, many guardian spirits.
Earth lore 2:
chaos node 6 squares: doom bat, many hell hounds
neutral 10 squares: high men, no ranged units
tower 12 squares: few angels, many guardian spirits
neutral 17 squares: nomad, smithy only
Earth Lore 3:
lair 6 squares: many phantom warriors (conveniently very close to that chaos node with gargoyle)
neutral 11 squares: gnolls (pop 6)
neutral 11 squares: nomad (pop 2)
Earth Lore 4:
Lair 8 squares: many hellhounds (very close to earth lore 3 lair)
lair 13 squares: great wyrm, many war bears
sorcery node 9 squares: many phantom beasts, few naga (adjacent to many hellhounds)
lair 9 squares: many phantom warriors
sorcery node 11 squares: few air elementals, few phantom warriors (first thing i've found that's a serious threat to sprites)
tower 12 squares: many efreet, few gargoyles (obviously not sprite capable)
lair 17 squares: many night stalkers, ghouls (not sprite capable)
first ai conquers that weak gnoll neutral next to my capital
Earth lore 5:
nature node 8 squares: behemoth, few war bears (sprite capable, if only 1 behemoth)
lair 8 squares: many ghouls, zombies
lair 9 squares: few werewolves, few skeletons
lair 10 squares: few chimera, few fire elementals
lair 13 squares: chaos spawn, fire elemental
tower 11 squares: many angels, few guardian spirits (probably not sprite capable)
nature node 14 squares: stone giant, few cockatrices
2nd AI is klackons
Earth lore 6: First AI capital (pop 4 barbarians) 15 squares
lair 6 squares: guardian spirit
lair 7 squares: many gargoyles, hell hounds
lair 8 squares: few shadow demons, few ghouls (not sprite capable)
neutral 8 squares: klackons pop 6
tower 11 squares: doom bat, many gargoyles
lair 14 squares: many demons, few zombies (not sprite capable)
Map 2: (Extreme)
Earth Lore 1:
Lair 2 squares: many phantom warriors
neutral 4 squares: high men pop 2, no buildings
Earth Lore 2:
lair 7 squares: many guardian spirits
chaos node 9 squares: many hell hounds, gargoyles
sorcery node 14 squares: few phantom beasts, few phantom warriors
tower 14 squares: many stone giants, cockatrices (not sprite capable)
Earth Lore 3:
nature node 6 squares: many sprites, war bears
nature node 7 squares: colossus, few war bears
lair 8 squares: many fire giants, fire elementals (not good for sprites)
neutral 11 squares: orc pop 4, no ranged units
neutral 12 squares: klackon pop 5
lair 15 squares: few fire elementals, hell hounds
Earth Lore 4:
lair 10 squares: fire giant, hell hounds
tower 12 squares: few gorgons, many giant spiders (not good for sprites)
lair 12 squares: great wyrm, many earth elementals (oh baby)
lair 15 squares: many guardian spirits
tower 16 squares; few death knights, many ghouls (not sprites)
chaos node 16 squares: great drake, many gargoyles (not really sprites)
lair 18 squares: unicorns, many guardian spirits (too far realistically, but this is the direction of all my neutrals and lairs and what not so my sprites will be out here)
First AI: klackons
Earth Lore 5 (all near the orc/klackon neutrals):
sorcery node 16 squares: many nagas
sorcery node 18 squares: many nagas, few phantom warriors