Hi,
when generating a great person, the buildings and specialists in a city decide which kind of great person that city will give you. If you only have sources of one kind of great person in the city, for example only having the Great Library and one scientist specialist, then you are guaranteed to get a great person of that type (a great scientist, in this case). If you have sources of more than one type in the city though, it's more complicated. You can mouse over the great people points bar in the city screen to get info about the current odds of generating each type of great person.
Until now, I thought the game would sum up all great people points generated from all sources, and the number of GPPs of each type would yield the chance of generating a great person of that type. Example: If you have a scientist specialist (+3 great scientist points) and the Colossus (+2 great merchant points) in a city, then I believed that you would have a 3/5 = 60% chance of getting a great scientist, and a 2/5 = 40% chance of getting a great merchant.
(The city "remembers" which sources of GPPs you had each turn, so having only the Colossus in the city and then adding one scientist one turn before generating a great person will still give you a nearly 100% chance of getting a great merchant. Without loss of generality, I'll ignore that here.)
I just found out that it's different than I had previously believed. When calculating the odds, the game only counts how many sources of each type of GPPs the city has, ignoring how many GPPs each source actually provides. So in the above example, both the scientist and the colossus would count as one source, giving you a 50%/50% chance, even if the specialist generates 3 GPPs per turn, 1 more than the Colossus.
Maybe you knew that already; I did not, so I thought I should share my observations.
-Kylearan
when generating a great person, the buildings and specialists in a city decide which kind of great person that city will give you. If you only have sources of one kind of great person in the city, for example only having the Great Library and one scientist specialist, then you are guaranteed to get a great person of that type (a great scientist, in this case). If you have sources of more than one type in the city though, it's more complicated. You can mouse over the great people points bar in the city screen to get info about the current odds of generating each type of great person.
Until now, I thought the game would sum up all great people points generated from all sources, and the number of GPPs of each type would yield the chance of generating a great person of that type. Example: If you have a scientist specialist (+3 great scientist points) and the Colossus (+2 great merchant points) in a city, then I believed that you would have a 3/5 = 60% chance of getting a great scientist, and a 2/5 = 40% chance of getting a great merchant.
(The city "remembers" which sources of GPPs you had each turn, so having only the Colossus in the city and then adding one scientist one turn before generating a great person will still give you a nearly 100% chance of getting a great merchant. Without loss of generality, I'll ignore that here.)
I just found out that it's different than I had previously believed. When calculating the odds, the game only counts how many sources of each type of GPPs the city has, ignoring how many GPPs each source actually provides. So in the above example, both the scientist and the colossus would count as one source, giving you a 50%/50% chance, even if the specialist generates 3 GPPs per turn, 1 more than the Colossus.
Maybe you knew that already; I did not, so I thought I should share my observations.
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider