I’m pretty sure that Sullla picked a map that dumped all the AIs together to make us face maximum barbage (the concept). I’ll will have plenty of land to do some damage. If the AIs attack each other at all I can come in from the back, take cities and win. There’s no scoring in this Epic so I just have to win. When it’s obvious that I’ll win I’ll just try to win as quickly as possible.
Barbs are not that bad for me (I got lucky at the start and my luck didn’t run out until I got Legions but then I didn’t need luck anymore because I had Legions) but I know it can be terrible (I consider being lucky as not getting a horse-camp—archers own everything else). There’s no way scoring could be fair…
Turn 100 I now have the same amount of cities as the Deity AI I meet and it’s not going to go back…I also see that he is in “denounced” mode with other two AIs so my plan will work.
Deity isn’t actually that hard, due to the removal of the “level 2 difficulty glitch” it’s actually on par with Civ5’s Emperor after the initial AI starting units (and this map gives you plenty of time to catch up). There’s just not much to say about this Epic if you don’t get a horse-camp and then get busted by it.
Picked up the Colosseum at turn 130. AI never builds entertainment districts due to their bonuses. You should plan to build this wonder banned by NoQuitters every game. Spain could threaten a religious victory so I plan to kill them first.
Nope—I’ll just mail it in and go for science victory. The other AI’s are at war with Spain so they can just kill their missionaries for me.
This game proves to me that the AI falls apart so all that’s hard is not dying at the start; not so hard at Immortal (battering ram helps you get out of the hole of having to build archers and stuff) and needs luck to happen on Deity. Here’s a picture below of why the AI always falls apart; even on Deity (this is turn 177):
Win spaceship victory at turn 308.
Barbs are not that bad for me (I got lucky at the start and my luck didn’t run out until I got Legions but then I didn’t need luck anymore because I had Legions) but I know it can be terrible (I consider being lucky as not getting a horse-camp—archers own everything else). There’s no way scoring could be fair…
Turn 100 I now have the same amount of cities as the Deity AI I meet and it’s not going to go back…I also see that he is in “denounced” mode with other two AIs so my plan will work.
Deity isn’t actually that hard, due to the removal of the “level 2 difficulty glitch” it’s actually on par with Civ5’s Emperor after the initial AI starting units (and this map gives you plenty of time to catch up). There’s just not much to say about this Epic if you don’t get a horse-camp and then get busted by it.
Picked up the Colosseum at turn 130. AI never builds entertainment districts due to their bonuses. You should plan to build this wonder banned by NoQuitters every game. Spain could threaten a religious victory so I plan to kill them first.
Nope—I’ll just mail it in and go for science victory. The other AI’s are at war with Spain so they can just kill their missionaries for me.
This game proves to me that the AI falls apart so all that’s hard is not dying at the start; not so hard at Immortal (battering ram helps you get out of the hole of having to build archers and stuff) and needs luck to happen on Deity. Here’s a picture below of why the AI always falls apart; even on Deity (this is turn 177):
Win spaceship victory at turn 308.