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Epic Three Results

The Google Docs spreadsheet for the Civ6 Epics/Adventures has been updated to include Epic Three. We only had two reports submitted for this game, and it doesn't appear to have attracted much interest.

Let me say a few words about the intended setup for this game. I picked the Inland Sea map script because it creates huge tundra regions in the north and south. Then I decreased the number of AI civs and the number of city states as well as turning on "Scarce" resources, with the result of creating a map full of vast empty spaces. My intention was to create a massive area in which barbarians could spawn, which would repeatedly hammer the player's civilization. In Civ3 and Civ4, the more empty parts of the map there are, the more barbarians will spawn, and more barbarians also appear on the higher difficulty levels. I thought that this would replicate the Rome Versus The Barbarians scenarios that we had for Civ3 and Civ4 in previous incarnations of this game.

Unfortunately, it appears as though Civ6's map generation works in a completely different way. I played out the first 75 turns on this map, and I had the same experience as ebbitten and MJW. The barbarian presence was light to almost nonexistent, turning this into a calm and peaceful builder's game. What happened? My best guess from what I've seen thus far in Civ6 is that the same number of barbarians are generated regardless of the size of the map itself. This means that the worst maps for barbarians are actually small, cramped ones. A big map just means that barbs are more likely to spawn a huge distance away. Now that's just a guess based on my observations thus far, but I think it makes sense. Barbarians also don't spawn any more heavily on high difficulty in this game, and the danger posed by barbarians seems to be heavily based on whether they happen to appear next to horse resources and start spitting out horsemen and horse archers. It's a frustratingly random approach to a game mechanic. Sometimes horsemen spawn on Turn 5 and immediately start attacking your capital. Sometimes you barely see any barbarians at all. I tried to engineer a scenario where there were lots of barbarians attacking the player and it fizzled out in this game.

This game also drove home again the haplessness of the AI in Civ6. Even with their incredible advantages on the highest difficult level, they seem to be completely incapable of developing an economy and pursuing any of the victory conditions. This is so incredibly disappointing because we're seeing in the PBEM games how the mechanics themselves create a robust, deep game of tactical combat. But the AI is completely helpless at understanding any of this, and the only danger seems to come from the AI conducting rushes in the first 100 turns with their free starting units. Remove the initial rush, and they collapse. It's most saddening.

In that light, it looks like we can't really do "challenge" games for Civ6 right now. I'll be trying to concentrate mostly on quirky scenarios with scoring objectives, with the focus being on competing against the other human players for scoring, not against the AI. Next up is an Adventure with Spain using some scoring objectives based around religion. I'm hoping to have it posted by the end of today. Thanks to ebbitten and MJW for taking part in this one. thumbsup
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I played this through turn ~90 and dropped it exactly for the reason outlined -- rather than being pressured, I was ICSing with a paper-thin military for the first ~50 turns. Good and proximate city-states also made it very straightforward. I guess technically I failed the "no resigning" rule to an enemy just too overwhelming -- boredom.
DL: PB12 | Playing: PB13
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dito

I enjoyed the Civ IV iteration and had been hoping for a tooth & claw game here as well. There were a few moments early, but then it became clear I'd get to settle the huge tracts of land with little opposition it felt too much like work to keep my interest.
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I agree with the three of you. Playing Civ6 against the AI is an experience that is neither fun nor challenging. It's a pity as the game mechanics themselves are actually pretty solid and well thought out. PBEM or other multiplayer games might be the only way to go for the time being.

I actually pin it down to 1upt and the really complicated intricacies of the decision tree. It's just too much for the AI
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Pretty much the same here. Played to turn 137.
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I did play the Epic 3 game, and won by conquest some time after T300 (will have to check to provide the number), but life is pretty hectic for me (loads of works and sole remaining parent of my son) and I didn't take note or write a report. I will try to post a few comments about my game, but I remember having a hard time catching up to the AI, not so much problems with the barbs. When I started walking my legions toward Madrid, I saw the coming forces of Philip with Cavalry and had to rethink my strategy.

In the end, I had to rely on the tried and tested battleship dominance through use of the Venetian arsenal + mass frigate armada build to mass upgrades, plus heavy bombers production, which the AI is completely unable to handle, although it usually need to delay steel for a long time to amass the much cheaper frigates.
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(June 9th, 2017, 08:09)Sullla Wrote: I picked the Inland Sea map script because it creates huge tundra regions in the north and south.
"Inland Sea" no longer a regional map, yet still called "Inland Sea"? ...
That strikes me as bizarre.
I still check RB quite a bit, but I have no roots put down in wherever the new Civ5/6 audience gathers in large numbers, so I have no idea how the Civ6 maps, overall, have been received by the modern fans.


- Sirian
Fortune favors the bold.
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I have played it as well but noit submitted the report so far, as I understood that the final score would be the comparison factor.

So after a couple of Thermonuclear wars and a near-rebellion due to that, I am currently looking at a conquered Spain and England (which still possess the Brazilian starting territories. And a major dominance in all aspects.

I thought it would be best to aim for a score win, so I played so far until turn 420 and it got a bit tedious to continue the game. I will try to finish the game this week for completeness.

Recently I made the experience that the barb spawns are different. I have the feeling that their horsemen are stronger but that the first rush consists sometimes of Warriors and Archers. So far I had it two times that there were loads of Barbarians spawning, so maybe there is a hidden setting turned on randomly?

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