Couerva just built his fifth city. He also double moved Ventessel, so they`ve probably signed peace now. For the turn pace it`s very good news. Dtay seems to have had a slow opening here, being 10 points behind the next civ. Any idea what he`s up to? Maybe he`s researching a very expensive tech. He really should be at least middle of the road with his PRO granaries and Ikhandas. If it`s true that he lost a city to barbs earlier he`ll struggle mightily to catch up, as new cities are being built right, left and center across the globe atm.
Okay, cool! I'm glad the Warrior won its battle (I try to never take 90% for granted) and we'll be able to promote it next turn: The barbs actually play at the beginning of each turn, after everything that happens on the turn roll, so technically this is still the same turn when our Warrior was attacked. The same would apply if we were in a war and had the last half of the turn split: Units that our rivals attacked on their turns wouldn't be able to use any promotions earned that way until the following turn. It's one of the few advantages of playing first in the turn split during a war.
If we decide to pursue the Oracle, bear in mind that Marble gives only +50% in RtR. Still might be worthwhile of course, but makes the timing and planning a little more complex.
I'm still thinking about how best to handle the tile sharing between Muqa and Chubei early on. I'll let you know if I come up with anything that looks better than what we've got so far.
And yeah, some early Buddhism spreads would be terrific for us! It would also change the microplan in any city other than Borte (well, or Chubei since it doesn't have much of a microplan yet) since a Monument wouldn't be needed anymore. Even if Buddhism waited to spread until after we finished a Monument in a given city though, I wouldn't complain about the free extra culture and happiness.
Spoiler for stuff that relates only peripherally to the game and doesn't really bear on strategy:
I can really empathize with Ventessel here; it's difficult to realize just how big a time commitment a game like this can be, he had some technical issues early that seem to have cost him two turns, and it's certainly not easy wading into an RB MP game with an unfamiliar mod against the likes of GJ, Krill, Gav, and dtay! Now, he's not bordering two out of those four the way we are, but we do have some other things going for us (fortunately resulting in a very strong start, as you've noticed) and it turns out that neighboring Coeurva is no walk in the park either! Bacchus, Coeurva's dedlurker, is a thoroughly competent and highly-aggressive player, which may be a contributing factor, but even with a veteran field this strong, it doesn't pay to underestimate the new blood. Hopefully Ventessel can bounce back from this (both in the game and in the turn pace) ... ... if only because he seems to be too far away for us to take advantage if he collapses!
I think we went over 400 posts somehow using East and West correctly every time before my mix-up with the southern Warriors a couple turns back (I lucked out because my random thought actually applied to both) - maybe a new record! Meanwhile, our injured warrior may be to our northwest, but a couple of graphical artifacts lead me to suspect he's standing near the northeast corner of the toroidally-wrapping map! No way to know for sure until Calendar though....
We may have lucked out with dtay, unless he decides he needs to go all-in to conquer a neighbor to get back in the game and chooses us. (Even then ... his power rating doesn't exactly inspire confidence that he could threaten us anytime soon....) I don't think he's pursuing an expensive tech, since I'm pretty sure he finished some kind of tech as recently as turn 55. Losing a Settler/city early on is an enormous set-back though, so that could explain things by itself. I'd have to see the Crop Yield and GNP graphs to be sure he's really as far behind as he appears though; score can sometimes be very deceiving. (Actually, that reminds me: Where are we and our neighbors spending our EP?)
I logged in to take a few screenshots and check out our EP spending. First things first. Dtay is about to build a city on the bananas. I seriously can`t believe that we were ONE turn away from planting our own city. So, what are our options here? Since dtay moved a settler along with his impi after seeing our axe 2S of their current position, he probably thinks he can get away with it. We could move our axe 1N to threaten him, though I suspect he has another metal unit right behind. I`d rather go NE to join the warrior, but any attack would have to be over that river. My thinking is to move the axe 1N, then declare him war and see if he`s got that extra unit. Borte will get a lot of overflow next turn and could build a unit instead of the granary. And what do we do with our settler? We have a safe back up plan in building the wet corn, plains pig site, but I`d much rather get a favorable border in the north.
Btw: Our EP situation is Joey 68-80, (slight advantage for us) and dtay 124-100 (advantage dtay). All EPs are directed towards Joey atm.
Mechanics question: Would it be possible for our warrior to join dtay`s units and then declare him war in order to teleport them away? What decides whether our or his units are magically dispelled?
(June 28th, 2017, 07:17)JR4 Wrote: Mechanics question: Would it be possible for our warrior to join dtay`s units and then declare him war in order to teleport them away? What decides whether our or his units are magically dispelled?
No. The units that teleport are those belonging to the player who declared war. I just saw this question though, and haven't looked at the turn report, so will examine the situation in more depth in a moment.
Oh. Okay, not a turn report but just notes from taking pictures before the turn rolled. As for thinking he can get away with it, I think it might be more a matter of hoping so: dtay may not have any other metal units, and if he does, it's pretty unlikely to be able to reach that tile in time. If I'm right, Moving up the axe and declaring war would definitely call his bluff, assuming it is one....
Ah, good to know! I haven`t played turn 60 yet, as I`m awaiting some feedback on the dtay situation. We could actually let the settler wait in Muqa for a turn. The logic is that we could send the worker on the plans hill to build a road to the corn/pigs site. The settler will still build the new city on the same turn as otherwise. The worker on the silver could go to Muqa`s bfc somewhere. We`d rather force dtay`s settler away af course, so I`m still inclined to move the axe 1N to threaten him (and to build another axe in Muqa). If we can make him go away, we could send the settler back to the original spot.
A look at the power graph might help confirm dtay didn't finish a unit very recently. Building an axe instead of the granary at Muqa would be quite painful, and I don't think it'll actually help, but if you think it's needed, we'll manage without the granary a bit longer. I'll analyze this in a bit more depth in a few minutes.....