"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
(July 1st, 2017, 12:10)AdrienIer Wrote: Does it say "requires mine" ?
No. Am I correct in assuming that means he has a mine and road there?
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Here's the initial recon. Krill appears to have whipped a spearman, and I can assume he may whip another out before my forces arrive if he really wanted to. Do you think I should simply pillage the countryside and leave Animal Farm alone?
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
I moved onto the hill with all seven chariots. Krill moved out and attacked with two axes and two spears, killed three of my chariots and lost one axe. The current situation is below. I built another chariot in the capital this turn as well. I am debating attacking his wounded (now veteran) units before they can heal. Unfortunately, I was saving the promotions on my chariots so he had an easier time killing them.
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
I was a bit used to holding onto promotions to heal units after combat, a habit I picked up playing FFH (mostly LAN games with a mix of AI and human opponents).
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf