July 19th, 2017, 20:34
(This post was last modified: July 19th, 2017, 20:36 by Dark Savant.)
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Wait ...
We could, you know, just put max hammers into the galley, and launch a turn earlier.
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Turn 78 (925 BC) - Part 2
Turn order is not currently important between us and Coeurva, so I played the rest of the turn ASAP so people don't get suspicious. It will no longer be important between us and GermanJoey, either.
I swapped Harmondale over to a galley, due on t80. The Sentry chariot will still hover there to discourage Coeurva's warrior from approaching.
Castleview is going to be producing failgold for another turn, then start on a wall.
Sorpigal and Garrote Gorge are both due to whip granaries next turn.
Here's a current domestic overview:
Northern core:
Southern core:
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July 20th, 2017, 01:16
(This post was last modified: July 22nd, 2017, 20:44 by Dark Savant.)
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Turn 78 (925 BC) - Part 4 (C&D continued)
Score tally: - Us: +6 points for 4 land tiles held in the second ring of Castleview for 20 turns.
- Coeurva: +2 points for +1 pop (28 pop total).
- dtay: -5 points for a -2 pop whip (21 pop total).
- Gavagai: +5 points for +1 pop in each of Ankara and Bursa (23 pop total); +10 points for 7 land tiles held in the first ring of Bursa for 20 turns.
- GermanJoey: -8 points for a -3 pop whip in Seven Mysteries for the Great Lighthouse; -2 points for a -1 pop whip in Yellow Maple (19 pop total).
- JR4: +5 points for +2 pop; +3 points for planting city #7, Island City (27 pop total). Uh, that kind of gives away that you have one of those, doesn't it?
- Krill: +5 points for +1 pop in each of Room 101 and Wigan Pier;+3 points for planting city #5, Atlas Shrugged (19 pop total).
- Ventessel: +12 points for researching Iron Working.
- yuris125: +2 points for +1 pop (15 pop total).
All 4 EP are now going into JR4.
Coeurva, Gavagai, and Krill have yet to play.
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Okay, I've received a PM from Coeurva saying that he does in fact think there is a turn split between us.
I don't see why, this turn.
I'd rather not force a reload, and I thought Coeurva was just asking that I should honor the second half on subsequent turns, but then Coeurva mentioned that we could in fact have either half of the turn split. I'm not sure I should have a choice, so I've asked Mardoc to arbitrate.
I think I'd prefer first-half, but if we do have a choice, which should we take?
I should mention the moves Coeurva made this turn: he moved a chariot into Whitehall, and whipped it for one pop. I don't think he has Sailing, because he would have had to research it in just 7 turns with 6-7 cities. That's definitely the only way he can have it at all; his techs are t45 Pottery, t58 Writing, t65 Animal Husbandry, t72 something-I'm-not-sure-of.
So he can probably defend the city in time if he realizes we're a threat to attack him on t81. If he happened to whip a galley, he can attack Fountain Head straight off the galley with his chariot on t80 at ~34% odds (if he has an axe, he wins easily); he would have much better odds landing the chariot on t80 and attacking the next turn, but I could get a spear delivered by galley in time to stop that.
I suppose I should have just produced the galley straight-out.
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I planted Fountain Head in that location primarily just to get boats past Coeurva's culture. It's going to be a source of conflict, isn't it.
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t79 rolled sooner than expected; turn split situation still not resolved (ongoing through PMs as well); I got the all-clear from Coeurva to log in just to look, which I'll do shortly.
Since it's actually relevant, here's a snapshot of what happened when the game was paused on t77 for yuris125 replacing CML:
Mardoc and yuris125 gave the all-clear at around 7am local time. Neither Gavagai nor Krill did anything.
Then I became available to play, saw the all-clear, unpaused the game, and played my turn.
Gavagai played his turn immediately after that.
Then Krill played his turn immediately after Gavagai. (And I logged in just to get information.)
I was concerned sitting on the turn for a turn split I didn't believe existed would hold the game up, which is partly why I played t78 quickly. As I mentioned, this was also partly to make other people not suspicious I was trying to claim second half somewhere, but I suppose that caused more problems than it fixed, didn't it? Oh well.
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Turn 79 (900 BC) - Part 1
GermanJoey built the Great Lighthouse, as expected.
Coeurva does indeed have Sailing, because he just whipped a galley in Whitehall:
I was operating presuming he didn't. Whoops. He can definitely at least load up that one chariot to attack us.
We have the following units avaiable to launch next turn:
We definitely want a spear in there, but I'm not sure what the other unit should be (another spear, the Sentry chariot, or the axe).
I'm not sure what the other unit in the galley might be. We know Coeurva has a second chariot in the area, so it might be that. If he amphibiously strikes Fountain Head with either an axe or two chariots, it's gone.
It might be best if we tried to just raze each other's cities -- he'll lose more than we would.
What do you think?
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Note that I still can't move any units or whip any cities, etc. until we have the double-move situation resolved; I can only look around.
July 20th, 2017, 14:26
(This post was last modified: July 20th, 2017, 14:31 by Dark Savant.)
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Also, in case it wasn't clear:
I can promote the warrior in Fountain Head to Combat II. That's actually enough to get odds on defense against a single chariot attacking straight from a boat.
Against defenders in Whitehall attacking straight from a boat:
A spear has: ~22% odds against another spear; ~98% odds against a chariot; ~1% odds against an axe.
An axe has: ~89% odds against a spear; 50% odds against a chariot; ~22% odds against another axe.
A Sentry chariot has: ~0.1% odds against a spear; ~10% odds against another chariot; ~65% odds against an axe.
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