July 22nd, 2017, 20:39
(This post was last modified: July 22nd, 2017, 20:40 by Dark Savant.)
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Turn 80 (875 BC) - Part 2
Gavagai may be satisfied that I won't attack him, because he pulled an archer out of Ankara.
Well, our power rating is going to start spiking soon.
GermanJoey joins the "I have a galley" crowd.
July 22nd, 2017, 20:54
(This post was last modified: July 23rd, 2017, 16:35 by Dark Savant.)
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Turn 80 (875 BC) - Part 3 (C&D)
Score tally: - Coeurva: +10 points for +4 pop (1 in each of Ignis Fatuus and Whitehall) (32 pop total). t81 edit: -2 points for a -1 pop whip in Whitehall (31 pop total).
- Gavagai: +10 points for +1 pop in each of Edirne, Bursa, Konya, and Samsun (28 pop total). t81 edit: -5 points for a -2 pop whip in Bursa (26 pop total).
- GermanJoey: +2 points for +1 pop in Yellow Maple (22 pop total); +8 points for 6 land tiles held in the first ring of Heavenly Star for 20 turns.
- JR4: +5 points for +2 pop; -3 points for a -1 pop whip (30 pop total).
- Krill: -5 points for a -2 pop whip in 12 Monkeys (20 pop total); +3 points for 2 land tiles held in the first ring of 12 Monkeys for 20 turns.
- Ventessel: +3 points for +1 pop in Anchorage (10 pop total).
Our score this turn and for the next few turns is going to be artificially deflated by our whipping two granaries last turn. I wonder if that will affect Coeurva's perception.
We can now trade resources with dtay; I'm not sure why that didn't happen a couple turns ago. He definitely has Animal Husbandry, not that this is a surprise by now.
We are still #3 on the power graph, and our two neighbors are still #1 and #2 (not by much in either case).
July 23rd, 2017, 08:57
(This post was last modified: July 23rd, 2017, 16:36 by Dark Savant.)
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Turn 81 (850 BC) - Part 1
Coeurva didn't make a blatantly aggressive move towards us this turn -- we have no obvious aggressive one, either:
Coeurva whipped an axe in Whitehall, and he also has a chariot there, so an amphibious attack isn't happening.
We can:
- Land next to Whitehall anyway and attack by land, but he can likely reinforce the city in time (we can beat just an axe and chariot with about a 77% probability if he fails to reinforce).
- Land next to Dragonish Sicil -- he can probably reinforce that, too, though.
- Move the galley into Fountain Head to definitively protect it -- and refrain from declaring war at all this turn.
July 23rd, 2017, 14:34
(This post was last modified: July 23rd, 2017, 14:34 by Dark Savant.)
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I think it's best to not declare war right now -- all we can reliably do is kill that one warrior, and we'd have to plant the galley on the clam tile to stop Coeurva from pillaging it, which will be awkward. (Sorry, lurkers!)
I think it's also best to plant that nearby island city ASAP. I don't believe it matters so much that it's not a great city site; it matters more that it gets us off-continent trade routes ASAP, and it also is on a hill and seals off Coeurva's territorial expansion. It'll be kind of ridiculous how much military we'll have in the area, but Coeurva will need to garrison Whitehall heavily and will have a hard time launching an expedition to the island himself.
We'll probably need a second galley in the area not long from now.
July 23rd, 2017, 15:57
(This post was last modified: July 23rd, 2017, 16:35 by Dark Savant.)
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Turn 81 (850 BC) - Part 2
I'm going to start to research Iron Working, for swords and chopping jungle. It will arrive later than the previous ETA of t85, but we'll get by. I'm going to arrange to have workers start to place roads in the jungle as preparation for chopping down jungle.
I move the galley into Fountain Head, unload its spear directly into the city (it is now secure), and unload the axe to the hill to its northeast (so Coeurva doesn't know we have one in the area). We have a third spear and a 3 XP chariot also approaching, so we can launch two units and still keep Fountain Head secure. Our two workers in the area place two roads en route to resuming improving the corn.
Castle Ironfist finished an axe, and will resume producing a settler, which I can 2-pop-whip with a nearly full food box next turn.
Harmondale is going to finish another axe next turn, and will grow into unhappiness again; it will then resume its worker, then probably start a galley and 2-pop-whip that.
July 23rd, 2017, 16:02
(This post was last modified: July 23rd, 2017, 16:34 by Dark Savant.)
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Turn 81 (850 BC) - Part 3
Gavagai pulled another one of his garrison units out of Ankara.
He's some combination of satisfied we won't actually attack him, preparing for war with Krill, and bluffing us into thinking he won't attack us.
I see dtay and GermanJoey both launching expeditions to islands:
July 23rd, 2017, 16:22
(This post was last modified: July 23rd, 2017, 16:34 by Dark Savant.)
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Turn 81 (850 BC) - Part 4 (C&D)
I'm going to just edit old posts with new C&D information and not mention it, unless there's something important -- that is more for my own records than to entertain, after all. Coeurva did whip Whitehall, as noted.
Score tally:
- Coeurva: +2 points for +1 pop (32 pop total); +6 points for 5 land tiles held in the first ring of Whitehall for 20 turns.
- dtay: +2 points for +1 pop; -10 points for 2 -2 pop whips (22 pop total). Uh, what's going on there?
- Gavagai: +3 points for +1 pop in Edirne (27 pop total).
- GermanJoey: +8 points for +3 pop (+1 in each of Seven Mysteries and Heavenly Star) (25 pop total).
- JR4: +8 points for +3 pop; 15 points for 2 -3 pop whips. Wait, what's that?
- Krill: +3 points for +1 pop in Wigar Pier (21 pop total).
- yuris125: +3 points for +1 pop (12 pop total).
Our score has not changed for a two consecutive turns, though it should start going up again soon as our cities with new granaries resume growing.
We should make contact with yuris125, the rival formerly known as CML, any turn now.
Our power is still climbing, still 3rd in the world, and still a little behind either of our neighbors.
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Turn 82 (825 BC) - Part 1
Coeurva just moved his galley back into Whitehall.
July 23rd, 2017, 17:19
(This post was last modified: July 23rd, 2017, 17:20 by ipecac.)
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You have to be careful there. He might just have loaded more units into it, unseen by us.
Edit: also, it looks like the turnsplit is over?
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(July 23rd, 2017, 17:19)ipecac Wrote: You have to be careful there. He might just have loaded more units into it, unseen by us.
Edit: also, it looks like the turnsplit is over?
I moved two units to cover each of Fountain Head and the 2 workers on the corn -- we'd have odds in any 2-unit amphibious attack.
We also have a galley out of Coeurva's sight with our axe.
Also, I'm not sure if we do still have a turnsplit. At least for this turn I moved first (I already ended turn).
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