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Very nice land in the surroundings of your capital. Looks like you can fit a couple of cities there!
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No that is good to keep an overview for the moment, maybe later you will need to put some more screenshots when your empire will not fir anymore. xD
July 22nd, 2017, 12:27
(This post was last modified: July 22nd, 2017, 12:28 by TheArchduke.)
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Last turn the cows, this time the tilepicker threatens to take the fish. This is getting silly.
Please do not pick the fish.
As I decided to keep the warrior on "maybe we get lucky with the CS units running around", the slinger comes back as an escort.
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If there is a question, cows would be picked this turn.
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Building my settler we go from score 14 to score 14 as we timed it with growing Bohemian Rhapsody.
Next up will be another worker and a growth to size 4 to work 1 more tile and then time another settler to size 5.
The worker will camp the deer, harvest the stone and farm the wheat if the tilepicker once again has mercy.
To achieve this we switch to Masonry back from Fishing.
We pasture the cows and start working it, going to size 4 one turn quicker and not impacting the 54 cog cost worker as we go to 9 cogs down from 10.
As we did not have luck with the warrior so far and I do not want to waste time waiting for more erratic CS movements, I devise another plan.
Our settler will visit the southern coast before going to Rivercoast Dot, if there is another yield 4 tile next to the 2nd one. If not, the copper one.
Thereby spotting the CS for the sweet envoy, worth the detour, a galley would be considerably slower.
I also decide after a quick look at the dotmap that waterless dot, whilst a midterm slow growth city, has decent tiles, is quick to settle and has 3 ressources to improve, whilst the Copper Site will need a borderpop to actually grow decently. So waterless dot will probably be the target of my next settler after the worker and a stone harvest monument.
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A bit of catchup as I did not have the time to post updates the last days.
We intentionally waste time to spot the CS in the south thus delaying our 2nd settle by 5 turns. An envoy would have been worth it imo, but we seem to be very close to someone in the south. We scout Valetta another MIL CS, with a semi-decent quest, one we might be able to fullfill as soon as we churn out our galleys.
Singaboy seems to have no barb issues this time, working with not so many units, whilst we have one in the south and one nasty one in the north. As you will see soon.
In other not so nice news, my favourite dot of Rivercoast is populated by horses. Relocating it 1 NE ruins a 2F/2H tile, but enables a pasture. And a filler city on the south coast.
We also loose on damn turn on our settle as our MIL CS seems intent on blocking our settler from moving NW.
My worry that the northern barbarian scout will provide trouble results in my stone harvest build of a slinger and overflow into my 2nd settler. It proves warranted.
Turn 25
Turn 26
Turn 27
Turn 28
Turn 29
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Next turn we finally settle our 2nd city, our 3rd city is incoming, we will build 2 galleys, rush towards early empire with monuments get the bonus and fill up our continent with cities.
Someone seems to have built a very early HS for religion as well.
And we get lucky with barbs this time. All should be somewhat well, we have a repair builder on standby and a slinger and a 2nd slinger incoming.
But from the domination view, we are only 1 of 2 who had to waste so much cogs into military.
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Not much happened the last three turns.
Everyone is up to a 2nd city, including us, soon 3.
Our barbs send another horseman delaying our development quite a bit, sigh..
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After quite some slow, introverted turns, things get going a bit.
We can choose our pantheon next turn and our first ship leaves the line.
Also we established our 3rd city bringing us to 35 score, middle of the pack. Singaboy is at a whooping 40, he must have quite a position.
On a personal note, I have recently become father and I am experiencing the joys of sleep deprivation and less free time, thus no reports for quite some time.
I try to post some more plans and thoughts next turn around.
I leave you with a shot of our 3rd city and our first naval ship.
I will time the completion of the now boosted craftsmanship with the finish of the 2nd galley and our pantheon in 2 turns.
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(August 8th, 2017, 05:33)TheArchduke Wrote: After quite some slow, introverted turns, things get going a bit.
On a personal note, I have recently become father and I am experiencing the joys of sleep deprivation and less free time, thus no reports for quite some time.
Congratulations!
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