Password is cheese. I can stay unspoiled and help dedlurk a bit if you want.
Ventessel's PB37 Fiasco
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Honestly, I won't be reporting, so feel free to spoil. I may have some questions about the past, though.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Belay that last, sorry.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
I get why you don't want to take over. It's not going to be super fun to crawl up until someone far ahead comes in and conquers it all
It's not the being heavily behind/conquest bait - hell, my problem is that they're not more behind.
It's just not what I signed up for. They need a real player in there, because there's quite a lot someone can do from that position, even if they're definitely behind. I was thinking more like my civ 40t before the end in PB18 - if I did this, I'd need to read up on RtR, sit down and think about strategy for a while, and balance defence vs. economic goals. I'm happy to log in once a day to whip some longbows. This just needs quite a bit above that, and I'm a) not interested in that, and b) don't have the time for that.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Time for a new owner of the civ, and while I understand Qgqqqqq saying we aren't dead yet (despite Krill's best hints), it certainly doesn't look good--it's certainly the best position I've seen for a civ that eschewed expansion for military then threw that military away
As for the limited report, here are the pictures for T85 and T86, and here's an overview: Hooray, I doubled my city count in two turns! There are still a lot of decent city spots as well, even though I'm probably boxed in (though we'll see what that warrior in the east finds). That's probably my biggest task right now: prioritizing my cities to settle. I probably am going to focus on going east (mostly as the Settler coming out of Juneau will be closest to that spot), and hopefully we don't get invaded in the next ten turns or so (I do have some military coming out, but my capital has three unhappy faces due to whip anger, which makes pumping military out of there suboptimal). Anything else you can add that I should know Adrien?
I don't have anything in particular to tell you. You're stuck between Krill and GJ, who are first and second on the scoreboard, and your only working city besides your cap is buried in jungle. It's not a great prospect. Normally I'd advise you to settle that plain hill to the SW, but it's so close to Krill that it's probably just begging to be conquered. So my advice is just going to be to build more foot soldiers. Defending an empire with a couple chariots isn't going to work.
The problem is that I need everything: bigger cities, more cities, military, culture (the big one I need to figure out--am I supposed to get Mysticism? One of my weaknesses has been relying on Libraries to expand borders :/ ) and have so few resources to do that with. There are tricks that can help (the jungle is mitigated someone by settling on all those bananas), but it'll be a struggle.
Hey CH and Adrien!
Saw that this civ was looking for some new leadership and looks like CH beat me to it. Just as well, since I don't have the time to obsess over the game like I used to. However, I do have time to allow two of my former teammates the chance to exact your revenge by dismissing my ideas out of hand from time to time. It would only be fair. Seriously though, I am submitting my application for Dedlurker. I would love the chance to support you guys by checking out the save "read only" and taking screenshots for ideas to get out of this mess. Full disclosure though, I did aimlessly click on Krill's spoiler thread before I saw this opportunity but did not read much -- only the names of his cities and the size of his capital which I would imagine we already have intel for. I don't think there would be a problem giving domestic thoughts in the meantime: --We can ride out some unrest by focusing on workers, who can then chop out half price Walls and Granaries (and Archers?) -- first in our mainland, and then in new, hilled coastal cities would really boost our FIN trait while not being too enticing to interlopers. This would at least give us the best chance to leverage our traits. --Pavilions are our best bet for the culture dilemma, because we could lean on free +4 artist to pop borders in 2 turns (Pavilion gives another +3cpt and 25% culture) or use no Artists and pop in 3. Then steadily increase to a second border pop even faster than Libraries, enlisting the Artists if we need them immediately. We would just need Aesthetics and Drama to get started. But would there be a cost for beelining these cheap techs? Can we stand by with the military training we have at the moment? I think it may be worth it if we can survive. --Cats, Hereditary Rule and ChoKuNu would seem to be nice targets afterward, though they take us down 3 totally different paths in the tech tree. Cats may the the best deterrent for hungry eyes and Construction would also get additional happiness/promos from Colosseums. --Having FIN coastal cities could give us enough gpt to up the culture rate to 20% and eventually get 3 happiness if we can afford it. This is a bit down the road but it will allow for larger, more competitive cities. --If we were in a better position, we could use our early move to the top of the tree to beat others to one of the Wonders here, but I don't think that would be a good short term move. Anyway, let me know if I can take a peek so I can see if any of the above is possible. Only if this sounds good to you, of course. This may be a situation where too may cooks may not be a bad thing. |