Another new mission type, Hunt the Commander (makes sense for a Dark Event counter-mission):
We start on the side of the map; roughly in the middle and there are a couple of screens worth of distance either side.
A new map type with a chasm in it:
And we get our notification about Bonds:
Not sure about the "close proximity" effects, but they have a free action(?) to grant the other an additional action.
Moving forward immediately grants us visibility on a 2-man pod:
Mox Grapples up onto a roof and the rest edge forward in cover. I'd rather not trigger them immediately until I have a better lay of the land.
The Sectoid moves out of sight behind the building - which of course means that my next move triggers the pod
With a Sectoid on the loose, Mardoc starts having flashbacks to when he was Moreau and every Sectoid was poking around his head. Kelly's on it:
As the Sectoid dies I get a pop-up saying "Melee vulnerability" ... yeah, I guess that's a side effect of walking around nude!
Mox flanks the Trooper to death:
So now we're revealed and Advent set an evac timer:
We'd better start moving towards the other side of the map to try to intercept ... hello!
Dreylin has no shot so positions himself for next turn:
Kelly gets a shot off from low cover, so Mardoc covers her with Aid Protocol:
Adrien can't get an angle for a shot, so takes overwatch and - oh he ran off:
But not too far, nice shooting!
Timer's off, now it's just clean-up. We reposition along the edge of the chasm before moving down. Mox shows off his horizontal grappling skills:
A pod wanders in under the drop:
It includes a new "Priest" unit, but we'll have to wait for a future meeting before we get to see what they can do:
Meanwhile Mardoc is taking a look at a neaby security tower:
Nothing worth the risk over here.
The final pod comes down the alley looking for the General's body:
The Sectoid takes cover behind a very flimsy fence. Mox applies explosives to remove the cover and Dreylin gets the kill shot:
The Lancer is in high cover in the pool. I try a couple of 40% shots, but then flashbang him for a turn. He misses his shot at Mox, so Mox serves up some Justice:
I'm still not certain whether the percentage chance is to land the grapple or the subsequent hit (it connected here), I suspect it's the former since the pull out of cover is a lot of the power in the move. I feed the kill shot to Adrien:
Priest autopsy opens and we get ... actually that seems like quote a lot of Supplies!
I think I must have missed this intro on the previous Bondings (I may have done them directly from the post-op promo screen) so that's a bit more info than I had:
Also some promos:
Dreylin gets Lightning Hands and Adrien Combat Protocol (I don't think it's time for a Medic yet).
Also, Mox is a Genius:
Took the flexibility option here. The Cone of Fire option at the bottom looks interesting, but that costs 25AP and I don't feel a need to save up for it right now.
Unless the Skirmisher HQ serves as a substitute I've still no access to the Black Market, so there might still be some rails to go...