Okay brief update. First of all, here is a flying camera shot of my lands. A few things to note. Top right - you can see my tank in the barb city now called Oakley - I took that last turn - it's my final city.
I have one more city in the south of Fairfield that's not in this picture.
Also note my ship sentries on the North Sea. You can see the one in the NE - there's also one to the NW near Dreylin off screen.
I'm really amazed at the north - it really was a tundra wasteland but it's progressing very well. Especially the cities of Fairfax / Mariemont / Forest Park / Milford.
Most of the cities are just building your standard stuff - tanks / artillery / bombers / spy buildings and a few smaller cities on spies / missionaries and research.
But there are a few cities worth talking about
Here's the once majestic city of Green Township. Last turn "someone" (I'm pretty sure it was Twinkletoes) "fomented unrest", which apparently causes 8 unhappies on the first turn, then 7 the next (current turn in pic), etc. etc.
So wasn't that a lot of fun! City starved because not enough citizens could work. Plus it was still unhealthy. So I built a Hydro Plant last turn so it could recover the health from the Coal Plant.
But then this turn "someone" poisoned the water supply which now gives me 8 unhealthies. So I may starve here.
I'm not sure the point here. I will talk about this a bit more in a subsequent post, but apparently all 6 other powers are running full EPs on me. Some may even be running the slider. Makes the game real "fun". Broker may have put him up to this to try and sabotage my building of the Internet. Or maybe he is trying to sabotage the Internet for himself.
TOO BAD I'M NOT BUILDING THE INTERNET THERE! :neenernee
Because Green already had Heroic Epic and was really cranking the military (it already builds any and all military in 1 turn, and gets about 100 gold in overflow every turn when it is doing military, I put the Ironworks elsewhere. When doing analysis of who should get it, Mason was the winner.
And to paraphrase Monty Python and the Holy Grail, "can you not also build [Internets] out of [wood]?" Taking a page out of Broker's SoL playbook, I chopped the 2 forests here (which actually added a base hammer each by replacing them with workshops), which (along with overflow from the previous build) allowed me to put 697 of the 2000 hammers for the Internet on the first turn. It's got 5 turns left. That's a pretty aggressive finish date, but who knows a) if someone else can build it faster and b) if spies (or nukes?!) will allow me to finish it there.
Here's Forest Park, my NP / NE city
Thanks to 2 (or maybe 3) forest growths, it has 15 forest preserves, so with caste and in a GA, I'm pulling 141GPP/t, and will get another GP in just 4 more turns (I got a sci 2 turns ago). I'm trying to get a forest to grow on that last grassland tile. I may need to reorganize the types of GPs I put in there. I believe I have 1 artist and 2 scientists currently. Sunrise is going to give me a merchant, which means I need basically anything but a scientist. Unfortunately, scientists are the best kind of GP for me due to needing to research. Gonna give that some more thought.
So basically, it looks like for whatever reason, the other 6 folks in the world are against me. I'm not sure what else I could have done or can do. Sunrise and I were shooting the breeze a little bit about why certain other civs should be doing other things, but that's not really important. The only thing I can think of to do is FIGHT OFF ALL 6 OF THEM AND WIN ANYWAYS!!!!
So the next post (or two) will detail how I'm going to try to do that
I have one more city in the south of Fairfield that's not in this picture.
Also note my ship sentries on the North Sea. You can see the one in the NE - there's also one to the NW near Dreylin off screen.
I'm really amazed at the north - it really was a tundra wasteland but it's progressing very well. Especially the cities of Fairfax / Mariemont / Forest Park / Milford.
Most of the cities are just building your standard stuff - tanks / artillery / bombers / spy buildings and a few smaller cities on spies / missionaries and research.
But there are a few cities worth talking about
Here's the once majestic city of Green Township. Last turn "someone" (I'm pretty sure it was Twinkletoes) "fomented unrest", which apparently causes 8 unhappies on the first turn, then 7 the next (current turn in pic), etc. etc.
So wasn't that a lot of fun! City starved because not enough citizens could work. Plus it was still unhealthy. So I built a Hydro Plant last turn so it could recover the health from the Coal Plant.
But then this turn "someone" poisoned the water supply which now gives me 8 unhealthies. So I may starve here.
I'm not sure the point here. I will talk about this a bit more in a subsequent post, but apparently all 6 other powers are running full EPs on me. Some may even be running the slider. Makes the game real "fun". Broker may have put him up to this to try and sabotage my building of the Internet. Or maybe he is trying to sabotage the Internet for himself.
TOO BAD I'M NOT BUILDING THE INTERNET THERE! :neenernee
Because Green already had Heroic Epic and was really cranking the military (it already builds any and all military in 1 turn, and gets about 100 gold in overflow every turn when it is doing military, I put the Ironworks elsewhere. When doing analysis of who should get it, Mason was the winner.
And to paraphrase Monty Python and the Holy Grail, "can you not also build [Internets] out of [wood]?" Taking a page out of Broker's SoL playbook, I chopped the 2 forests here (which actually added a base hammer each by replacing them with workshops), which (along with overflow from the previous build) allowed me to put 697 of the 2000 hammers for the Internet on the first turn. It's got 5 turns left. That's a pretty aggressive finish date, but who knows a) if someone else can build it faster and b) if spies (or nukes?!) will allow me to finish it there.
Here's Forest Park, my NP / NE city
Thanks to 2 (or maybe 3) forest growths, it has 15 forest preserves, so with caste and in a GA, I'm pulling 141GPP/t, and will get another GP in just 4 more turns (I got a sci 2 turns ago). I'm trying to get a forest to grow on that last grassland tile. I may need to reorganize the types of GPs I put in there. I believe I have 1 artist and 2 scientists currently. Sunrise is going to give me a merchant, which means I need basically anything but a scientist. Unfortunately, scientists are the best kind of GP for me due to needing to research. Gonna give that some more thought.
So basically, it looks like for whatever reason, the other 6 folks in the world are against me. I'm not sure what else I could have done or can do. Sunrise and I were shooting the breeze a little bit about why certain other civs should be doing other things, but that's not really important. The only thing I can think of to do is FIGHT OFF ALL 6 OF THEM AND WIN ANYWAYS!!!!
So the next post (or two) will detail how I'm going to try to do that