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[SPOILERS] JR4 tries his luck in PB 37

Sounds good. And since the game is providing plenty of excitement by itself, I decided to ... spice it up a little anyway by finally getting around to also adding another story from the Khatunate's ancient past!

The river ran swift and sure below, between the high, bone-dry rocky hills where the Zalitai Ir kept watch and the plains where peaceful citizens of the Khatunate and followers of the Buddha tended to their cattle, sending milk and beef down the short road to the river and thence down to Muqa on rafts, canoes, and barges. Upriver from the rocky hills, wild cattle not yet captured or fenced in grazed among the grasslands, drinking at the riverbank where - miles downstream - the Zalitai Ir gathered their own water, or on the far side of the isthmus at the shore of Western Banana Lake. Yet they didn't approach the Eastern lake from which the river flowed; rainforests grew thick and wild in that region, between the lakes, far thicker and far hotter than the forests on the far bank between the lake and the pasturelands.

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It was to those rainforests that the sentry directed her chieftain's eyes. Long trails of smoke rose as ever from the forest across the river, but they rose from the campfires - and also the signal fires - of the Chimeegüi Yarij, the Khatunate tribe that had watched over those woods for generations, preparing defenses for themselves along the riverbank and surveying the copper veins among the woodlands where they dwelt. The smoke rising from the rainforest was new, and could not bode well. The chieftain thought of the wild and desperate tribes who were said to have burned an entire city to the ground in the northeast - and of tales from the west of another wild tribe, desperate to take the fruits of civilization for themselves, who had come down from the taiga northwest of Borte itself and conducted a series of deadly raids on the camps of the storied Irves clan - fortunately more deadly for the raiders than for the proud warriors of the Irves, whose ancestors were said to have ridden the Muqa Isthmus of man-eating lions that roamed there in the ancient past. Such raiders as these could hardly threaten the Chimeegüi Yarij with their river fortifications at the edge of the woodlands where they lived, still less the Zalitai Ir themselves, trained as they were in the barracks of Muqa, and bearing metal weapons shaped from Borte bronze, but there is no such thing as battle without danger, and if enemy raiders ever got past the Zalitai Ir, Muqa would be completely unprotected.

[Image: CopyofMaasaiMau-Clearingofindigenousfore...hfires.JPG]

More troubling still was the sheer volume of smoke already rising from around the rainforest below: No simple tribe of raiders like those who were said to have perished in a last suicidal charge against the warriors of the Irves clan would need so many cookfires or so many separate camps. The chieftain feared the worst, and smoke signals from Chimeegüi Yarij watchposts along the lakeshore far below soon confirmed it: Along the western shores of the lake, at the edges of the jungle, many people could be seen - many and growing in number, with more still streaming southward from their homelands: Families, herdsfolk, farmers, and fisherfolk whose fear could practically be felt from all the way across the lake, driven forward by the dread Asegai warriors of the Zulu.

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The old chieftain didn't hesitate. He had himself been born in Muqa, decades before, and most of his still-nomadic clan had grown up among maize farmers who worked the fields just up-river from the city. Allowing the Zulu to assault the city would be unthinkable, and he knew that many of Muqa's people were already gathering wagon trains, preparing to depart the city en masse for the very threatened forests in which Clan Chimeegüi Yarij were camped: An enormous proportion of Muqa's silver mining community on the point of heading north, drawn by hopes and promises, but driven by necessity. They would not be able to survive in the shadow of Asegai spears, and without the northern prospects that had drawn them, it wasn't clear to the old chieftain how the miners could properly survive as a community at all. Worse, a Zulu outpost amid those jungles would be a constant threat to Muqa - and constantly threatened by it even more severly still - which meant that conflict would be inevitable on that front, and the city of Muqa forced to become a permanent military outpost, forever facing down the Zulu threat until either the threat itself or the ancient Khatunate city was destroyed permanently.

[Image: fire2.jpg?itok=txfbYjlt]

There was only one way the chieftain knew to protect the city: The Zulu outpost beginning to form in the rainforest between the lakes had to be dislodged before it could establish itself as a power in the region - and the sooner the Zulu people got the message, the safer both they and the Khatunate would be. The chieftain consulted with the bhikkhunī of his tribe - the Buddhist spiritual leader who still performed many of the same functions and indeed the same rituals as udgan intercessors with the spirits in ages past - but not before he gave the order to break camp and prepare for travel. He approached her as a matter of form, but he knew the only way forward, and he knew the bhikkhunī of his clan, as pragmatic as wise, and as steeped in the world of war as of relgious mysteries, and the chieftain knew she would approve. Ere long, the whole of clan Zalitai Ir was marching northward, out of the hills, to the fields where wild cattle grazed, there to block the passage southward from the rainforest, between the lakes. The bhikkhunī put the ram's horn to her lips and sounded the clan's call to battle, and there issued from every throat on either side of the river - Zalitai Ir and Chimeegüi Yarij alike - the Khatunate battle cry.

[Image: mongol_by_asahisuperdry-d9x35yy.jpg]

"Uukhai!!!" rose from the valley and resounded from the cliffs that bounded the Western lake. "Uukhai!!!" the Khatunate warriors answered, meeting the echoes of their own voices. The Zalitai Ir were not yet in any position to charge, and the Chimeegüi Yarij, neither as well-trained nor as well-equipped, were ill-prepared to venture into the rainforest without their support, but already both were making their position clear: They would not back off, still less back down from a fight. The approaches to Muqa would be defended, and any Zulu outpost built between the lakes would be met with the full, deadly force of their clans.

[Image: Shaka-Zulu-Henry-Cele-a.jpg]

Asegai warriors and Zulu tribal elders, their attention drawn by the shouting, watched musingly over the possible battlefield. They discussed it at length and sent swift messengers north as the Khatunate forces slowly gathered together and arrayed themselves across the gap between the lakes, preparing simultaneously to defend themselves if needed and to march on any new military outpost that might be formed. Behind them, the first of the Horse Lords - a band of warrior-nobles out of Borte who drove their horses before them, riding into battle as charioteers - made their first foray into the north, riding all the way into Muqa to help contribute to the strength and flexibility of Khatunate forces already in the area, to ensure the safe passage of every member of the mining community to the woods already guarded by the Chimeegüi Yarij, and ultimately to help lay claim to all the disputed land in the name of the Khatunate. And slowly, slowly, as word came back from the Palace of Tokugawa, the Zulu began to withdraw. They were no longer seen along the banks of the eastern lake, and the smoke from their fires steadily receded as Clan Zalitai Ir cautiously approached the rainforest. As the great mass of the Zulu camps came into sight beyond the jungle eaves, watering along the far bank of West Banana Lake, Muqa's old community of miners began the journey north at last. They brought with them picks and shovels to mine the silver ore, but there would be no pick-axes crossed upon the walls of Chubei's ancient meeting hall: The axes lifted to that place of honor within the city-to-be would be battle axes of the Zalitai Ir.

Image credits:
River and forest: ExoticHikes.com
Smoke rising from a forest: Christian Lambrechts, UNEP
Asegai warriors: Miles Kelly Publishing
Burning village: News.CN
Mongolian axe warrior: Pierre "Asahi" Raveneau
Shaka Zulu, as portrayed by Henry Cele: Screenshot from the 1986 television series "Shaka Zulu"
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TURN 146

Yes, those turns right before we settled Chubei were tense ones indeed! It still feels like we did the right decision in trying for the contested border lands.

Did Joey offer the fish-for-fish deal back? Yes, he did! And here`s at least one of the reasons why he`s happy about being at peace with us for the time being. He started another Golden Age! That`s just going to let him tech away. Well, we certainly need to plan our own Golden Age asap. Oghul Qaimish hired a few specialists. That first GP is still 11 turns away.. I think we might have underestimated just how powerful an early GA is. We`ve certainly had conflicting priorities ( e.g. being attacked by Gavagai) but we really should have had our second GP born by now. Actually I`m thinking about sacrificing some food in order to get the GP quicker.
   

We started a few Grocers, notably in Borte, Muqa and Nambui. They will improve our economy a lot once completed. We have a few Knights now, which are very useful for deterrence. That stack W of Borte is starting to look powerful. I don`t see how we can break through Gavagai`s defenses until we have Caravels (or preferably Galleons). Btw, the last unit in Babukhan is a Chariot, not an Archer.

9 cities are growing eot, I think we need to regrow our cities quite a bit after the whipping in the last turns. Bulugan is finishing the Settler eot. Research was set to Compass, en route to Optics. There really are a few options here. Banking is just a 2 turn tech for us. It would be extremely helpful getting Mercantilism early.Thoughts on tech path? I don`t think we`re desperate for Engineering though it`s certainly a good tech in it`s own right.

EDIT: Would it be awful to take a gamble and go for Banking right away? It`s a 2 turn tech.


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Graphs and demos: Dtay`s power rating took a small hit. Nothing too serious but still.. I think this might be the last turn of Russia. Look at that worst rival mfg and crop yield. Our own power is looking good right now after all the whips.


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We`re now researching Banking instead of Compass. We should be able to finish it eot 149.

Also, here is a screenshot of State of Zijin`s current garrison.


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(September 20th, 2017, 06:45)JR4 Wrote: Yes, those turns right before we settled Chubei were tense ones indeed! It still feels like we did the right decision in trying for the contested border lands.

I entirely agree. If dtay had gotten a city on the bananas up there, that border would have been an absolute mess.

Quote:Did Joey offer the fish-for-fish deal back? Yes, he did! And here`s at least one of the reasons why he`s happy about being at peace with us for the time being. He started another Golden Age! That`s just going to let him tech away.

Also lets him spend a few turns in Caste. Fortunately it doesn't look like he's running any artists in State of Zijin at the moment; he might just be confident of keeping the contested tiles at this point. Also it gets him into Vassalage to build L4 Knights in cities with Stables and Odeons (due to Cha).

Quote:I think we might have underestimated just how powerful an early GA is.

I'm not so sure, actually. We're not that far behind in total beakers even now, and we'd be doing much better if we hadn't had three cities razed or captured on the western sea. I don't see where an early Golden Age would have put us in a better position given our circumstances. That said, I suspect you're right that we should have run more specialists (e.g. in place of working coast tiles at Oghul Qaimish and/or Muqa) and gotten closer to another Great Person by this point, or even produced one and (maybe) launched a GA, depending on...

Quote:Actually I`m thinking about sacrificing some food in order to get the GP quicker.

Will the GA help us get to a first-to bonus to which someone else will otherwise beat us? Will it enable us to get better ships into the water along with a military force that can retake Babukhan or claim some more of Dark Savant's cities when we otherwise wouldn't accomplish that in time? What advantage will we gain by launching a GA a few turns sooner than otherwise? These aren't rhetorical questions; I don't know what our strategic goals are here, and any micro decision we make, such as starving a city to run an extra specialist for a few turns, should be made in service to those goals.
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TURN 147

It looks like someone is gearing up for war. Theocracy + Slavery and a lot of whips probably means that Krill finally is about to attack China. As Joey is in Caste System now, maybe this is the right time to claim most of the spoils for himself. We got another random Buddhist spread, helping out Muqa`s Shrine nicely. I think Yuri`s Great General died this turn, it`s most likely the last turn of Russia.
   

We`ve got two Grocers completing eot in Muqa and Borte which will give a huge boost to our economy. That should enable us to finish Banking eot 149. Actually, I`m tempted to do a Mercantilism/Caste System swap. We`ve delayed it too long already and having the option of hiring a ton of Artists in Oghul Qaimish would be really nice. We`re steadily making ground on the tile where Borte and Oghul Qaimish both are contributing culture. We`ll get control over it in a while. If we could get that grass tile W of that, it`ll improve our border a lot.

The enforced Peace with Dark Savant is about to end. There is a Longbow in Kokejin finishing eot, which should go to Radnashiri (we really can`t afford losing that city). If we want a Caste spell, a few unit whips is a must. For the first time in a while, no whips were made this turn! That`s mostly because of the timing on the whips. Next turn we`ll probably do a lot of them.

Oljei Taikhu got a chop this turn, so it`ll finish the Granary eot. I switched on Avoid Growth (I think that`s the right thing to do). Mandukhai is making a Confucian Missionary that will try to spread the faith to Oghul Qaimish. Another Monastery would be nice.

Regarding the Golden Age discussion. I`m not sure whether it pays off having an earlier GA or not. As we`re SPI we can afford delaying it a bit longer than the rest of the field. Still, Dtay is a long way ahead of us and could pick up a crucial military tech and smash our defenses. We really shouldn`t wait much longer. (Just 10 turns left now). When we get Mercantilism we should shave off at least 2 turns on that. I agree that we should avoid starving Oghul Qaimish.


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Graphs and demos: Gavagai could be up to something here. He`s building a lot of military but where will he strike? Who knows. We`re not looking particularly vulnerable so I`d be really surprised if he came after us.


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Avoid Growth is fine for Oljei Taikhu, but it shouldn't be making 5fpt with only 2 food of space left in the bin when it does so (that's a pure loss of 3 food). It should lend the sheep back to Muqa for a turn in exchange for a tile that makes 2f or less.

On the decision not to starve Oghul Qaimish, my point wasn't that we shouldn't, but that we shouldn't unless we have a specific reason to want the Golden Age a turn or two sooner. (I'm pretty sure that's all the difference will amount to unless we're planning on starving the city down a size in Caste though, so ... yeah, I agree anyway.)

Note dtay appears to be teching Nationalism, which means he'll get the Taj Majal, and could well come out of the resulting GA with Cuirassiers if he ~beelines them. Relatedly, the reason I don't expect Gav to come for us isn't that we're unappetizing, but that crippling us more just makes GJ and dtay stronger. He might make a play for Daliyetimishi, but I think he's building Cats, Caravels, and XBows (and soon Knights) for other reasons. It's possible that he'll try something against a contending player on the islands (maybe even with Daliyetimishi as an appetizer; we can't sleep on the possibility) but my guess is that he's going to show Dark Savant what a large and well-constructed Cat + XBow + Knight stack thinks of pikes and longbows on flatland, even behind castle walls. I guess we'll see!

Some questions to consider:

What's our response if Gav lands an attack force on Daliyetimishi's deer? If Dark Savant attacks our eastern islands? If dtay follows up his Russian campaign by heading south?

From which city are we planning to get our 3rd GP? What about our 4th?
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Oljei Taikhu gave up the sheep to Muqa as recommended. Muqa will grow in just 2 turns now instead of 3, so that`s a bonus. I took a few screenshots of some of our cities. Actually, Bayan Khutugh looks like a good candidate to produce a Great Person. It has two good food sources and can give up the coast tiles in the Golden Age. If we stay in Caste we can certainly get our GP of choice. Oghul Qaimish could also continue working a lot of specialists, especially Artists would be good.

To answer those questions you asked (good questions!): I rearranged a few of our zone defense units. If Gavagai moves in a stack this turn (very unlikely), we can immediately ferry over 2 Knights, a War Elephant and a Catapult. D-mishi is not falling any time soon. More units could be moved in range of the Galleys if we deem it necessary. If dtay is coming for us, we`re in deep trouble. My plan is to have a sizeable Catapult stack near Chubei to use the collateral to full effect. The Catapults are a bit out of place right now, but will move in position over the coming turns. As for an attack by Dark Savant, we are indeed a little bit vulnerable if he comes for us and commits his Empire to it but we`ll have Longbows in basically every city before the Peace Treaty is up (Kokejin might be a turn or two late). We`ll have to ferry in more troops if he declares on us.

As you can see, Oghul Qaimish is working basically all of its good tiles now. I`m happy about just waiting for the Great Person to arrive in about 8 turns time. (Letting our cities grow a bit more before the GA is good). Perhaps we could set ourselves a goal of getting Astronomy before the GA is over. On this map I think we need it badly..


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Somehow we`re making +501 beakers now instead of +502. So I must have done something differently. Oh well, it`s obviously not a big deal.

I took a couple of overview screenshots to show which civics the others are in and their bank roll.


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