September 27th, 2017, 12:17
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I know by the time my turn starts they are undamaged. But I don't know if that is the case during their turn.
September 27th, 2017, 12:27
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I checked and Herb Mastery does not prevent damage from overland spells unlike Regeneration.
September 27th, 2017, 12:44
(This post was last modified: September 27th, 2017, 12:47 by Nelphine.)
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Still, unless the AI uses it on a target, and attacks the target in the same turn, its wasted. With the possible exception of killing very weak units; but generally those won't be targeted in the first place. Which means even if it technically has an effect, in practice, there is no effect, and the AI shouldn't do it. Similarly, it shouldn't be used on units in a city with stream of life.
This might be another thing that would be good for master or lunatic only.
September 27th, 2017, 12:57
(This post was last modified: September 27th, 2017, 12:59 by Seravy.)
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If they don't attack, the units heal back anyway - Herb mastery only makes it happen in 1 turn instead of, 5 or 10.
But there is a problem. Herb Mastery affects all units. So it's not a simple "I just target a unit not enchanted by herb mastery" case - everything will be affected thus the spell would fail to get cast and end up wasted unless there are multiple enemy players.
I rather have it kill 5 out of 9 magicians and do nothing to the last 4 than make the AI cancel the spell.
Stream of Life would make more sense but it's not worth that much to detect cities on the tile for that. And still, Fire Storm will wipe out a stack of 9 magicians, healing or not.
(on the other hand, detecting Consecration and Spell ward cities would be more useful but it's still too much work for too little to do it now)
September 27th, 2017, 14:03
(This post was last modified: September 27th, 2017, 14:04 by Nelphine.)
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Oh, I guess it could kill magicians outright. I'd never consider using non elite magicians so the thought never occurred to me. Fair enough then.
Edit: But.. Would it ever target non elite magicians? Their strategic value would be so low?
September 27th, 2017, 14:05
(This post was last modified: September 27th, 2017, 14:06 by Seravy.)
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Firestorm and blizzard targets the most vulnerable stacks surrounded by the most of the AI's own units, not the most valuable stacks. It will find your magicians, don't worry .
well, at least firestorm, everything is treated equally vulnerable to blizzard as it's not an "all figures" effect and pierces armor.
September 27th, 2017, 14:09
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September 28th, 2017, 05:05
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One last proposal on the surrender system: would it be a problem if having all the AIs banished or defeated allowed the check even before the time limit?
It might defeat the objective of preventing people from not playing the game. But is that a good objective when playing the game is mop-up and feels like a chore?
September 28th, 2017, 06:06
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Would the strange city array bug (since I'm using the previous version) allow an AI to cast city curses on cities they haven't found yet? (Specifically, on the wrong plane.)
September 28th, 2017, 17:51
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(September 28th, 2017, 06:06)Nelphine Wrote: Would the strange city array bug (since I'm using the previous version) allow an AI to cast city curses on cities they haven't found yet? (Specifically, on the wrong plane.)
No, I don't think so.
One last time I'm not changing the surrender system without a very good reason because it's difficult to change.
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