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New experimental version

Sorcery has Haste. And Blur. And Guardian Wind. And Mass Invisibility. And...Stasis which is almost a web.
Oh, and Flight. Mind Storm, too.
And while confusion is not a percentage bonus to your own army, taking control of an enemy unit is a bonus to your army nonetheless, just a percentage of the opponent's.
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*shrug* I'd still consider its patk less than nature. Except at high levels with mass invisibility, and definitely haste. Haste by itself could change it to be on par with life, but healing and web are commons, while haste is a very rare. I don't think the realm should be based around a very rare.

I'm OK with disagreeing though. Its not a number that's going to affect a lot.

Simply, I like having less patk in the game, because it does fluctuate a lot more than spell attack. And fluctuation is rough for the AI to predict.
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Relevant, I think... Do nodes dispel spells in strategic combat?
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Yes, they do. At nodes, only books of that realm count, all others have zero effect.
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Nice. Does this take into account astrologer?
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Unfortunately not and there is no space to do so.
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Fair enough.
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Found this doomstack...
   
That wouldn't be very surprising but I was at war with this wizard for a long time and they have only 3 cities left on the plane - despite that they managed to pull this together. Doomstack building is very effective I have to say.

Also, it's only Advanced difficulty but I'm still working on finishing the conquest of Arcanus in 1419. Sure, I'm playing a slow and not particularly good wizard but the difficulty is certainly there. It doesn't feel overly easy or anything even though I'm the stronger wizard in the game - I have to pay attention to what I'm doing still. That will soon change though - Armageddon and Time Stop are coming soon.
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Also, first time ever since I'm playing the game, I thought - "I wish I had Stasis". With AI doomstacks, it's suddenly a lot more useful.
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I really wish you could fit movement into doomstack building. The dragon turtles make that doomstack infinteky weaker, just due to the overland speed. Even the nanticore shouldn't be there. Something like 'if 6 units are a given speed, no further units that are to join the doomstack should be more than 1 speed slower'.
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