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[SPOILERS] Willem of Portugal (Dantski + Mukha)

I'm now of the opinion that it would have been completely morally ok to declare war last turn.

Hopefully there won't be any more reloads required but from what I can tell it certainly needs a better/fairer rule than what it has at the moment. Otherwise it's just yet another reason to play last in a turn, as if there is another request for a reload you won't be caught out forced to make moves in response to actions that have no longer occurred, you would also have a full-turns information advantage on other teams. As Rome hadn't previously played t72 and we had they were able to disrupt our moves this turn by moving their war to the tile we had previously moved our chariot to. So yes we were forced to play differently this turn anyway (and sub-optimally as that forest tile would have protected our workers)

Knowing what I know about the effect that reloads have, I don't think I would have been so quick to vote for this one without a clarification on actions we can take in response to the changed Roman situation. Our moves are so closely entwined with Rome's that it's not feasible to arbitrarily allow one to respond and not the other. This would apply in any case of cold war or open hostilities.

To make the point yet again, we were making the decision purely based on the information in game and the only information from out of game was the information about whipping mechanics. It doesn't take a genius to figure out Rome was whipping spears, they are pretty unlikely to be whipping scouts.

So here is the summary of the reload situation as far as I can tell.
Pre-reload:
T71
Rome does 2 2pop whips. We have them pegged on spears.
T72
Rome doesn't receive any spears. Doesn't play the turn.
We play the turn based on what we know of whipping, that Rome could have as many as 4 spears defending capital so we don't declare. We had chats with India about this, and we calculated that if they were smart they had prebuilt 2 wars to have 4 hammers each on receiving hunting and then could 2 pop whip in each city with 29 hammers overflow. This is exactly how both Rome and ourselves believed whipping mechanics worked.
Rome requests reload.

Post-reload
T71
Given the option to replay the turn but as they wanted to whip anyway the turn was reloaded to Mali's login. Effectively Rome replayed the whipping part of this turn, they just chose to remake the same choices. For argument's sake we could also make the point here if they had chosen to reload before the whips and not whipped at all we would still be forced to take actions as if they had whipped 4 spears! If they were smart this is exactly what they should have done, as they knew we were rule limited to not attack the next turn, they could then safely build for a turn and avoid whipping at the swap penalty.
Our turn was already played, no changes.

T72
Rome gets 2 spears, with 5 overflow whipping hammers + base prod in each city.
Rome plays the turn with no limitations on what they can do as they hadn't previously played this turn. They do have some information from prereload of our intended moves (they saw our chariot pre-reload) and so are free to move to disrupt them. They can also make whatever changes are neccessary to defense based on knowledge of new whipping mechanics, fewer spears overall so perhaps need to shuffle defenders around differently from how they originally planned. They decide to whip again, they seem to think it's ok for us to attack this turn or why would they bother to whip at the swap penalty again?
Apparently, people would like us to play this turn still playing as if we don't understand whipping mechanics. So we would be forced to make moves designed to respond to a Rome with 4 spears, not the mechanically limited maximum they now have (2 spears plus 1 if they whip again, maximum of 2 spears in capital, well they could move the 3rd from other city but they are unlikely to). As they whipped again clearly expecting an attack this turn, we decide not to attack.

And to answer Dantski, I don't want to kill their warriors because they've been whipping. I just don't like scouts.
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Also, as far as I'm concerned we're done with this topic and won't be discussing it any further in this thread. We might make these points in the IT thread to try to prevent this happening again, but my questions about the turn split rule didn't get any rules clarification so it's unlikely to serve much purpose in this case either.
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This screenshot should cover all the important moves this turn:
[Image: Civ4ScreenShot0201.jpg]

As Dantski is unlikely to be around in time to discuss I'm just going to go ahead and do this. You can bitch at me later.
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Wow, lol and mwahaha all rolled into one:
[Image: Civ4ScreenShot0202.jpg]

That's a settler, axeman, and spear. I've marked where I think chariots should go. I think the axeman may go for our warrior, if it does and if it moves before settler/spear I don't want them to get visibility on our chariot stack. Also I want them to settle before getting visibility on chariots. I think they may settle on iron. In which case chariot stack could move 2E of iron and only be revealed after settling and be in immediate striking distance. Dammit Dantski wake up.
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Revealed a plains forest 2N1E of where war is. Would make an ok city site as it gets pig and iron, hopefully they won't move there as we couldn't easily kill the spear until after they settle.
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Haven't logged in to check yet, but:

3/30/10 1:18 am Sandover Logged out
3/30/10 1:11 am Sandover Score increased to 149
3/30/10 1:09 am Sandover Logged in

Surprise! :neenernee

Well they wouldn't have had a surprise if they founded on the spot they were on last turn. Have to log in and see once they end their turn. Hell, we could already be at war if they decided to kill our warrior in the forest.
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Heh, ok just saw the war declaration in the IT thread. As we haven't moved a single unit this turn yet, I would imagine we would still be allowed to move this turn even with them claiming the second half. Unless the rules are incredibly freaking stupid which wouldn't surprise me.

Funny how they keep claiming in other emails that we are liars and now (ab)using the IT thread as a public player thread to call us scumbags. They haven't been honest with us since they start of the game and were always negotiating with us in bad faith and now we are calling them on it. Also we found our last contact this turn so we can post in the Public Player thread and reveal Rome's true colours to everyone.
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Without logging in to check it's pretty obvious they have attacked our warrior in the forest with the axe, which means their new iron city would be defended by a single spear. Is there an easy way to check average number of losses if we attacked with a stack of 6 unpromoted chariots against a spear with combat 2 and no defensive bonuses? Or is the only way to set up a worldbuilder and just repeatedly try it?
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Just logged in to check and yeah they killed our warrior and founded a city 1N of Iron which is within striking distance. Pity our warrior only got in 1 hit against the axe (88/100 HP).

Think Dantski is happy with us taking second half and honestly I see no fair alternative.

Ran some simulations on 6 chariots vs a Combat 2 Spear with no defensive bonuses. Here are the results from 20 runs:

1. 5 Chariots lost, 1 severely injured. This is Sparta!

2. 1 Chariot lost, rest uninjured.

3. 3 Chariots lost, 1 3/4

4. 2 Chariots lost, 1 1.1/4

5. 2 Chariots lost, rest uninjured.

6. 5 Chariots lost, 1 3.1/4

7. 3 Chariots lost, 1 0.9/4

8. 3 Chariots lost, rest uninjured.

9. 2 Chariots lost, 1 2/4

10. 3 Chariots lost, 1 1.8/4

11. 0 Chariots lost!, spearbaby not spearman 1 1.7/4

12. 2 Chariots lost, 2 injured withdraw 0.6/4 other 1.2/4

13. 2 Chariots lost, 2 injured withdraw 0.9/4 other 1.9/4

14. 2 Chariots lost, rest uninjured.

15. 1 Chariot lost, 2 injured withdraw 0.5/4 other 1/4

16. 2 Chariots lost, 1 injured withdraw 0.6/4

17. 1 Chariot lost, 1 injured 1.1/4

18. 2 Chariots lost, rest uninjured.

19. 2 Chariots lost, 1 injured 2/4

20. 2 Chariots lost, 1 injured 2.1/4

Summary:
1 Run with 0 lost
3 Runs with 1 lost
10 Runs with 2 lost
4 Runs with 3 lost
0 Runs with 4 lost
2 Runs with 5 lost
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Mukha Wrote:Without logging in to check it's pretty obvious they have attacked our warrior in the forest with the axe, which means their new iron city would be defended by a single spear. Is there an easy way to check average number of losses if we attacked with a stack of 6 unpromoted chariots against a spear with combat 2 and no defensive bonuses? Or is the only way to set up a worldbuilder and just repeatedly try it?

I am sure you could find some 'simulators' at civfanatics
(but it won't be too hard to workbuild as your following post is suggesting)
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