Quote:It's easy to take a city guarded only by magicians, though. Resist Elements on any decent unit means they go down. Do we want all-magician garrisons?
Well, Resist Elements does help but you still need an entire army and will usually have some losses (It's only +4 DEF so you take some damage and there are 9 of them. Also they have Caster 20 and might dispel it or hurt the units with spells.)
Elemental Armor comes closer but it's a rare and it is still vulnerable to dispelling so you need multiple units.
Meanwhile a single Golem can go through most of an enemy empire and raze every city alone (I did that before).
The other problem is Golems also beat other magical ranged units like Storm Giants, Efreet, Djinn etc. tho you probably need 2 for each one of these defending, it's still far more effective than it should be. (Assuming you have web or flight ofc)
To answer the question, we definitely want (mostly) magical ranged garrisons when available - missile is vulnerable to common missile immunity, and melee is vulnerable to ranged. Not specifically Magicians - but that's usually the best such unit among normal units for most races.
So...let's summarize...
Golem
Cost : depends on the other stats
Melee : Shouldn't be too low because it's a single figure. 14-20?
Armor : ?
Health : 20. Any higher and it won't die to Crack's Call.
Resistance : High (15)
Abilities : Wall Crusher, Illusion, Fire, Cold, Stoning, Poison, Death Immunity.
Movement : ? (I still think movement is a good place to make the unit stand out, if necessary.)