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Draconians

Are you trying to imply I need to nerf buffs and warlord? I can't argue against that...except it would be unfun...
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I'm saying that right now the difference between unbuffed and buffed units is huge. That's why I wanted to change the level bonuses on city troops to narrow that difference. Increase the bottom (level 0 units that almost no one ever uses), and reduce the top.

In many cases you don't need to use buffs for ages, but for that great wyrm node? Yes give your bowmen flameblade. (They don't need warlord or life buffs)

Literally choosing that spell in your channeker game would make you conpetituve. Suddenly, your flight units have a buff to go with them, something to maxinize their flight. Focus magic for your magicuans would be huge too.



Any given buff is fine, and I don't recommend nerfing.


The only Nerf I'd support is the narrowing of city troops level bonuses,and mineral amounts - those two things don't require any spells, and can't be dispelled. Warlord by itself doesn't do too much (except for strategic shenanigans which is completely unrelated) which is why I want to change level 0, 1, 2, but not level 3 or 4. (Although I've suggested changing where resistance boosts happen, but that's secondary.)
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Seravy I'd like to try your more easy lairs idea actually. I'd like to test that before doing anything else, it'd seem to me that it'd be a good solution. I don't know how difficult it is to implement.

Only problem... They should be spread quite evenly, otherwise we end up with the same situation although differently placed: luck based start. Is that doable? Hopefully it can be done per continent or something like that...
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Ops you've already openen a thread about this! Moving there smile
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Implemented Saints for my next test game.

100 cost, requires Shrine and Parthenon. 2 HP, 5 Armor, 4 Ranged, 7 resistance, 2 moves, 5 figures. Abilities same as Shaman (Healer, Healing Spell, Purify), 4 ammo.

Damage output is not as good as a bowmen once they have a level or two due to 1 less figure, but durability is much better and can heal itself. More suitable for fighting other wizards in cases where the glass cannon bowmen and magicians would be unusable.

I'm hesitating about Firespeakers - while I see a role for the unit, I'd hate to lose spearmen or swordsmen to add it.

Also for the next test game, movement of settlers raised to 2, and all basic units including bowmen have baseline cost except magicians who are 130. Bowmen still reduced to 6 ammo though.
Nodes changed according to what has been discussed in the myrran lairs thread until a better formula or solution appears.

Saints uses the graphics of of shaman unless someone has an objection and submits a better replacement.
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