(November 30th, 2017, 07:46)Sullla Wrote: Nope, not dedlurking anyone in this game, just had one comment to make. I'll ask you a question as well: now that you've met a neighbor, what are your long term plans for TheArchduke?
Phew.
Here's my expectations and my "plan", as it were.
Archduke will probably build up and attempt a rush sometime in the T60 to T80 time frame. The timing will depend on what combination of units he aims for and whether or not he tries to come down with one or both uniques. If he doesn't attempt an attack before those units are obsolete he's lost more than half the point of his civ. He's also shown himself to be aggressive early in land wars (PBEM 2) and I'm his closest neighbor. He also has zero reason to declare peace in the event of a stalemate unless I were to threaten complete destruction of his army and/or threaten one of his cities. He also has tactical experience against skilled opponents and I have...less than zero (my one engagement in PBEM 3 earns me a negative score in that department
).
The main challenge posed by his uniques is that archers are not that effective against them -- 25 vs 36 on the Hypaspists (25 vs 41 if they are next to a district) and he'd probably use the free promotion on the Hetaroi to gain the +7 CS on ranged defense (making that 25 vs 42). If there's a Great General in the area then archers are just flesh wounds. So, what to do?
Tech: I'll have two Campus districts completed for +7
by Turn 40. I'm planning on teching to Masonry and Horseback Riding as the primary goals, though I'll need a diversion to Irrigation at some point. Those techs get me walls and horsemen, which are two parts of the puzzle. The third part will be if I can stall Archduke to the late 70s by maintaining military power parity or, preferably, as a slight excess. If that happens I
might be able to leverage the higher early tech rate to Machinery before he invades. The only eurekas in question on the Machinery path is the iron mine and killing three barbarians (they've been kinda quiet so far
). I'll have all the other eurekas on that path by Turn 40.
Economy: Barring a military buildup by Archduke that starts in the 30's I'll be getting a settler out from irukandji in the mid-30's. That city will be focused on
first,
second and probably be SE of Irukandji to get plantations on the citrus to that end. My first trade route will go to Grenada for an envoy and Mysticism's envoy will also go there. The suzerain bonus will allow me to build a few Alcázars for increased culture at both Irukandji and City #3. Gold generation will be a must since I won't get to Mercenaries for some time.
Military: Irukandji will start producing military units once the settler is out, with a builder for City #3 thrown in. At population 4 Irukandji would have 15
per turn for units so that buildup could be rapid (Warrior every 3 turns, Archer every 4 turns, Horse every 6). If iron is gettable by City #3 or a possible City #4 I'd be able to upgrade warriors. Once war is declared I'd use the ten turns of double production to crank out units to try to make it a war of attrition. Any military engagement will be strictly defensive on my part and attempt to inflict maximum damage.
A little help from my....friends?: Even if all this is pulled off flawlessly (a tall order for me, heh) I still need a little luck in the form of help from my opponents. My expectation is that all three of my opponents are going to be competing hand-over-fist for that first Great General (which is one reason behind me sitting out that race). Emperor K might even be able to grab the first and cause a race to the second if he's hyper-agressive about it. The other factor is when the world enters the Classical Era and raises GP costs. If the era change happens right around the time a GG is taken off the board and Archduke is the one left facing an expensive GG, that's better for me. That all involves luck, but sometimes you need it to get by.
The reality is that if he shows up with a Great General before I have crossbows I will have no effective ranged attackers. Yes, I am fully taking on a builder/tech gambit here by skipping building an Encampment and racing for a GG myself. However, it's my belief that if I can survive any initial onslaught relatively intact I'll be able to gradually pull out ahead. Australia takes time to get going, the question is how much going can I achieve before Archduke comes calling?
The only other option would be a first strike if I can get far enough ahead in techs and "advanced" unit production to take a rush to him before he gets a lot of his uniques built. That's not "Plan A" but more of a plan of opportunity.
The course of this game will be determined by the ability of Emperor K and myself to withstand (and defeat) the initial military assaults by Alhambram and Archduke.