Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Thought as much, but I have no idea what's actually possible to mod. It seems you can edit/replace things, but not really add something new? Like, you could overhaul an entire race, but not add a new one?
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Exactly.
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Quick question. On my first turn I always mess around with taxes, to see what I can get away with. But when I reset them to the original taxes, I have a rebel which I didn't have before, but nothing actually changed!

Is this because taxes/rebels don't update mid-turn, and I would've had the rebel next turn anyway, had I not messed with taxes?
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No, it's because you sent the 2 units outside so they no longer reduce your unrest probably.
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Is it possible to change the order units are selected in battle? I'm not sure of the logic behind it, but it seems that melee units get selected before ranged, while I nearly always want ranged to act first (and depending on how they perform, melee either attacks or retreats). So most battles I have to go: wait, wait, wait, shoot, shoot, shoot, walk walk walk, while I'd rather just start by shooting first. So, ranged units being selected first.

Not a big deal, would just be a slight quality of life improvement.

(Thinking about it, I suppose it may just be those with highest damage acting first, regardless of melee/ranged).
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don't think you can
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There's a discussion on this topic in the main thread. Somewhere. It was decided to not implement that, despite the quality of life.
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What's up with these guys? Got offered as mercenaries, but shouldn't they belong to a race? And how come they have so much resistance?
http://puu.sh/yAxTI/3ee598145b.png
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They are Nomad Pikemen. Looks like the "display race" flag isn't set for Pikemen for whatever reason - maybe because there are only 2 kinds?
High resistance is a normal Nomad trait.
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There's no way to get rid of warp node?
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