What if we drop the drawback and simply do
"This unit cannot take more than 5 damage from any attack or attack spell"?
Think it would suit chaos more than death - "warp physics" or something like that. Matches the theme of Warp Reality and Doom that chaos can ignore the normal combat rules. And a Chaos defensive ability is likely what heroes need the most - all other realms have at least something for this except Chaos.
Problems : Too much synergy with healing magic (albeit zero synergy with other defensive item powers, as this would be applied last) and making the hero able to actually withstand doom damage.
Another shady area would be Crack's Call and Wave of Despair still bypassing this effect (and maybe even other special spells that do not go through the normal attack spell procedure and ignore defenses)
Also it's not that great for a Chaos wizard in practice, because they can't heal at all so the hero still ends up dead, just not as quickly.
"This unit cannot take more than 5 damage from any attack or attack spell"?
Think it would suit chaos more than death - "warp physics" or something like that. Matches the theme of Warp Reality and Doom that chaos can ignore the normal combat rules. And a Chaos defensive ability is likely what heroes need the most - all other realms have at least something for this except Chaos.
Problems : Too much synergy with healing magic (albeit zero synergy with other defensive item powers, as this would be applied last) and making the hero able to actually withstand doom damage.
Another shady area would be Crack's Call and Wave of Despair still bypassing this effect (and maybe even other special spells that do not go through the normal attack spell procedure and ignore defenses)
Also it's not that great for a Chaos wizard in practice, because they can't heal at all so the hero still ends up dead, just not as quickly.