Seria gets a chop into a Wall to finish Engineering. Daisho gets a chop that finishes a Worker, and the overflow goes into a Holy Site. Can Do gets noticed by a barb scout, and I queue up a unit there.
The barbs around Durocortorium prove to be a nuisance.
Teddy declares war!
I was caught with my pants down and he takes our new builder. Defensive Tactics finishes, and I slot in Limes and Agoge and set research to Machinery while much of our army starts moving north and the swordsman moves in to boost city strength. The trade route is relocated to B&T -> Can Do. Boudicca is claimed and sent to the front lines. Teddy briefly sieges the city, but it is broken at the cost of exposing the swordsman to death by archers. At the same time a bunch of barb horsemen in the south run out of the fog to kill a couple of archers in rough terrain.
We meet Victoria! We still have no idea where she is. She has a couple of other friendly contacts and is hated by Teddy. I forget to send her a delegation.
Seria finishes its Holy Site and start on archers. America is also apparently very close to finishing Petra.
My turnset ends and I pass it along. Status report:
Still have barbs running around in the South, still have the looming threat of barbs in the East, each area has a single swordsman, the southern one badly wounded.
A small force in the North currently suffices to hold the line against America, but we'll want more to strike back and pillage his lands.
Machinery is nearly done, but I've held off to finish some archers to replace the lost ones for upgrades. Research is currently on Military Engineering. The Aqueduct for the Eureka is being built. If we finish one more district, we should be able to finally place a Campus somewhere.
Prophet should come midway through the next turnset. See my thoughts above at the bottom of the last page on religion. Daisho's holy site is about 4 or 5 turns off, you might want to swap from the walls there to get an extra free religious city as well as enable districts.
The barbs around Durocortorium prove to be a nuisance.
Teddy declares war!
I was caught with my pants down and he takes our new builder. Defensive Tactics finishes, and I slot in Limes and Agoge and set research to Machinery while much of our army starts moving north and the swordsman moves in to boost city strength. The trade route is relocated to B&T -> Can Do. Boudicca is claimed and sent to the front lines. Teddy briefly sieges the city, but it is broken at the cost of exposing the swordsman to death by archers. At the same time a bunch of barb horsemen in the south run out of the fog to kill a couple of archers in rough terrain.
We meet Victoria! We still have no idea where she is. She has a couple of other friendly contacts and is hated by Teddy. I forget to send her a delegation.
Seria finishes its Holy Site and start on archers. America is also apparently very close to finishing Petra.
My turnset ends and I pass it along. Status report:
Still have barbs running around in the South, still have the looming threat of barbs in the East, each area has a single swordsman, the southern one badly wounded.
A small force in the North currently suffices to hold the line against America, but we'll want more to strike back and pillage his lands.
Machinery is nearly done, but I've held off to finish some archers to replace the lost ones for upgrades. Research is currently on Military Engineering. The Aqueduct for the Eureka is being built. If we finish one more district, we should be able to finally place a Campus somewhere.
Prophet should come midway through the next turnset. See my thoughts above at the bottom of the last page on religion. Daisho's holy site is about 4 or 5 turns off, you might want to swap from the walls there to get an extra free religious city as well as enable districts.