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specialist when even books

I am contemplating trying a blue & white build based on silly buffing and spell lock on top. Because there is no kill like overkill.

I'd like to have at least 5 life books for stream of life (economy part of the build) and 5 sorcery books for spell lock. That leaves 2 picks, where alchemy should be very strong. Spell lock alone won't work well enough, so I'd really like to boost it. Runemaster would be great, but 2 picks, and I'd really want alchemy. That leaves specialist. Which is a bit funny on a non-mono build, but should be worth it as my units live or die by that spell lock. Question is, can I make specialist act on sorcery instead of life?
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Well, Sorcery is realm 2, Life is realm 4 so it should be working on Sorcery by default I believe.
The order is Nature, Sorcery, Chaos, Life, Death.
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Is the same that determines the "totem animal" on the screen

Oh, and could spell lock be treated special in terms of the casting cost that resists dispelling? I.e. does runemaster and specialist work normally on it? (making the cost 375 or 300, respectively)
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