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Random questions

Mystic Surge - This is powerful but it lowers resistance by 2 so unless a resistance boosting effect appears, you can attack the enemy through that. If not, Dispel Magic is a good answer against a big pile of enchantments. Alternately, if you can afford not winning the battle which I admit isn't frequent, the unit will be exhausted and at 1 health when the battle is over, so it'll die easily next turn. Honestly it's a big gamble to use because it's not that cheap and there is no guarantee you'll get the "god mode". Even then the unit might even stay permanently undead, unable to heal.
(btw while the unit is buffed by this, it cannot be healed. So if you can at least damage it a little with attacks, it'll go down as long as you keep hurting it. Albeit ideally you want to use a resist or die spell or dispel the buffs.)

Focus Magic Nagas - I haven't had a chance to test these since the poison change. They might be too powerful, albeit a unit like this costs a ton to make - 92 for the naga and another 75 for the focus magic. That's the price of 3 units of War Bears. I don't see an obvious solution to the problem though, unfortunately, see the Nagas thread for details, it was recently discussed (as a unit on its own, not paired with FM)


AEther Binding+Archmage - This might be related to the discussion started today about early game power availability being too low. Compared to that, the boost from AEther Binding might stand out as being excessive.

Myrran wizard - This is another thing that hasn't been tested that much since the recent changes that affect the plane. Not only does the AI utilize the Myrran settler strategy on lower difficulties than before, but the retort costs 1 fewer picks and Myrror has slightly easier to beat nodes. All of these together might have made the Myrran AI stronger than necessary. While it is intended to take up the "final boss" role of the game, it should stay reasonably beatable. Unfortunately, this is one of those things where "only time can tell". To judge it, a fairly large number of games need to be played, and each game takes a week to complete (since I also need to improve the mod meanwhile, it's not just 100% playing time).
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I have a city with 9 farmers and an animist guild and I would expect the AG to add 9 food for the city, but when I click on the food it says the animist guild is just giving 5 food. Is this a bug?
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No, it's probably not. Food produced above the "maximal food" of the location by farmers is halved, including the bonus from the Animist's Guild.
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Ah I see thanks.

A couple of questions about power generation, I've just started a new game with 10 chaos books and omniscient, myrran and dark elves. I thought each book gives you 2 power from the fortress, but I only have 18 power. Is this right?

Also omniscient only gives the bonus 51% power for the population power generation and not the fortress. Is the fortress power the only thing it doesn't apply to? I picked the build to take advantage of the extra power from omniscient.
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Books actually generate a different amount on power based on how many you have. I think it's in the help, somewhere, if not, the gameplay thread should have it.
The fortress is the only thing Omniscient does not apply to, yet.
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(February 20th, 2018, 05:25)Seravy Wrote: Books actually generate a different amount on power based on how many you have. I think it's in the help, somewhere, if not, the gameplay thread should have it.
The fortress is the only thing Omniscient does not apply to, yet.

Thanks. And does Omniscient only applies to city power and not nodes?
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Correct omniscient only applies to city power.
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Does raise volcano still produce minerals 20% of the time? I've cast it around 20 times and not got anything yet.

I'm playing v5.26.
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Yes.
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I did it about 30 times with nothing and then got three in a row. So it was just the RNG being weird.

Next question, conjurer says it reduces the cost of all summons, but summon Champion still costs 600. Is this intentional?

Also am I the only one who thinks Call to Arms is a bit underwhelming? A level 0 paladin with normal weapons doesn't seem to do much in the late game when you get the spell. My heart sank a bit when I got that as my one life very rare spell.
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