Deterring the player from war isn't the important part (that would happen as accumulated experience over many games, at best) - not losing that war if it happens, is. It doesn't really matter whether the player loses the game, or accepts peace - and Prayer is the single greatest contributor Life can have for that outcome.
Obviously, Prayer isn't going to stop a Lunatic level strategy from winning - but it is powerful enough to have a chance of turning things around against an average player.
A more important factor is the game isn't fun if the AI isn't putting up a fight, so having something that's a threat is of critical importance. Life has no summons, so that threat is Prayer (and common buffs, but those aren't really that great - dispel is a thing.), unless we want the AI to go for Unicorns first.
Finally don't forget that Altar of Peace is a hit-or-miss spell. The AI might be in wars against its will and might get nothing out of it - even vs other AI. Wasting the first pick on it sounds like a bad move.
Anyway, really time to sleep now. Aside from this, everything else is complete so I'll upload a beta tomorrow for testing.
(one case when picking the Altar over the Prayer is a good choice is if the AI starts on the other plane than the human. However, I think the last thing we want to see is a Myrran wizard that spirals out of control even faster with this, and...actually the Myrran wizard will not have contact with anymore so it'd get crappy research from the spell, too.)
Obviously, Prayer isn't going to stop a Lunatic level strategy from winning - but it is powerful enough to have a chance of turning things around against an average player.
A more important factor is the game isn't fun if the AI isn't putting up a fight, so having something that's a threat is of critical importance. Life has no summons, so that threat is Prayer (and common buffs, but those aren't really that great - dispel is a thing.), unless we want the AI to go for Unicorns first.
Finally don't forget that Altar of Peace is a hit-or-miss spell. The AI might be in wars against its will and might get nothing out of it - even vs other AI. Wasting the first pick on it sounds like a bad move.
Anyway, really time to sleep now. Aside from this, everything else is complete so I'll upload a beta tomorrow for testing.
(one case when picking the Altar over the Prayer is a good choice is if the AI starts on the other plane than the human. However, I think the last thing we want to see is a Myrran wizard that spirals out of control even faster with this, and...actually the Myrran wizard will not have contact with anymore so it'd get crappy research from the spell, too.)