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Email from Carthage:
Quote:Dear Emperor Capac,
The Ottoman's unit is currently in the city of Boring itself. My understanding is that they plan to remain there to heal for the next couple of turns. If you were to move either W-SW (I would recommend that to get on the road network), W-W, W-NW, or SW next turn, you should get in contact with them.
Shoot the Moon for Team Nice Shot
I'll end turn presently.
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Exchnage with England (bottom to top):
Quote:From: Capac Mali
Subject: Re: Tech Data
To: England
Dear Lords of Avalon,
On T78, at 100% research we're producing 41 bpt for Calendar with 21 gpt expenses. ETA on Calendar is 11 turns.
There are some large caveats: we should get IW T79 (silver online T84), and away-unit expenses will reduce by 3gpt next turn.
All being well, Calendar should come in a few turns earlier than indicated above, so feel free to pencil us in for an expensive tech, and we'll come back on T85 with our revised numbers when it'll be easier to compare our stats with other civs.
Best Wishes
Emperor Capac
On 4 April 2010 21:20, England wrote:
I'm trying to collect everyone's tech data, so that we can decide who should research what.
Ideally, CS, Machinery and Feudalism will be our next round of targets.
Carthage's beaker output is off the charts, and Babylon's pretty solid, so they'll almost certainly be 2 of those 3. To me, getting CS first seems like the highest priority.
So, if you know:
1) Your 100% beaker and 0% gold outputs
2) Expenses at 100%
3) ETA to Calendar
4) How much gold you'd need to keep 100% gold for that, or about how much gold would be left over if you've got enough.
That would be appreciated. Monarchy T81 rain or shine, same for Carthage's Construction.
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T79 report part I:
Other than that, the barbs moved in:
So I promoted Satisfaction and set him to heal, whilst moving Ronnie the skirmisher to intercept. As you can see from the above, Bianca still has movement left so she should mine the jungle silver once Ottomans confirm the trade.
Moved Carla onto the forest at Sticky Fingers to chop part of the Library. L'Wren moved onto the silver.
Diplo: will send greetings email to Ottomans, and warn Maya of an incoming barb.
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We got IW from Ottomans so we started mining the silver, and I ended turn.
Maps exchanged with ruff: see 'Greetings' email in Maps folder for full details. If we move Lucky Maya 1 SW to the grass hill, we might spot an Indian city (if it has been resettled).
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T80: Barb warrior next to Satisfaction moved onto flat ground, so I killed it. Lucky Maya moves SW and doesn't spot an Indian city, but does spot a barb Warrior. Barb warrior moved onto Blake's cows, and Ronnie killed it.
Not enough hammers in Barracks at Blake to single-whip it, but we can whip it next turn. Settler moves to Brown Dot site, and Marianne moves to Jungle to build a road. Carla starts chopping forest by Sticky Fingers. Granary whipped in Sticky Fingers.
I've left Jack and Jerry unmoved for now. I think Jerry should probably build a road on the tile he's on (1N of Sticky Fingers). Jack should keep exploring, but in which direction? Do we want to try to meet the remaining two civs?
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dsplaisted Wrote:T80:I've left Jack and Jerry unmoved for now. I think Jerry should probably build a road on the tile he's on (1N of Sticky Fingers). Jack should keep exploring, but in which direction? Do we want to try to meet the remaining two civs?
You keep forgetting that Jerry is a lady Road is fine: she could even road the tile next to England's silks for future trade routes (when England connect them) before cottaging Sticky's river grasslands.
I think Jack should clear the fog to the south of Carthage as we may be able to plant a city to the west of Sticky/Uberfish. Lucky Maya will meet India soon, and no-military France is being attacked by England and Egypt so there won't be any benefit to meeting them.
How long til Silver is online?
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Some emails that are of interest to compare our relative tech rate:
Quote:From: Friendly Kittens To: Babylon, England, Mali, Carthage, Egypt:
Actually, those numbers were for LAST turn. We got the silver online THIS turn, and we're now doing 59bpt @ a loss of 14gpt at 100%.
~Maniac
On Mon, Apr 5, 2010 at 1:55 PM, Friendly Kittens:
While we're at this, I sent this to England last night in response to questions about our research rate, but here's the scoop for everyone:
Baring something catastrophic, we'll have MC done on T86.
Our current rate is only 47 beakers, but it will be much higher in just a couple of turns. Our current research rate is lower than it would ordinarily be because we were forced to whip 8 pop the last 7-8 turns,to get a library and defenders to deal with the 12 barb barbarian hoarde, and we're building a settler and a worker while we wait for the anger to subside, and thus working our hills tiles. Also we're 1 turn form haing the silver online, so research will jump when that's done. According to the sandbox, we'll be at 611bpt on turn 84 (still not maxed out), and at 71bpt by turn 86, with the ability to squeeze out a few more if needed, which is as far as I have simmed out so far. So, by 10 turns from now, on turn 88, lets say 70-75 bpt
~Maniac
On Mon, Apr 5, 2010 at 8:53 AM, Babylon wrote:
Hey guys,
These are best estimates as we will be founding a city next turn (We're still @ 3 including capital at the moment).
Currency ETA: T95
Gold afterwards: 2g
Per-turn expenses: ~12g @ 100%.
Beakers per turn: 43. I could increase this by ruining the growth of our capital. Also worth noting that we have set up a city specifically for great people and that will be running scientists whilst still growing in around 15 turns.
I know this isn't the quickest but we didn't want to start currency before getting maths and due to struggling to meet certain civ's- we have been self-teching in the meantime. We fully support the idea for the post-CAN group and will endeavour to be a teching powerhouse for this group but at this moment we also need to be growing our civ. We're one of the few still at only 3 cities and we're going to be left behind sharpish if we aren't careful.
Your friend,
Kyan
As of T80, we're producing 41 beakers @ 100% with 20 gpt expenses. The extra expenses are mostly, if not entirely, due to the fact that we have four cities compared to Babylon & Maya's three (at the time they supplied figures). Our beaker production is weaker because Maya has better land, and Babylon has an Academy in their capital.
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Moved the worker and the chariot but didn't end turn as I want to sandbox out an idea I had...
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The idea I had was to whip the worker in Uberfish this turn, and switch Sirian to all cottages. Sirian would then grow in 2 turns instead of three and whip the Library for three pop. The silver would be available 1 turn earlier as well.
Essentially, we'd be trading hammers for cottage growth. Not sure whether it's that much better than the 'convential' route of letting the worker complete naturally and whipping the Library for two pop. What do you think?
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Whipping for 3 pop instead of 2 pop gets us 30 more hammers from whipping, so we might come out ahead in hammers anyway.
How does the Uberfish worker whip relate to doing a Library triple-whip in Sirian? Do we not have enough cottages to work if we don't get rid of some population in Uberfish?
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