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Well, I can't say I didn't expect this to happen:
Quote:Good evening,
We noticed that you requested Construction in game. We do not mean to withhold construction but at this time we are only sending out the tech to teams that (a) we have a debt to repay or (b) need the tech for war purposes (ie England against France).
We forget, though... what tech are you researching for this round of trades, and when do you expect it to come in?
Until later,
Mr. Nice Guy for Team Nice Shot
Well, what now? This practically says 'Unless you are in a war ATM, you aren't getting this unless you can offer something'. I don't see why they would hand it out otherwise.
We could still head for drama to trade with them, but chances are that CAN will break before then and then have to duplicate Construction (or, drama could be the last CAN tech, depends entirely on the ETA though).
We can either:
a) Head for drama and use that to trade for construction or
b) Get it as part of an upcoming Incan war
I don't really know which one we want to do. b) is obviously better for us, but we would have to do an Incan war then (I certainly don't want to attack them after we said we are heading for the Incans). a) is dealing fairly, but it would probably be ages before we get it and they are bound to have several other techs by then.
Anyway, T83 is up. Did the worker micro, but we apparently worked a grass forest (2,1,0) instead of grassland copper (2,4,0) last turn. Try and make sure these sorts of mistakes don't happen. Also got our first 2 cottages up.
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Actually, after thinking about it for a bit the only real benefit of Construction ATM is catapults (except for civs with construction UB's). We can probably live without it for the time being, but I'll send them a follow up.
Also, I think we should revolt to HR/OR this turn. We have all our workers built now and Nemedia will be unhappy next turn if we don't.
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Well that was always coming, guess the first cracks in CAN are appearing.
We could head for Drama but that is dependent on Krill and Aesthetics, have we any idea on ETA and more importantly will it get handed round?
War against the inca's could be a possible but we'd also like to expand into Koreas land, hopefully at the same time as the wars going ahead (should have CoL from DIM and Calender for happies by then.
i think i'd pump 5 or 6 HA's out and go for war with Inca in conjunction with ruff and DIM, if we can pillage some improvements for gold all the better.
April 9th, 2010, 05:16
(This post was last modified: April 9th, 2010, 05:52 by WarriorKnight.)
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ad hoc Wrote:Well that was always coming, guess the first cracks in CAN are appearing.
Not really, that is a valid reason not to trade it around (although kinda pushing it, since when are the others going to be getting construction anytime soon?). I will ask them when they expect to send construction our way though, just in case they plan not to send it to us at all.
ad hoc Wrote:We could head for Drama but that is dependent on Krill and Aesthetics, have we any idea on ETA and more importantly will it get handed round?
No point heading for drama and not handing it around. The only reason we are heading for it is because we probably need to research something for this round.
ad hoc Wrote:i think i'd pump 5 or 6 HA's out and go for war with Inca in conjunction with ruff and DIM, if we can pillage some improvements for gold all the better.
Well, unfortunately Inca is bound to have some spears, and DIM are furthest away. Therefore we should be focusing on 1 movers (probably catapults, but we need to discuss it more).
Also, according to DIM, Krill denied Monarchy. The only reason that he would do that is to bulb CoL with a prophet to take the religion there (and steal it from DIM). That sucks but there isn't much that we can do to help them ATM (although I suggested what I could).
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So we are revolting to HR/OR this turn since we have all our workers. Also I suggest building some spears in Cimmeria after the barracks finishes.
Just sent to Carthage:
Quote:Hi Team Nice Shot,
While we can't be completely happy, we do understand that you don't want CANT to gain a tech discount on this important military tech. However, we would still like it at some point so when could this restriction be lifted?
As for what we are teching this round, we will probably head to drama. We don't have an ETA yet though since we don't know the pre-req bonus from Aesthetics. We can give you one when we recieve Aesthetics from India.
Enough Talking!
WarriorKnight of A4
Their response will be interesting to know. If they won't hand Construction around anytime soon then I think we will probably have to DOW them. Wait and see though.
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Turn rolled:
For some unknown reason, we now have a trade connection to DIM. Not only that, but we have trade routes with the rest of their cities now. :dancing5:
Natala is going to defog the route to England, and then get as many trade routes as possible from England to prepare for currency.
Valeria isn't having as much luck finding the Babylon unit that we are supposed to be meeting. The Babylon unit is supposed to be heading to India for contact there, but we have headed out to try to meet them before. We could either head back to Indian lands to try to meet the unit but we aren't having much luck there ATM. Or we could just head to Babylon, but that would take much longer.
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Quote:For some unknown reason, we now have a trade connection to DIM. Not only that, but we have trade routes with the rest of their cities now.
I think the issue was one of the connection tiles between Singa Mati (the DIM city we are connected to) and their capital wasn't under their cultural control until this turn. My understanding of the trade routes is as follows:
For city A to get trade routes with city B both cities must be connected AND
every tile on the connection must either be:
a) defogged by civ A OR
b) culturally owned by civ B
Expanding borders mean that eventually most cities in a civ will become a continuous group, so just hooking to any border city will get you trade routes since civ B will culturally own all the connection tiles. I'm still a bit unclear about coastal trade routes though, but happily they don't affect this game :neenernee
Quote:Valeria isn't having as much luck finding the Babylon unit that we are supposed to be meeting. The Babylon unit is supposed to be heading to India for contact there, but we have headed out to try to meet them before. We could either head back to Indian lands to try to meet the unit but we aren't having much luck there ATM. Or we could just head to Babylon, but that would take much longer.
I think we should probably defog more of India, whilst waiting for Babylon. We can get trade routes to them pretty easily too (and with 6 cities and currency on the horizon we should be trying to get 12 foreign trade routes). In particular we should try and defog their capital. Meeting Babylon is more important though right now. Who's been negotiating the meeting so far? Portugal? Maybe it's worth sending India a message to let them know to direct us to meet if we somehow miss the Babylonian unit? We can also offer to provide directions for them to meet if we do meet up first, although it's probably a bit hard to miss the Indian borders
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Anyway, it seems that Krill has gifted us a hindu missionary. Where should we put him? I think Cimmeria would be a good choice ATM.
Also, when are we going to be working some scientists? Not that it matters much right now (we have a number of commerce cities developing equally) but it would be good to know what we have re:bulbing opportunities.
Diplo wise, sent a follow up to Portugal Re:Babylon. Byz have also sent us a message:
Quote:Hello,
Just a quick follow-up email wondering whether you guys were interested in any of the proposals/ideas that were brought up in our initial chat conversation, Re: possible technology trading and/or (future) military cooperation. As I noted in my discussion with WarriorKnight (apologies if I have your name incorrect :P ), there's no immediately pressing need to set up any arrangements, but my civ will be finishing our current research soon, and afterward we will be eager to discus coordinating research to a degree so that we can both mutually profit. My civ is also willing to pay quite handsomely for certain technologies, which we can talk about further if you're interested, if outright coordination doesn't appeal to you.
Your civ is far from the only one to express to us the feeling that the CAN's days are numbered. The need for civs to develop relationships with strong & reliable allies is greater than ever. As Conan himself said, the best thing in life is to crush your enemies, see them driven before you, and to hear the lamentation of their women. We perhaps are too distant to inflict the finest life has to offer on each other, so let us work together to derive such pleasure from our enemies instead!
For the Spectre Council,
-Bobchillingworth
These guys are being particularly friendly. The only 2 problems that I have with them right now are 1.They could be doing this to everyone and 2.The way the big alliances work out would might prevent us from working together. India did mention that Byz might be with us post-CAN, although I'll wait until we have full confirmation that they are with us.
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Quote:Anyway, it seems that Krill has gifted us a hindu missionary. Where should we put him? I think Cimmeria would be a good choice ATM.
I know we discussed this earlier and I thought Cimmeria was a good choice too, but I've had a change of heart . I think we'll want more military units than Aquilonia itself can provide, and that means leaving Cimmeria on axes/spears (may as well put that barracks to good use). Since we're in OR already we should put it somewhere which will be building infra, not military. Zingara will be completing it's Hammam pretty soonish, and until courthouses or forges come available won't have anything pressing to build, why not set it on missionaries? As a bonus, I think we can get the religion there before the next chop completes (going into the Hammam) so it'll get a little hammer bonus straight of the bat . It's got enough hammers from the stone/copper to be able to pump out a couple of missionaries whilst waiting for more infra builds to be available (although we'll probably be working the copper only TBH). it'll be a bit slower spreading it than if we got it in Cimmeria, but I think it's a better play.
Thoughts?
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Sockboy Wrote:I know we discussed this earlier and I thought Cimmeria was a good choice too, but I've had a change of heart . I think we'll want more military units than Aquilonia itself can provide, and that means leaving Cimmeria on axes/spears (may as well put that barracks to good use). Since we're in OR already we should put it somewhere which will be building infra, not military. Zingara will be completing it's Hammam pretty soonish, and until courthouses or forges come available won't have anything pressing to build, why not set it on missionaries? As a bonus, I think we can get the religion there before the next chop completes (going into the Hammam) so it'll get a little hammer bonus straight of the bat . It's got enough hammers from the stone/copper to be able to pump out a couple of missionaries whilst waiting for more infra builds to be available (although we'll probably be working the copper only TBH). it'll be a bit slower spreading it than if we got it in Cimmeria, but I think it's a better play.
Thoughts?
That sounds fine. I don't really want to spread the religion (Krill's shrine) but the Apostolic hammer bonus will be useful (assuming we get the time to build the temple/monasteries).
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