Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Pink Dot IT Office - Email and technical issues thread - All welcome, all the time

One more short plane ride, probably 3 more hours.

fed a dollar to an internet kiosk to post this.

Thanks guys.
Reply

Turn played.
Reply

Alex: it occurred to me that we never really explicitly discussed it but I assume we're going to maintain strict war turn-order to try to avoid double moves as much as possible. Is that ok with you?

Also, is it ok with you if I log back in this turn and make one non-military build change in one of my non-border cities that isn't related to our war at all?

I won't move any units or change any other builds or do anything that might be a considered a double move.

Thanks
Munro

Edit: actually, doesn't look like I'll be able to play in the first half of next turn anyway, as the turn hasn't flipped yet and I need to get some sleep, and won't be able to play now until after work, around 5pm PST / 1am BST tomorrow. If you need to go ahead and play before me next turn, feel free and we'll swap turn order going forwards from there. Cheers.
Reply

I suggest we maintain a strict turn order except where common sense dictates that we're really not getting any advantage from it.

So if you wish to log in to check the turn timer, change a build, move a spy or move a unit on the other side of the map then that's fine by me. On the other hand, rushing a defender, performing an espionage mission (on me) or moving a unit near the theatre of war is still forbidden. I'm sure we can 'behave' within common-sense constraints.
Reply

Thanks. I agree with that too.

Also, thanks for waiting on me this turn. Next turn should be a lot easier - I shouldn't have any trouble playing in the first half.

Cheers
Munro
Reply

Rego - do you want to agree to maintain war turn order as well, with you playing before me each turn (since that's the turn order you have with Broker as well)?

Alex - I've played the parts of my turn that are relevant to our war so you can go ahead and play. (I'll finish the rest of my turn once Rego has played but won't make any changes that could affect you).

Also, do you want to try to reverse the turn order this turn, so that both sides get in sync? I.e. you play after me this turn (236) and before me next turn (237)? I don't think the double move will make much difference right now and it would be better to have everyone on one side playing all together at the beginning and end. I.e. you and Rego and Elkad all play in the beginning of each turn. Broker, Dreylin, TT and me all play in the second half of the turn.

Thanks
Munro
Reply

Hey folks,

I am stepping in to help TT, as the late game turns can take a lot of time/effort. TT says that the turns (moving everything and queuing builds) take too long for him to put in the proper effort. I will not be replacing TT, per se, as TT has agreed to stay on in an advisory role, but rather providing the effort needed to keep the team going. TT's continued involvement should help to preserve continuity. I do not seek to change up the game, just help it continue.

I assume this is fine with everyone else as it will mean a smoother game. But if someone does have a problem with my involvement, I will step down. I have not read a single post from the spoiler logs of any of the remaining players in PB1, so I can give my assurances that all of your super secret plans will still be secret.

The game has gone on for a long time and I'd hate to see it get bogged down because someone doesn't have time.

I have logged in to get a feel for the situation on the ground. I haven't made any moves at all, so I have not violated war turn order. The last post in this topic suggested the turn orders be switched where I would go second in the turn along with Munro, Broker, and Dreylin, while Alex, rego, and Elkad play in the first half. Did people agree on this? Is this in effect?

Also any diplomatic communications for the Malinese Empire should be sent to silentconfusion.civ at gmail dot com. Feel free to cc TT if you wish, but if you don't at least send a copy of it to me, there's no guarantee for timely response.
Reply

Welcome aboard! It's good to have you.

Currently I am still moving last in the turn, but this is as good a time as any to switch around if people still want to, as Twinkletoes and Munro recently managed to kill off my offensive stack.
Reply

For simplicity sake, I think splitting in evenly is best. IE elkad, alex, rego move first. Me,munro,lins, TT move last half.

It is confusing with elkad moves before me and lins but rego moves after me but before munro....

Hopefully we can all hit end turn when our portion is done to make things run smoother. Letting the timer run out every turn make this kind of slow.
Reply

For the record: Alex and I did swap turn order (a couple of turns ago) so he is now playing first. However, since a no-strategic nuke agreement is now in place, I'm not sure my turn order with Rego or Elkad actually matters any more (to the extent that it even did before). Since we never explicitly agreed it anyway, I'll assume we can ignore turn order for now, unless our troops actually come into contact. Let me know if you want to do anything different.

Interesting question came up in discussion with Alex; how are things like resource disconnection normally handled in this kind of situation? I don't think I've actually seen this discussed in any of the previous pitboss games I've been in (which surprises me a little in retrospect). However, there's potentially a big advantage to playing 2nd in the turn order at this stage of the game, because I could in theory disconnect Alex's resources each turn (e.g. with spies, bombers, etc) and then end-turn; does this cause any dependent builds to fail? Since he can't then reconnect until the following turn (due to turn order restrictions) I could potentially prevent him from ever building any resource-dependent units.

Have I misunderstood the game mechanic here, or is this a legitimate exposure? In practice it may be that end-game nations (or their allies) are sufficiently large that resource sharing and sheer numbers make the tactic ineffective, which is why it hasn't come up before. But is there any accepted way to handle this scenario? In the meantime I have just agreed with Alex that we will not target each others resources. Another option might have been to agree, say, a 3rd phase in each turn where the first player could log back in for non-military moves only (or maybe to move any units not moved in the first phase). Sounds like a hassle though and not really feasible with a 24hour timer anyway.

I'm curious if there's a more elegant way around this or if it's even a real issue?
Reply



Forum Jump: