To some questions:
Quote:Can food-production for settlers and builders overflow?
Yes. Food gets converted to hammers with a worker or a settler, so it is available for overflow. Were I playing, I was going to overflow onto another archer. Don't know if that would have helped. Should have mentioned it though!
Quote:Our northern warrior pops a goody hut and we find Horseback Riding
At first I was like: what a lame pop! And then I realized: it's 300 free beakers! And then you got pottery too: great job!
Quote:The warrior and archer both moved to the pig tile, and then attacked my returning warrior in the forest SE of that tile. Across a river and into a forest. Our warrior killed the archer and then died to the warrior.
Ah, so that's one warrior. It's ineffective to say it now, but I would have used the defenders advantage here: instead of attacking -- bait the attack into a stack of two or more units. Not much you could have done here, though.
Quote:Not liking those odds too much, but I don't want the farm to get pillaged. Our first archer dies, our second wins!
Yeah, let's trying not to sacrifice units if we can. 4 turns of worker labor is less valuable than 25h of defense at this point.
Quote:I start another worker at SMB. 1.5 per city was good, right?
As a rule of thumb, yes. However, since we had 2 workers and bronze working and a ton of forests, I would have recommended chopping out workers, settlers and archers. Those two forests between Sonic and SuperMarioBros look pretty protected and are good, cottageable land.
And from reading what happened, it looks like we had a lucky attack from one warrior to take down the city. There's not much you can do there -- although slavery would have helped. Of course, you realize this now.
A good, if rough, turnset. Thank you for reporting so well.
haphazard1
Quote:I decide that we can make one or the other copper work, and we will need happiness. The road to Monarchy it is.
Any room for Writing in there? Libraries would be useful while we are happy cap constrained.
Quote: I place a sign proposing an alternate location: less overlap with Sonic the Hog, on a plains hill for an extra hammer and defense, and next to the copper so it does not require a border pop.
What’s more annoying from a 20/20 hindsight perspective is that my original sonic the hog city would allow us to found first ring copper and share the pigs. That’s a big “oh well.” Nothing we can do about it now and there’s no way I could have known.
Without a closer look, I think the plains hill plant is the best option. We should make sure there’s lots of overlap to compensate for the small potential city size. I think the desert hill plant and the two copper plants suggested are a good way to make up for weaker land — but we should only plant the first ring copper city and then focus on richer sites. Copper is important enough.
Quote:With three barbs incoming from the north, the capital puts the overflow into a 1-turn archer build.
With our lack of units, this is the right choice.
Quote:Sonic the Hog comes out of revolt finally, and I start it on a barracks. We may want to whip a granary instead at size 4 and overflow into the barracks, but our need for more units makes a barracks attractive.
However, the same issue is present here, I think. We need units, not infra! A monument might be more valuable too for the cultural bonus.
Quote:We could pursue the Oracle here if we wanted to -- our workers have been mining the riverside hills so the city has a bit of production. Not sure it is worth chasing the wonder at 20+ turns of production, but it is an option.
We should not spend 20 turns slow building a wonder if we don’t have to. How long to Monarchy? If we can, maybe we chop out oracle and oracle feudalism? Protective, Vassalage Longbows will be pretty difficult to beat.
It’s unfortunate that it’s turn 70 and we only have 2 cities. Can you fix this Brian?
I know that part of our misfortune was that don't really have any chokepoints, where we can effectively fogbust, too. Oh well.