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Note that my question Was how to deal with focus magic cockatrices, not just cockatrices, which is why most ranged won't win.
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Oh those, Death certainly would have no way to deal with them if they had 9 resistance. Other realms wouldn't care either way, they have their own counters to it.
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if those focus magic cockatrices come with resist magic in the hands of the ai, it can be an easy 'rage quit' factor for me, especially if I play a realm like death or life or nature, or even early chaos.
I'm still very concerned how easy we can get multi insta-death at -4 resist, at a distance, from units that have over 25hp.
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I started a high men nature game, inspired by this discussion. Got lucky: Rjak and Sharee both have death books, and are some kind of nutty personality that declares war on a whim. 3 way war against 2 death wizard on 1404. Sharee is also at war with Oberic, who shares my nature books, and there are no AI alliances, so I should have at least 1 ally. Expert level btw, I've been playing Master lately but this is a kind of game I have little prior experience.
Rjak is spamming wraith settlers all around. My bears and spiders have took 3 hamlets. Major obstacle now is water, I have no ships yet. Got 1 early earth elemental node only with sprites, so unlucky there. Set up my capital to produce magicians, which together with spiders netted a chaos node with chaos spawns. Will in mid-game 3 high men adamantium cities, and 1 nomad (Rjak's race).
My biggest concern is Sharee who has 4 chaos books, it can be bye-bye minerals soon. She lives somewhere far away, seen wraith settlers so far.
May 25th, 2018, 15:36
(This post was last modified: May 25th, 2018, 15:45 by Nelphine.)
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Lost both my chaos and nature games. Lunatic be whack yo! (I think I win about 1 in 5 if I'm not playing life barbarians, and even then I suspect that arcanus non barbarian is even lower, maybe 1 in 10, but as I don't like those starts much I don't have a lot of experience with them, and someone else could probably do much better with arcanus non barbarians.)
Incidentally, lost both (all 4, I tried chaos a few more times) due to simply not having enough troops to attack AND defend, regardless of the realm of my opponent. Specific tactics like confusion or black sleep were much less relevant.
I had a 5th game I was winning, but I was winning due to mass adamantium hammer hands, not due to being chaos or nature so I felt it wasn't really valid.
May 26th, 2018, 00:52
(This post was last modified: May 26th, 2018, 00:52 by teelaurila.)
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Nature in the mid-game has decent ways to boost city unit production and quality, so can synergize with the hammerhands, but I suppose you went the summoning route instead.
My game certainly shows spiders are very viable against death. (aggressive, expansionist, nomads, guardian, mono-death except 1 chaos) It only just got a bit troublesome with a bad moon that refuses to go away, and of course at a critical junction in the war with my advancement starting in full roll.
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Oh absolutely they can, I was just trying to make summoning work. Although nature, I was specifically on Arcanus, and I was just getting overwhelmed, and unable to protect enough cities to keep up with Sharee.
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Update: werewolves are quite good against spiders. Spiders need a good numerical advantage to prevail, a big one with city walls, and a huge one against guardian on top. Good thing I'm well with high men magicians, who in turn chew up werewolves. Petrify in turn will devastate werewolves, but that takes time to get. Land Linking could help in a pinch.
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(May 26th, 2018, 00:52)teelaurila Wrote: Nature in the mid-game has decent ways to boost city unit production and quality, so can synergize with the hammerhands, but I suppose you went the summoning route instead.
My game certainly shows spiders are very viable against death. (aggressive, expansionist, nomads, guardian, mono-death except 1 chaos) It only just got a bit troublesome with a bad moon that refuses to go away, and of course at a critical junction in the war with my advancement starting in full roll.
Just curious, in what way were spiders viable against death? Did you go against Shadow Demons or Wraiths with them? Did you go against anything with Wriathform? Given that undead and death units are immune to poison and Wraithform units are immune to web, and Spiders can't hit flying units without web, what exactly was the nature of the battles that Spiders performed well in? Were Wraithform or poison immunity factors at all?
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Given the research cost difference, giant spiders should never be considered against wraiths - and nature rares annihilate wraiths.
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