I did not want to let Julius attack us with his trebs for stack damage, and then attack weakened troops. We probably could have waited and let him attack, but he was going to remove all our city defenses anyway. Plus, he had some more units starting to move up to join his stack.
So, big battle outside the walls of Flimbo's Quest. Here's an idea of what happened:
We annihilated Rome's stack, and are now more powerful than Julius.
We lost 9 cats, 3 pikes, and 2 muskets to kill all 23 units in his stack, with most of his units costing more hammers than ours.
We have a ton of wounded units, but they will heal rapidly with Ivan the Terrible helping out. Then we can consolidate with the freesh siege units coming to the ftont and go on the offensive -- assuming Julius does not show up with yet another stack. We have a lot of veteran troops in Flimbo's Quest, and more siege units are already moving to the front, so we should be able to handle whatever happens next.
If we decide to invade, be aware that Julius has Chichen Itza and castles for 125% defenses; lots and lots of siege will be needed.
We got another great general from the fighting; Yamamoto (a good omen for us
) is on his way to Cholo to join the Heroic Epic city as an instructor.
In other news:
- Julius just built the Taj Mahal to extend his already ongoing golden age.
Rome has been tremendously annoying this game.
- I have turned on research for Nationalism. We have enough money that we should be able to finish it, with the last turn dropping from 100% but should be enough. That will enable us to go to Nationhood and draft if we feel the need.
- After Nationalism I recommend Military Tradition for cuirassiers. Rifles are a long ways off yet, but MilTrad would get us cuirassier which are pretty good units.
- I used a spy to steal Drama from Mansa Musa; we were not caught.
We could not get a more expensive tech even with max discount on our spy, so I grabbed what I could get.
- Be aware that barb longbows have begun to appear. Our northern cities need careful defense. We have samurai and a knight and a musket or two up north, plus some older units, so we should be OK, but some more muskets might not be a bad idea.
- We are a bit low on workers (less than one per city), and several cities need some worker attention. I was busy building troops, but maybe now we can fit some worker builds in.
- Willem has been settling in the northwest. He is welcome to fight the barbs.
Lots of units are not yet moved this turn; there are some barbs in our territory that need dealing with.
Good luck!