As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[no players] Six little newbies sitting on a tree...

...one falls down to rushing impi.

So I have a map candidate.


Attached Files
.zip   pb40a.zip (Size: 9.68 KB / Downloads: 8)
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Will take a look. If Lewwyn was still playing he could have been the piggy in the middle.
Reply

-Egypt has weakest food in BFC (plains sheep)
-Calendar happies: Southern civs have access only to Sugars. Northern civs have sugar in BFC and can settle for silk, two of them have incense.
-Other happies are not consistent on the mainland near the centre of the map. Only one each of silver, gold, dyes wines present, 2 of gems, ivory. Is this intentional?
-Civs have either stone or marble. Intentional?
-Zulu doesn't have desert as it settles towards the centre of the map


Overall I like it. It's less lush than current RB standards, which is a good change.
Reply

Interesting map, I like them when they have a bit of a concept. It should be interesting how this one plays out, with slower expansion than some people here may be used to. I didn't look at the starts in detail for balance, but is coal a problem for a couple players?
Reply

Egypt's start has one more coastal tile than the other starts. Apart from that, if it settles in place, it orphans a seafood, unless it wants to settle on silver, which is a clear commerce disadvantage. The food it has pre-lighthouse is 5,4,4, whereas every other start has at least 5,5,4 or 6,4,4, some even 6,5,4.

America's mainland oil is almost exactly between celt's and america's capitals, i'd move it closer to america's capital. Unless I missed it, Zulu, Celt and Portugal have no coal. Aluminium and uranium don't seem balanced either. Ivory is unbalanced as well. Of course this isn't BTS, so it's not that horrible. The inconsistency of the rest of the happy resources was already pointed out.

I'm not sure if you have run this map through some balancing tool, but the usable mainland tiles (i.e. not desert) are according to novice's tool as follows:

Egypt 90, 10 jungle
Celts 102, 13 jungle
America 102, 11 jungle
Zulu 123, 22 jungle
Portugal, 98, 7 jungle
England, 99, 10 jungle

Of course the jungle balances it somewhat, but Zulu has much more land than the other civilizations, Egypt clearly less. Apart from that, the Zulu has clearly the lowest number of plains tiles, another advantage.

2nd city positions: Portugal and Zulu have imo clearly superior sites to the rest of the field. Zulu can settle on river with instant trade connection, with a first ring corn. Portugal has a easy grass pig plant which share the capital's wet rice.
Reply

Other than the less-than-lushness.. whats up with the pre-built improvements on the north/south pole islands? Or am i seeing things.
Reply

Good feedback. I need to weaken Zulu a touch more but we're near to neighborhood level balance.


Attached Files
.zip   pb40b.zip (Size: 9.83 KB / Downloads: 10)
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

And I boosted the Astro Isles as the tech is deceptively weak on this map, so might as well give a little help.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

The usual suspects being picked -- surprised this format is more popular. The random roll format is more interesting, IMO. There are so many repeats in these 6-8 player snake picks.
Reply

My thoughts have been the same. Players seem confident that the metagame is figured out, when I don't know if it there has been enough history with this exact mod to be confident.
Reply



Forum Jump: