So, we have a plan up through Turn 19, but Turn 20 draws ever nearer, and we need a plan for it when it comes. For ease of reference, here is the plan we are currently operating on:
Turn 20: Worker One moves to the riverside grassland hill two tiles south of the capital
Turn 21: Worker One starts mining. Bronze Working done. Start researching Hunting.
Turn 22: Worker Two done. Worker Two moves to the riverside grassland forest hill one tile west and one tile southwest of the capital. The capital starts building Quechua One again.
Turn 23: Worker Two starts chopping.
Turn 24: Worker One finishes the mine. Quechua One done. Start building Quechua Two.
Turn 25: Capital at size 3. Worker One moves to the grassland forest southeast of the capital. Worker Two finishes chopping. Capital stops building Quechua Two and starts Settler One.
Turn 26: Worker Two starts mining. Worker One starts chopping.
Turn 28: Worker One finishes chopping. Hunting done, start The Wheel (subject to change).
Turn 29: Worker Two finishes mining. Worker One runs south to get in position to improve the second city (exact position depends on where the second city is going).
Turn 30: Settler One is done. Revolt to Slavery. Worker One gets in position to farm immediately when the second city is founded. Worker Two runs to the sheep.
We end up getting both Bronze Working and Hunting earlier than I thought we would when trying things in sims before the game started, which opens up more options. However, I’m not sure that they are better options. Worker One could chop immediately after farming, but we need a mine to get the settler on schedule. Worker Two could pasture immediately after chopping, but it would mean some inefficient use of worker turns, and the capital does not suffer very much from not having the sheep to work until a few turns later. It is worth considering, though, and I will be trying some sims with it.
(June 29th, 2018, 15:35)Magic Science Wrote: Turn 0: Settle in place, start building a worker and researching Mining while working a grassland forest hill.I propose that we add the following to it:
Turn 5: Switch to working the grassland hill sheep.
Turn 8: Mining done. Start researching Bronze Working.
Turn 10: Worker One done. Worker One starts farming the corn. The capital works the corn tile and starts building a quechua.
Turn 14: Corn farm done.
Turn 15: Worker One starts farming the sugar.
Turn 16: The capital has grown, stops building the quechua and starts building Worker Two while working the corn and grassland hill sheep.
Turn 19: Sugar farm done.
Turn 20: Worker One moves to the riverside grassland hill two tiles south of the capital
Turn 21: Worker One starts mining. Bronze Working done. Start researching Hunting.
Turn 22: Worker Two done. Worker Two moves to the riverside grassland forest hill one tile west and one tile southwest of the capital. The capital starts building Quechua One again.
Turn 23: Worker Two starts chopping.
Turn 24: Worker One finishes the mine. Quechua One done. Start building Quechua Two.
Turn 25: Capital at size 3. Worker One moves to the grassland forest southeast of the capital. Worker Two finishes chopping. Capital stops building Quechua Two and starts Settler One.
Turn 26: Worker Two starts mining. Worker One starts chopping.
Turn 28: Worker One finishes chopping. Hunting done, start The Wheel (subject to change).
Turn 29: Worker Two finishes mining. Worker One runs south to get in position to improve the second city (exact position depends on where the second city is going).
Turn 30: Settler One is done. Revolt to Slavery. Worker One gets in position to farm immediately when the second city is founded. Worker Two runs to the sheep.
We end up getting both Bronze Working and Hunting earlier than I thought we would when trying things in sims before the game started, which opens up more options. However, I’m not sure that they are better options. Worker One could chop immediately after farming, but we need a mine to get the settler on schedule. Worker Two could pasture immediately after chopping, but it would mean some inefficient use of worker turns, and the capital does not suffer very much from not having the sheep to work until a few turns later. It is worth considering, though, and I will be trying some sims with it.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66, Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)
Criticism welcome!
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)
Criticism welcome!