July 5th, 2018, 18:34
(This post was last modified: July 5th, 2018, 18:34 by haphazard1.)
Posts: 5,607
Threads: 47
Joined: Mar 2007
OK, six point score increments will be an ancient era tech. Good to know.
Scouts rarely seem to last long. I usually just try to get what info I can with them, and if they end up next to something then oh well.
Posts: 851
Threads: 22
Joined: Aug 2011
I played three more turns since my last report, one yesterday evening two just now.
The scout survived with 40% HP left and is now fortifying in the forest while recovering Charriu's scout dropped by near my borders.
I finished the worker, who starts improving the sheep, and I'm producing a warrior next.
Here's my current map:
Posts: 5,607
Threads: 47
Joined: Mar 2007
A nice victory for the scout. Always good when they manage to survive for a while.
Some nice resources to the north. The wheat will provide food for a city somewhere up there; depends on what is still hidden in the fog.
Sugar at the capital, plus silks, dyes, and more sugar. Teching to unlock plantations looks like an early priority.
Any idea which direction the scout came from? Sometimes you can tell, but often not. Still, even if it managed by chance to beeline directly towards you at max speed that is a sign that Charriu is not far away. And if it took a non-direct path, could be really close.
July 7th, 2018, 11:54
(This post was last modified: July 7th, 2018, 11:55 by RFS-81.)
Posts: 851
Threads: 22
Joined: Aug 2011
Where did he come from? If he came from the North or North-East, he'd have needed to make a stop on the silk tile before getting to his current position, right? That leaves the East. Probably there's a (rather thin) land bridge there.
By the way, player scores all are still at 42.
I should make some plans for research and for improving my land. After pasturing the sheep, I'll send my worker to farm the spices sugar. It'll grant +1 food which is the same as for rice, and I don't need the extra health at the moment. After mining, I plan to go on with bronze working to enable slavery and chopping. It seems better to me to have chopping before unlocking granaries, because what's the point if you can't build them quickly?
What do you think?
Posts: 5,607
Threads: 47
Joined: Mar 2007
Is the tile east of the silks forested? Overall I agree the scout probably came from the east, or perhaps the nrotheast.
The rice is wet (or should be, from the river), so it should give 5 food once farmed. It should be worth the extra turn to move the worker there and improve it before the sugar; you can put one turn into a road along the way as well. After the rice, farming the sugar will give another decent tile for the capital. And plantations are far enough off that the worker turns should be well worth investing, even though you will eventually replace the farm.
Mining for some production and then Bronze Working is almost always a strong path early. Sounds good to me.
Any thoughts yet on where you want your second city, and when?
July 7th, 2018, 18:34
(This post was last modified: July 7th, 2018, 18:38 by RFS-81.)
Posts: 851
Threads: 22
Joined: Aug 2011
(July 7th, 2018, 17:02)haphazard1 Wrote: Is the tile east of the silks forested? Overall I agree the scout probably came from the east, or perhaps the nrotheast.
To me, the tile border looks like the tile east of the silk is water.
(July 7th, 2018, 17:02)haphazard1 Wrote: The rice is wet (or should be, from the river), so it should give 5 food once farmed. It should be worth the extra turn to move the worker there and improve it before the sugar; you can put one turn into a road along the way as well. After the rice, farming the sugar will give another decent tile for the capital. And plantations are far enough off that the worker turns should be well worth investing, even though you will eventually replace the farm.
I'm pretty sure the tooltip said +1 food when farmed for the rice. Or does that mean +1 from the farm itself and another +1 from rice-and-farm?
(July 7th, 2018, 17:02)haphazard1 Wrote: Any thoughts yet on where you want your second city, and when?
Not really. First, we need to decide if we want a unit pump or a commerce city. Since this is MP I'm leaning towards unit pump. Let's get some safety before investing more in econ. We have a lot of hills around, even one with stones. Unfortunately, if we settle in that area, we'll pick up a few desert tiles. If we go for a commerce city, we could plant one that shares the crabs with the capital and gets lots of commerce from coastal tiles. Though we'll need work boats before that makes sense.
EDIT: NE of the rice would grab only one desert, but would share two hills with the capital.
As for when: I don't know, what do you think? Should we wait for BW and chop out the settler?
Posts: 5,607
Threads: 47
Joined: Mar 2007
Unless RtR has changed something, a dry grassland rice would be 4 food when farmed; with the water it would be 5 food.
The desert tiles are not good. But with only a couple of them, they should not impact the city until it reaches a very large size. Also, settling on a desert tile is always an option as the city center gets the standard yield even if it is desert. 1W of the stone is a possibility, with pigs and sharing the capital's rice for lots of food. Depends on how you want to settle that area; maybe a pigs/fish city would be a better option? Lots of possibilities with so much food available.
The second city often ends up being a bit of a generalist city, just because it is the second and your empire needs a bit of everything this early in the game. But thinking specialization is good. And MP is a bit different; having some military strength early is probably a very good idea.
On timing for the settler, the capital is still only size one. We have some time to think about it. A chop could be useful to speed it up, or possibly even a whip with as much food as the capital is going to have.
Posts: 851
Threads: 22
Joined: Aug 2011
Two uneventful turns: Finished mining, started BW, pasture is done, scout still recovering. I may or may not have accidentally sent an empty trade deal to Charriu. I clicked on his name to open the trade window because I wanted to see if I can learn anything about his empire that way. Can or should I clarify that in a PM?
Still need to crunch numbers for different city sites.
Posts: 5,607
Threads: 47
Joined: Mar 2007
Hmmm, not sure if anything would even show up for the other player. But a PM to alert that you were checking the interface might be worthwhile to avoid possible misunderstandings. I don't see how it would hurt anything, at least.
Posts: 851
Threads: 22
Joined: Aug 2011
I thought it might violate the only-AI diplo rule. On the other hand, RB rules generally don't force you to eat your misclicks if it can be avoided.
Another turn: Worker moved over to the rice. I'm pretty sure I misunderstood the tooltip.
|