Quote:Ok, so can we make all 5 of those events target a wizard first, and then target a city; and anything that targets a city just has to target a city owned by the wizard chosen in the target wizard procedure?
That's exactly what the game does currently, yes.
Quote:Then we can make the target wizard procedure look for human and: strongest AI on same plane (if towers are not open); and strongest AI on either plane (if towers are open)?
Yes, if we cut the current "pick weakest at higher weight" procedure then that opens up quite a bit of space.
I don't like this idea though. How much impact the event has is way too subjective, and I don't think your suggestion has a very good correlation with it.
The human part, yes. The AI, nope. The most relevant AI is the one the human is currently trying to defeat. Which might or might not be the strongest. It really is a 50-50 shot pretty much, either the player allied with the strong person to beat everyone else (I often do this), or attacked them first (I also do this sometimes)...
More importantly, I listed what I think about each event. Some are more relevant on the strong person, others on the weak person. So no, I don't think picking the strongest AI helps making the events more relevant. Not significantly, anyway.