Considering what a hero is capable of when summoned, the 250 mana cost sounds quite overpriced. Yes, heroes have the potential to be worth that cost or more, but not on their own, they either need you to buff them, or equip them or both...
Quote:For instance, at 100, it would be a better choice than any common and even some uncommons.
That's the very definition of an uncommon summoning spell, which Summon Hero is - always better than a common, about the same as uncommons. (costs 1280 RP, appears during uncommons, is worth uncommon spell treasure)
Note the slots are limited - even if summon hero is better than fire giant, you will have to use the giant after the 6 slots are full.
Yes, if you only summon them to let them die that's a thing but even that has a limited supply - only 26 nonchampion heroes in the game.
Also, even if you do have good items/artifacts, you would need them for the entire 6 heroes if you want to use that many. I've tried the item swapping technique and it doesn't really work. Eventually you are caught in a situation where both heroes get into combat the same (enemy) turn and whichever has no items, dies. Juggling one item set between 6 heroes is 6 times less likely to work... (not to mention the item transfer costs)
What I'm more worried about is, if you are playing Famous/Warlord/Heroism, then you are getting way more value for your summoning. Albeit you do have to cast the Heroism (or pick the retorts) so in a way you already paid extra for that.
Quote:Show the list with the name - but when clicking on the name, it brings you to the stars stars page for that hero. Clicking ok on that page hires the hero, clicking cancel brings you back to the list.
This is doable but I'm going to go with a Histoire quote here. "I can do that, but it will take 3 years..."
So I prefer the reduced cost, as that's a much more reasonable amount of work. Especially because that way you can accept and kill the hero to ensure it never shows up again.
So let's try to summarize...
-Summon Hero should probably cost less to cast (100-150?)
-Generating a random hero for hire should be weighted (more chance for lower tier, less chance for higher tier), fame should affect this weighting (higher fame = chance reduction of higher tier reduced). Prisoners and summons should not be weighted this way.
-Fame requirements and effects on heroes and items should probably scale by land size settings.
-There should be more hero offers in general
-Famous should have less effect on hiring chance, with the main focus being the hero tiers themselves (and their levels) - we want the hiring chance to be fair, playable and balanced with or without the retort.
So we now need
-New fame requiremenets for heroes
-Weighting random hero based on fame and fame requirement
-Equalizing fame by weighting proportionally through land size.
-New hero hiring chance formula and item offer formula
-To decide on Summon Hero cost
-To decide how much already filled slots should reduce hiring chances
So we need to answer these questions frst :
-Does land size affect fame production roughly linearly?
I'd say yes, something like Effective Fame = 6*Fame/(Land size+2) should be good enough
-How many heroes do we want per turn to show up when there are no used slots yet?
Probably about one every 10-15 turns?
-How much weighting do we want on random hero offers?
I'd say the next tier should be about 1/4 chance of the previous tier, but this chance should grow as effective fame increases.
-How much do we want the hiring chance to decrease when there are already used slots?
Probably significantly?
-How much do we want Famous to increase hiring chance?
I'd say 50% more?
-How much do we want Fame to increase hiring chance?
I'd say none at all, it should increase hero quality, not amount.
-How much "effective" fame we want heroes to cost?
Probably about 80 for champions? 40/20/10 for the other tiers? So double the current?
For land size however, we can also say heroes are more powerful on smaller land sizes (you still get the same amount of them but need to conquer much fewer enemy cities and defend against fewer enemy stacks) thus fame being less available is fine as a balance mechanism (since heroes are more relevant on smaller maps, you get weaker heroes there). In this case however, Summon Hero and Prisoners will be more valuable on smaller land.