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[SPOILERS] Charriu and Zalson are fighting the honorable post count war!

Your current warrior is already out of place to escort your settler east (unless you head for the filler spot which hardly does anything ... just +1 forest, +1 2nd ring crab, can work 2 cottages for capital). As such, you could still move your settler west this turn without causing much if any overall delay in settling east. Worst case RFS moves his warrior south and declares war. In that case you retreat your warrior, settler goes back to capital, and the new warrior coming out of the capital EOT can head east with the settler on the next turn.
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(July 19th, 2018, 07:21)Charriu Wrote:
(July 19th, 2018, 07:09)Cornflakes Wrote: Just been skimming but definitely do not double move RFS! That is very much frowned upon and would be grounds for reload.

That's what I expected. I'm still angry about myself, that I considered this.
Don't beat yourself up; you're considering your options and you've determined that that isn't one. All is well that ends well.

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(July 19th, 2018, 07:09)Cornflakes Wrote: If you want to settle the West site, move the settler to the forest. Then wait for RFS to play, then settle and teleport him back. Your warriors do get +25% city defense combat bonus in addition to C1 promo so should be safe inside the city.

That's the only option that I see, but should he declare war and move to my city spot, then I'm screwed. So the big question is, will he attack me. There also the possibility that he sends more warriors towards me. We already concluded that he build some during growth and they could be at my second city spot in at least 9 turns maybe earlier if he already moved them in my direction.

I agree with cornflakes. Also, that filler spot is just that, a filler spot. It might be worth it to strand that one forest to have a better 3rd city with crabs and cows in the first ring and just 3 tiles from the cap borders.

Once I get some time, I'll see how quickly we can get some axes to go repay RFS-81.
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(July 19th, 2018, 10:34)Zalson Wrote: I agree with cornflakes. Also, that filler spot is just that, a filler spot. It might be worth it to strand that one forest to have a better 3rd city with crabs and cows in the first ring and just 3 tiles from the cap borders.

Once I get some time, I'll see how quickly we can get some axes to go repay RFS-81.

Sorry, I did not understand you. What did you mean with "It might be worth it to strand that one forest to have a better 3rd city" ?

EDIT: Forget my question. Looking at the map I knew what you meant.
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(July 19th, 2018, 10:34)Zalson Wrote: I agree with cornflakes. Also, that filler spot is just that, a filler spot. It might be worth it to strand that one forest to have a better 3rd city with crabs and cows in the first ring and just 3 tiles from the cap borders.

Once I get some time, I'll see how quickly we can get some axes to go repay RFS-81.

The big question which I'm pondering is: Should I go west and settle as planned or should I go east and settle the filler city.

West: Could be harder to settle if RFS is messing with our city spot. It's also a little bit more dangerous.

East: Going all the way to the cow spot is to dangerous as already has been stated. The filler spot is secure, but it's such a bad city spot to begin with and it won't get better, when the 3rd city is founded.

I'm tending towards west, it is just the better spot to settle. What's your opinion?

EDIT: Sorry cornflake. I missed your post. Good point.
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West
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T34 Part 2:

[Image: Civ4ScreenShot0048.JPG?raw=1]
Well talking about a good gut feeling. As you know I was thinking about moving to the forest 1E of RFS' warrior. Good that I didn't do that. When the next turn rolled in, I saw RFS' warrior fighting with a lion and the lion came directly from the north. If the lion would have attacked me on that tile, he could have damaged my warrior enough so that RFS could go in for the kill. The fear of another desastrous animal attack was my main reason to move like you see above.

I also got graphs on Couerva:

[Image: Civ4ScreenShot0049.JPG?raw=1]

[Image: Civ4ScreenShot0050.JPG?raw=1]

[Image: Civ4ScreenShot0051.JPG?raw=1]

[Image: Civ4ScreenShot0052.JPG?raw=1]

Looks like Couerva has 2 warriors right now and he build them rather late.
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He is also doing a good job of working only the highest yield tiles. Those crop yield jumps are what we should be aspiring to (similar to what we've done with MFG).
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T35:

[Image: Civ4ScreenShot0053.JPG?raw=1]

What a relief. RFS did not try any shenanigans and we were able to found our second city, Wind Raptor. In other good news RFS did not found his second city last turn. He had two whole turns to move his settler, so either he has similar problems with animals or enemies or he really trys to found a city far away from the capitol. I may use the warrior in Wind Raptor to scout a bit to west from time to time. Unfortunately because we had to finish that warrior we could not revolt during the settler's movement, so I will have to adjust my micro plan to that. As you can see I did not immediately do my T36. First I just wanted to make sure that I don't interfere with any double movements with RFS. Second I want to know if RFS is leaving my borders before doing my moves. Third I also want to know if he founds his second city this turn and possibly where. Fourth I have to adjust my micro plan.

As you can see I also moved my newly warrior (Wilhelm) north in case I want to go exploring with him.

About going for axes and attacking RFS: I would only consider this if he plants his second city in a pink dot near us. If he founds on the "awesome city" sign all to the west in the screenshot, I won't attack him immediately. But every city in the east of this screams for an attack, because he stretchs his support lines. There's another reason why I would want to delay my attack and that is the exploration of the east. I really have to know what is there and about any potential enemies who might attack me from that direction.
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I looked into how fast I can build some axes in case that I want them. Using a double whip I could produce my 3rd axeman in T45 and could attack in T49. If I wait 3 more turns I have 4 axemen in T48 and ready to strike in T52. I would finish the barracks before building any axeman so all 3/4 axeman would get another promotion. Of course there's a big downside to this. Exdeath would constantly produce axeman and won't get another settler, worker or granary out in those turns. I would also push the barracks in Wind Raptor earlier so that my border expands in T50.

I don't particulary like that plan. We give up a lot and if RFS whips his city down to 1, we would auto-raze it and would have gained nothing from this attack, except that we damaged RFS severly. There's one case were the auto-raze would be ok and that is if he settles a city 1NW of the crab near Wind Raptor, but I highly doubt that he settles in such an aggressive and poor spot.

EDIT: I forgot to say, but after I gained graphs on Couerva I started putting espionage into RFS again in hopes that he looses graphs on me.
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If a city has grown at all, ever, it will not auto-raze.
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